当前位置: 首页>>代码示例>>C++>>正文


C++ MapCache::setOccupancyAt方法代码示例

本文整理汇总了C++中MapCache::setOccupancyAt方法的典型用法代码示例。如果您正苦于以下问题:C++ MapCache::setOccupancyAt方法的具体用法?C++ MapCache::setOccupancyAt怎么用?C++ MapCache::setOccupancyAt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MapCache的用法示例。


在下文中一共展示了MapCache::setOccupancyAt方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: autodump_main


//.........这里部分代码省略.........
            || !itm->flags.on_ground
            ||  itm->flags.construction
            ||  itm->flags.hidden
            ||  itm->flags.in_building
            ||  itm->flags.in_chest
            ||  itm->flags.in_inventory
            ||  itm->flags.artifact1
        )
            continue;

        if(!destroy) // move to cursor
        {
            // Change flags to indicate the dump was completed, as if by super-dwarfs
            itm->flags.dump = false;
            itm->flags.forbid = true;

            // Don't move items if they're already at the cursor
            if (pos_cursor == pos_item)
                continue;

            // Do we need to fix block-local item ID vector?
            if(pos_item/16 != pos_cursor/16)
            {
                // yes...
                cerr << "Moving from block to block!" << endl;
                df_block * bl_src = Maps->getBlock(itm->x /16, itm->y/16, itm->z);
                df_block * bl_tgt = Maps->getBlock(cx /16, cy/16, cz);
                if(bl_src)
                {
                    std::remove(bl_src->items.begin(), bl_src->items.end(),itm->id);
                }
                else
                {
                    cerr << "No source block" << endl;
                }
                if(bl_tgt)
                {
                    bl_tgt->items.push_back(itm->id);
                }
                else
                {
                    cerr << "No target block" << endl;
                }
            }

            // Move the item
            itm->x = pos_cursor.x;
            itm->y = pos_cursor.y;
            itm->z = pos_cursor.z;
        }
        else // destroy
        {
            if (here && pos_item != pos_cursor)
                continue;

            itm->flags.garbage_colect = true;

            // Cosmetic changes: make them disappear from view instantly
            itm->flags.forbid = true;
            itm->flags.hidden = true;
        }
        // keeping track of item pile sizes ;)
        it->second --;
        dumped_total++;
    }
    if(!destroy) // TODO: do we have to do any of this when destroying items?
    {
        // for each item pile, see if it reached zero. if so, unset item flag on the tile it's on
        coordmap::iterator it = counts.begin();
        coordmap::iterator end = counts.end();
        while(it != end)
        {
            if(it->second == 0)
            {
                t_occupancy occ = MC.occupancyAt(it->first);
                occ.bits.item = false;
                MC.setOccupancyAt(it->first, occ);
            }
            it++;
        }
        // Set "item here" flag on target tile, if we moved any items to the target tile.
        if (dumped_total > 0)
        {
            // assume there is a possibility the cursor points at some weird location with missing block data
            Block * b = MC.BlockAt(pos_cursor / 16);
            if(b)
            {
                t_occupancy occ = MC.occupancyAt(pos_cursor);
                occ.bits.item = 1;
                MC.setOccupancyAt(pos_cursor,occ);
            }
        }
        // write map changes back to DF.
        MC.WriteAll();
        // Is this necessary?  Is "forbid" a dirtyable attribute like "dig" is?
        Maps->WriteDirtyBit(cx/16, cy/16, cz, true);
    }
    c->con.print("Done. %d items %s.\n", dumped_total, destroy ? "marked for desctruction" : "quickdumped");
    return CR_OK;
}
开发者ID:kaypy,项目名称:dfhack,代码行数:101,代码来源:autodump.cpp

示例2: autodump_main


//.........这里部分代码省略.........

        if (need_visible && itm->flags.bits.hidden)
            continue;
        if (need_hidden && !itm->flags.bits.hidden)
            continue;
        if (need_forbidden && !itm->flags.bits.forbid)
            continue;
        if (!need_forbidden && itm->flags.bits.forbid)
            continue;

        if(!destroy) // move to cursor
        {
            // Change flags to indicate the dump was completed, as if by super-dwarfs
            itm->flags.bits.dump = false;
            itm->flags.bits.forbid = true;

            // Don't move items if they're already at the cursor
            if (pos_cursor == pos_item)
                continue;

            // Do we need to fix block-local item ID vector?
            if(pos_item/16 != pos_cursor/16)
            {
                // yes...
                cerr << "Moving from block to block!" << endl;
                df::map_block * bl_src = Maps::getBlockAbs(itm->pos.x, itm->pos.y, itm->pos.z);
                df::map_block * bl_tgt = Maps::getBlockAbs(cx, cy, cz);
                if(bl_src)
                {
                    remove(bl_src->items.begin(), bl_src->items.end(),itm->id);
                }
                else
                {
                    cerr << "No source block" << endl;
                }
                if(bl_tgt)
                {
                    bl_tgt->items.push_back(itm->id);
                }
                else
                {
                    cerr << "No target block" << endl;
                }
            }

            // Move the item
            itm->pos.x = pos_cursor.x;
            itm->pos.y = pos_cursor.y;
            itm->pos.z = pos_cursor.z;
        }
        else // destroy
        {
            if (here && pos_item != pos_cursor)
                continue;

            itm->flags.bits.garbage_colect = true;

            // Cosmetic changes: make them disappear from view instantly
            itm->flags.bits.forbid = true;
            itm->flags.bits.hidden = true;
        }
        // keeping track of item pile sizes ;)
        it->second --;
        dumped_total++;
    }
    if(!destroy) // TODO: do we have to do any of this when destroying items?
    {
        // for each item pile, see if it reached zero. if so, unset item flag on the tile it's on
        coordmap::iterator it = counts.begin();
        coordmap::iterator end = counts.end();
        while(it != end)
        {
            if(it->second == 0)
            {
                df::tile_occupancy occ = MC.occupancyAt(it->first);
                occ.bits.item = false;
                MC.setOccupancyAt(it->first, occ);
            }
            it++;
        }
        // Set "item here" flag on target tile, if we moved any items to the target tile.
        if (dumped_total > 0)
        {
            // assume there is a possibility the cursor points at some weird location with missing block data
            Block * b = MC.BlockAt(pos_cursor / 16);
            if(b)
            {
                df::tile_occupancy occ = MC.occupancyAt(pos_cursor);
                occ.bits.item = 1;
                MC.setOccupancyAt(pos_cursor,occ);
            }
        }
        // write map changes back to DF.
        MC.WriteAll();
        // Is this necessary?  Is "forbid" a dirtyable attribute like "dig" is?
        Maps::WriteDirtyBit(cx/16, cy/16, cz, true);
    }
    out.print("Done. %d items %s.\n", dumped_total, destroy ? "marked for destruction" : "quickdumped");
    return CR_OK;
}
开发者ID:AnnanFay,项目名称:dfhack,代码行数:101,代码来源:autodump.cpp


注:本文中的MapCache::setOccupancyAt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。