本文整理汇总了C++中MapCache::veinMaterialAt方法的典型用法代码示例。如果您正苦于以下问题:C++ MapCache::veinMaterialAt方法的具体用法?C++ MapCache::veinMaterialAt怎么用?C++ MapCache::veinMaterialAt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MapCache
的用法示例。
在下文中一共展示了MapCache::veinMaterialAt方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main (int argc, char* argv[])
{
// Command line options
bool updown = false;
if(argc > 1 && strcmp(argv[1],"-x") == 0)
updown = true;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context * DF;
try
{
DF = DFMgr.getSingleContext();
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
uint32_t x_max,y_max,z_max;
DFHack::Maps * Maps = DF->getMaps();
DFHack::Gui * Gui = DF->getGui();
// init the map
if(!Maps->Start())
{
cerr << "Can't init map. Make sure you have a map loaded in DF." << endl;
DF->Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
int32_t cx, cy, cz;
Maps->getSize(x_max,y_max,z_max);
uint32_t tx_max = x_max * 16;
uint32_t ty_max = y_max * 16;
Gui->getCursorCoords(cx,cy,cz);
while(cx == -30000)
{
cerr << "Cursor is not active. Point the cursor at a vein." << endl;
DF->Resume();
cin.ignore();
DF->Suspend();
Gui->getCursorCoords(cx,cy,cz);
}
DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
{
cerr << "I won't dig the borders. That would be cheating!" << endl;
DF->Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
MapCache * MCache = new MapCache(Maps);
DFHack::t_designation des = MCache->designationAt(xy);
int16_t tt = MCache->tiletypeAt(xy);
int16_t veinmat = MCache->veinMaterialAt(xy);
if( veinmat == -1 )
{
cerr << "This tile is non-vein. Bye :)" << endl;
delete MCache;
DF->Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
printf("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole);
stack <DFHack::DFCoord> flood;
flood.push(xy);
while( !flood.empty() )
{
DFHack::DFCoord current = flood.top();
flood.pop();
int16_t vmat2 = MCache->veinMaterialAt(current);
tt = MCache->tiletypeAt(current);
if(!DFHack::isWallTerrain(tt))
continue;
if(vmat2!=veinmat)
continue;
// found a good tile, dig+unset material
DFHack::t_designation des = MCache->designationAt(current);
DFHack::t_designation des_minus;
DFHack::t_designation des_plus;
des_plus.whole = des_minus.whole = 0;
int16_t vmat_minus = -1;
//.........这里部分代码省略.........
示例2: main
//.........这里部分代码省略.........
int32_t cx, cy, cz;
Maps->getSize(x_max,y_max,z_max);
uint32_t tx_max = x_max * 16;
uint32_t ty_max = y_max * 16;
Gui->getCursorCoords(cx,cy,cz);
if (cx == -30000)
{
cerr << "Cursor is not active. Point the cursor at the position to dig at." << endl;
DF->Detach();
if (!quiet)
{
cin.ignore();
}
return 1;
}
DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
{
cerr << "I won't dig the borders. That would be cheating!" << endl;
DF->Detach();
if (!quiet)
{
cin.ignore();
}
return 1;
}
MapCache * MCache = new MapCache(Maps);
DFHack::t_designation des = MCache->designationAt(xy);
int16_t tt = MCache->tiletypeAt(xy);
int16_t veinmat = MCache->veinMaterialAt(xy);
/*
if( veinmat == -1 )
{
cerr << "This tile is non-vein. Bye :)" << endl;
delete MCache;
DF->Detach();
if (!quiet) {
cin.ignore();
}
return 1;
}
*/
printf("Digging at (%d/%d/%d), tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole);
// 1 < xy.x < tx_max - 1
// 1 < xy.y < ty_max - 1
// xy.z
// X____
// X_XXX
// XXXXX
// __XXX
// __XXX
// _____
pos map[] =
{
{ 0,0 }
, { 0,1 }
, { 0,2 } , { 2,2 }, { 3,2 }, { 4,2 }
, { 0,3 }, { 1,3 }, { 2,3 }, { 3,3 }, { 4,3 }
, { 2,4 }, { 3,4 }, { 4,4 }