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C++ MembershipRequest::GetGuildId方法代码示例

本文整理汇总了C++中MembershipRequest::GetGuildId方法的典型用法代码示例。如果您正苦于以下问题:C++ MembershipRequest::GetGuildId方法的具体用法?C++ MembershipRequest::GetGuildId怎么用?C++ MembershipRequest::GetGuildId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MembershipRequest的用法示例。


在下文中一共展示了MembershipRequest::GetGuildId方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AddMembershipRequest

void GuildFinderMgr::AddMembershipRequest(uint32 guildGuid, MembershipRequest const& request)
{
    m_membershipRequests[guildGuid].push_back(request);

    static SqlStatementID insertFinderApplicant;
    CharacterDatabase.BeginTransaction();
    SqlStatement stmt = CharacterDatabase.CreateStatement(insertFinderApplicant, "REPLACE INTO guild_finder_applicant (guildId, playerGuid, availability, classRole, interests, comment, submitTime) VALUES(?, ?, ?, ?, ?, ?, ?)");
    stmt.addUInt32(request.GetGuildId());
    stmt.addUInt32(request.GetPlayerGuid());
    stmt.addUInt8(request.GetAvailability());
    stmt.addUInt8(request.GetClassRoles());
    stmt.addUInt8(request.GetInterests());
    stmt.addString(request.GetComment());
    stmt.addUInt32(request.GetSubmitTime());
    stmt.Execute();
    CharacterDatabase.CommitTransaction();

    // Notify the applicant his submittion has been added
    if (Player* player = sObjectAccessor.FindPlayer(ObjectGuid(HIGHGUID_PLAYER, request.GetPlayerGuid())))
        SendMembershipRequestListUpdate(*player);

    // Notify the guild master and officers the list changed
    if (Guild* guild = sGuildMgr.GetGuildById(guildGuid))
        SendApplicantListUpdate(*guild);
}
开发者ID:,项目名称:,代码行数:25,代码来源:

示例2: AddMembershipRequest

void GuildFinderMgr::AddMembershipRequest(uint32 guildGuid, MembershipRequest const& request)
{
    _membershipRequests[guildGuid].push_back(request);

    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_APPLICANT);
    stmt->setUInt32(0, request.GetGuildId());
    stmt->setUInt32(1, request.GetPlayerGUID());
    stmt->setUInt8(2, request.GetAvailability());
    stmt->setUInt8(3, request.GetClassRoles());
    stmt->setUInt8(4, request.GetInterests());
    stmt->setString(5, request.GetComment());
    stmt->setUInt32(6, request.GetSubmitTime());
    trans->Append(stmt);
    CharacterDatabase.CommitTransaction(trans);

    // Notify the applicant his submittion has been added
    if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(request.GetPlayerGUID(), 0, HIGHGUID_PLAYER)))
        SendMembershipRequestListUpdate(*player);

    // Notify the guild master and officers the list changed
    if (Guild* guild = sGuildMgr->GetGuildById(guildGuid))
        SendApplicantListUpdate(*guild);
}
开发者ID:ChaosPaladin,项目名称:SkyFire.548,代码行数:24,代码来源:GuildFinderMgr.cpp

示例3: AddMembershipRequest

void GuildFinderMgr::AddMembershipRequest(uint32 guildGuid, MembershipRequest const& request)
{
    _membershipRequests[guildGuid].push_back(request);

    std::string comment = request.GetComment();
    CharacterDatabase.escape_string(comment);

    CharacterDatabase.PExecute("REPLACE INTO guild_finder_applicant (guildId, playerGuid, availability, classRole, interests, comment, submitTime) VALUES('%u', '%u', '%u', '%u', '%u', '%s', '%u')", request.GetGuildId(), request.GetPlayerGUID(), request.GetAvailability(), request.GetClassRoles(), request.GetInterests(), comment.c_str(), request.GetSubmitTime());

    // Notify the applicant his submittion has been added
    if (Player* player = sObjectAccessor.FindPlayer(ObjectGuid(HIGHGUID_PLAYER, request.GetPlayerGUID())))
        SendMembershipRequestListUpdate(*player);

    // Notify the guild master and officers the list changed
    if (Guild* guild = sGuildMgr.GetGuildById(guildGuid))
        SendApplicantListUpdate(*guild);
}
开发者ID:Everf,项目名称:muli,代码行数:17,代码来源:GuildFinderMgr.cpp


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