本文整理汇总了C++中MapCache类的典型用法代码示例。如果您正苦于以下问题:C++ MapCache类的具体用法?C++ MapCache怎么用?C++ MapCache使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了MapCache类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: findTopBlock
static int findTopBlock(MapCache &map, int x, int y)
{
for (int z = map.maxZ(); z >= 0; z--)
{
Block *b = map.BlockAt(df::coord(x,y,z));
if (b && b->is_valid() && !isSkyBlock(b))
return z;
}
return -1;
}
示例2: points
coord_vec points(MapCache & mc, DFHack::DFCoord start)
{
coord_vec v;
bool juststarted = true;
while (mc.testCoord(start))
{
uint16_t tt = mc.tiletypeAt(start);
if(DFHack::LowPassable(tt) || juststarted && DFHack::HighPassable(tt))
{
v.push_back(start);
juststarted = false;
start.z++;
}
else break;
}
return v;
};
示例3: df_liquids_execute
command_result df_liquids_execute(color_ostream &out)
{
// create brush type depending on old parameters
Brush * brush;
if (brushname == "point")
{
brush = new RectangleBrush(1,1,1,0,0,0);
//width = 1;
//height = 1;
//z_levels = 1;
}
else if (brushname == "range")
{
brush = new RectangleBrush(width,height,z_levels,0,0,0);
}
else if(brushname == "block")
{
brush = new BlockBrush();
}
else if(brushname == "column")
{
brush = new ColumnBrush();
}
else if(brushname == "flood")
{
brush = new FloodBrush(&Core::getInstance());
}
else
{
// this should never happen!
out << "Old brushtype is invalid! Resetting to point brush.\n";
brushname = "point";
width = 1;
height = 1;
z_levels = 1;
brush = new RectangleBrush(width,height,z_levels,0,0,0);
}
CoreSuspender suspend;
do
{
if (!Maps::IsValid())
{
out << "Can't see any DF map loaded." << endl;
break;;
}
int32_t x,y,z;
if(!Gui::getCursorCoords(x,y,z))
{
out << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
break;
}
out << "cursor coords: " << x << "/" << y << "/" << z << endl;
MapCache mcache;
DFHack::DFCoord cursor(x,y,z);
coord_vec all_tiles = brush->points(mcache,cursor);
out << "working..." << endl;
// Force the game to recompute its walkability cache
df::global::world->reindex_pathfinding = true;
if(mode == "obsidian")
{
coord_vec::iterator iter = all_tiles.begin();
while (iter != all_tiles.end())
{
mcache.setTiletypeAt(*iter, tiletype::LavaWall);
mcache.setTemp1At(*iter,10015);
mcache.setTemp2At(*iter,10015);
df::tile_designation des = mcache.designationAt(*iter);
des.bits.flow_size = 0;
des.bits.flow_forbid = false;
mcache.setDesignationAt(*iter, des);
iter ++;
}
}
if(mode == "obsidian_floor")
{
coord_vec::iterator iter = all_tiles.begin();
while (iter != all_tiles.end())
{
mcache.setTiletypeAt(*iter, findRandomVariant(tiletype::LavaFloor1));
iter ++;
}
}
else if(mode == "riversource")
{
coord_vec::iterator iter = all_tiles.begin();
while (iter != all_tiles.end())
{
mcache.setTiletypeAt(*iter, tiletype::RiverSource);
df::tile_designation a = mcache.designationAt(*iter);
a.bits.liquid_type = tile_liquid::Water;
a.bits.liquid_static = false;
a.bits.flow_size = 7;
mcache.setTemp1At(*iter,10015);
mcache.setTemp2At(*iter,10015);
//.........这里部分代码省略.........
示例4: df_forceequip
//.........这里部分代码省略.........
// Assert: unit found.
// If a specific bodypart was included in the command arguments, then search for it now
df::body_part_raw * targetBodyPart = NULL;
if (targetBodyPartCode.size() > 0) {
for (int bpIndex = 0; bpIndex < targetUnit->body.body_plan->body_parts.size(); bpIndex ++)
{
// Tentatively assume that the part is a match
targetBodyPart = targetUnit->body.body_plan->body_parts.at(bpIndex);
if (targetBodyPart->token.compare(targetBodyPartCode) == 0)
{
// It is indeed a match; exit the loop (while leaving the variable populated)
if (verbose) { out.print("Matching bodypart (%s) found.\n", targetBodyPart->token.c_str()); }
break;
}
else
{
// Not a match; nullify the variable (it will get re-populated on the next pass through the loop)
if (verbose) { out.printerr("Bodypart \"%s\" does not match \"%s\".\n", targetBodyPart->token.c_str(), targetBodyPartCode.c_str()); }
targetBodyPart = NULL;
}
}
if (!targetBodyPart)
{
// Loop iteration is complete but no match was found.
out.printerr("The unit does not possess a bodypart of type \"%s\". Please check the spelling or choose a different unit.\n", targetBodyPartCode.c_str());
return CR_FAILURE;
}
}
// Search for item(s)
MapCache mc;
// iterate over all items, process those where pos == pos_cursor
int itemsEquipped = 0;
int itemsFound = 0;
int numItems = world->items.all.size(); // Normally, we iterate through EVERY ITEM in the world. This is expensive, but currently necessary.
if (selected) { numItems = 1; } // If the user wants to process only the selected item, then the loop is trivialized (only one pass is needed).
for(int i=0; i< numItems; i++)
{
df::item * currentItem;
// Search behaviour depends on whether the operation is driven by cursor location or UI selection
if (selected)
{
// The "search" is trivial - the selection must always cover either one or zero items
currentItem = Gui::getSelectedItem(out);
if (!currentItem) { return CR_FAILURE; }
}
else
{
// Lookup the current item in the world-space
currentItem = world->items.all[i];
// Test the item's position
DFCoord pos_item(currentItem->pos.x, currentItem->pos.y, currentItem->pos.z);
if (pos_item != pos_cursor)
{
// The item is in the wrong place; skip it
// Note: we do not emit any notification, even with the "verbose" switch, because the search space is enormous and we'd invariably flood the UI with useless text
continue;
}
// Bypass any forbidden items
else if (currentItem->flags.bits.forbid == 1)
{
示例5: autodump_main
static command_result autodump_main(Core * c, vector <string> & parameters)
{
// Command line options
bool destroy = false;
bool here = false;
if(parameters.size() > 0)
{
string & p = parameters[0];
if(p == "destroy")
destroy = true;
else if (p == "destroy-here")
destroy = here = true;
else if(p == "?" || p == "help")
{
c->con.print(
"This utility lets you quickly move all items designated to be dumped.\n"
"Items are instantly moved to the cursor position, the dump flag is unset,\n"
"and the forbid flag is set, as if it had been dumped normally.\n"
"Be aware that any active dump item tasks still point at the item.\n\n"
"Options:\n"
"destroy - instead of dumping, destroy the items instantly.\n"
"destroy-here - only affect the tile under cursor.\n"
);
return CR_OK;
}
}
c->Suspend();
DFHack::VersionInfo *mem = c->vinfo;
DFHack::Gui * Gui = c->getGui();
DFHack::Items * Items = c->getItems();
DFHack::Maps *Maps = c->getMaps();
vector <df_item*> p_items;
if(!Items->readItemVector(p_items))
{
c->con.printerr("Can't access the item vector.\n");
return CR_FAILURE;
}
std::size_t numItems = p_items.size();
// init the map
if(!Maps->Start())
{
c->con.printerr("Can't initialize map.\n");
return CR_FAILURE;
}
MapCache MC (Maps);
int i = 0;
int dumped_total = 0;
int cx, cy, cz;
DFCoord pos_cursor;
if(!destroy || here)
{
if (!Gui->getCursorCoords(cx,cy,cz))
{
c->con.printerr("Cursor position not found. Please enabled the cursor.\n");
return CR_FAILURE;
}
pos_cursor = DFCoord(cx,cy,cz);
}
if (!destroy)
{
{
Block * b = MC.BlockAt(pos_cursor / 16);
if(!b)
{
c->con.printerr("Cursor is in an invalid/uninitialized area. Place it over a floor.\n");
return CR_FAILURE;
}
uint16_t ttype = MC.tiletypeAt(pos_cursor);
if(!DFHack::isFloorTerrain(ttype))
{
c->con.printerr("Cursor should be placed over a floor.\n");
return CR_FAILURE;
}
}
}
coordmap counts;
// proceed with the dumpification operation
for(std::size_t i=0; i< numItems; i++)
{
df_item * itm = p_items[i];
DFCoord pos_item(itm->x, itm->y, itm->z);
// keep track how many items are at places. all items.
coordmap::iterator it = counts.find(pos_item);
if(it == counts.end())
{
std::pair< coordmap::iterator, bool > inserted = counts.insert(std::make_pair(pos_item,1));
it = inserted.first;
}
else
{
it->second ++;
}
// iterator is valid here, we use it later to decrement the pile counter if the item is moved
// only dump the stuff marked for dumping and laying on the ground
if ( !itm->flags.dump
//.........这里部分代码省略.........
示例6: revflood
command_result revflood(color_ostream &out, vector<string> & params)
{
for(size_t i = 0; i < params.size();i++)
{
if(params[i] == "help" || params[i] == "?")
return CR_WRONG_USAGE;
}
CoreSuspender suspend;
uint32_t x_max,y_max,z_max;
if (!Maps::IsValid())
{
out.printerr("Map is not available!\n");
return CR_FAILURE;
}
if(revealed != NOT_REVEALED)
{
out.printerr("This is only safe to use with non-revealed map.\n");
return CR_FAILURE;
}
t_gamemodes gm;
World::ReadGameMode(gm);
if(!World::isFortressMode(gm.g_type) || gm.g_mode != game_mode::DWARF )
{
out.printerr("Only in proper dwarf mode.\n");
return CR_FAILURE;
}
int32_t cx, cy, cz;
Maps::getSize(x_max,y_max,z_max);
uint32_t tx_max = x_max * 16;
uint32_t ty_max = y_max * 16;
Gui::getCursorCoords(cx,cy,cz);
if(cx == -30000)
{
out.printerr("Cursor is not active. Point the cursor at some empty space you want to be unhidden.\n");
return CR_FAILURE;
}
DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
MapCache * MCache = new MapCache;
df::tiletype tt = MCache->tiletypeAt(xy);
if(isWallTerrain(tt))
{
out.printerr("Point the cursor at some empty space you want to be unhidden.\n");
delete MCache;
return CR_FAILURE;
}
// hide all tiles, flush cache
Maps::getSize(x_max,y_max,z_max);
for(size_t i = 0; i < world->map.map_blocks.size(); i++)
{
df::map_block * b = world->map.map_blocks[i];
// change the hidden flag to 0
for (uint32_t x = 0; x < 16; x++) for (uint32_t y = 0; y < 16; y++)
{
b->designation[x][y].bits.hidden = 1;
}
}
MCache->trash();
typedef std::pair <DFCoord, bool> foo;
std::stack < foo > flood;
flood.push( foo(xy,false) );
while( !flood.empty() )
{
foo tile = flood.top();
DFCoord & current = tile.first;
bool & from_below = tile.second;
flood.pop();
if(!MCache->testCoord(current))
continue;
df::tiletype tt = MCache->baseTiletypeAt(current);
df::tile_designation des = MCache->designationAt(current);
if(!des.bits.hidden)
{
continue;
}
bool below = 0;
bool above = 0;
bool sides = 0;
bool unhide = 1;
// by tile shape, determine behavior and action
switch (tileShape(tt))
{
// walls:
case tiletype_shape::WALL:
if(from_below)
unhide = 0;
break;
// air/free space
case tiletype_shape::EMPTY:
case tiletype_shape::RAMP_TOP:
case tiletype_shape::STAIR_UPDOWN:
case tiletype_shape::STAIR_DOWN:
case tiletype_shape::BROOK_TOP:
above = below = sides = true;
break;
// has floor
//.........这里部分代码省略.........
示例7: main
//.........这里部分代码省略.........
cin.ignore();
return 1;
}
int32_t cx, cy, cz;
Maps->getSize(x_max,y_max,z_max);
uint32_t tx_max = x_max * 16;
uint32_t ty_max = y_max * 16;
Gui->getCursorCoords(cx,cy,cz);
if (cx == -30000)
{
cerr << "Cursor is not active. Point the cursor at the position to dig at." << endl;
DF->Detach();
if (!quiet)
{
cin.ignore();
}
return 1;
}
DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
{
cerr << "I won't dig the borders. That would be cheating!" << endl;
DF->Detach();
if (!quiet)
{
cin.ignore();
}
return 1;
}
MapCache * MCache = new MapCache(Maps);
DFHack::t_designation des = MCache->designationAt(xy);
int16_t tt = MCache->tiletypeAt(xy);
int16_t veinmat = MCache->veinMaterialAt(xy);
/*
if( veinmat == -1 )
{
cerr << "This tile is non-vein. Bye :)" << endl;
delete MCache;
DF->Detach();
if (!quiet) {
cin.ignore();
}
return 1;
}
*/
printf("Digging at (%d/%d/%d), tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole);
// 1 < xy.x < tx_max - 1
// 1 < xy.y < ty_max - 1
// xy.z
// X____
// X_XXX
// XXXXX
// __XXX
// __XXX
// _____
pos map[] =
{
{ 0,0 }
示例8: autodump_main
static command_result autodump_main(color_ostream &out, vector <string> & parameters)
{
// Command line options
bool destroy = false;
bool here = false;
bool need_visible = false;
bool need_hidden = false;
bool need_forbidden = false;
for (size_t i = 0; i < parameters.size(); i++)
{
string & p = parameters[i];
if(p == "destroy")
destroy = true;
else if (p == "destroy-here")
destroy = here = true;
else if (p == "visible")
need_visible = true;
else if (p == "hidden")
need_hidden = true;
else if (p == "forbidden")
need_forbidden = true;
else
return CR_WRONG_USAGE;
}
if (need_visible && need_hidden)
{
out.printerr("An item can't be both hidden and visible.\n");
return CR_WRONG_USAGE;
}
//DFHack::VersionInfo *mem = Core::getInstance().vinfo;
if (!Maps::IsValid())
{
out.printerr("Map is not available!\n");
return CR_FAILURE;
}
size_t numItems = world->items.all.size();
MapCache MC;
int i = 0;
int dumped_total = 0;
int cx, cy, cz;
DFCoord pos_cursor;
if(!destroy || here)
{
if (!Gui::getCursorCoords(cx,cy,cz))
{
out.printerr("Cursor position not found. Please enable the cursor.\n");
return CR_FAILURE;
}
pos_cursor = DFCoord(cx,cy,cz);
}
if (!destroy)
{
{
Block * b = MC.BlockAt(pos_cursor / 16);
if(!b)
{
out.printerr("Cursor is in an invalid/uninitialized area. Place it over a floor.\n");
return CR_FAILURE;
}
df::tiletype ttype = MC.tiletypeAt(pos_cursor);
if(!DFHack::isWalkable(ttype) || DFHack::isOpenTerrain(ttype))
{
out.printerr("Cursor should be placed over a floor.\n");
return CR_FAILURE;
}
}
}
// proceed with the dumpification operation
for(size_t i=0; i< numItems; i++)
{
df::item * itm = world->items.all[i];
DFCoord pos_item(itm->pos.x, itm->pos.y, itm->pos.z);
// only dump the stuff marked for dumping and laying on the ground
if ( !itm->flags.bits.dump
// || !itm->flags.bits.on_ground
|| itm->flags.bits.construction
|| itm->flags.bits.in_building
|| itm->flags.bits.in_chest
// || itm->flags.bits.in_inventory
|| itm->flags.bits.artifact
)
continue;
if (need_visible && itm->flags.bits.hidden)
continue;
if (need_hidden && !itm->flags.bits.hidden)
continue;
if (need_forbidden && !itm->flags.bits.forbid)
continue;
if (!need_forbidden && itm->flags.bits.forbid)
continue;
if(!destroy) // move to cursor
{
//.........这里部分代码省略.........
示例9: main
int main (int argc, char* argv[])
{
// Command line options
bool updown = false;
if(argc > 1 && strcmp(argv[1],"-x") == 0)
updown = true;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context * DF;
try
{
DF = DFMgr.getSingleContext();
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
uint32_t x_max,y_max,z_max;
DFHack::Maps * Maps = DF->getMaps();
DFHack::Gui * Gui = DF->getGui();
// init the map
if(!Maps->Start())
{
cerr << "Can't init map. Make sure you have a map loaded in DF." << endl;
DF->Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
int32_t cx, cy, cz;
Maps->getSize(x_max,y_max,z_max);
uint32_t tx_max = x_max * 16;
uint32_t ty_max = y_max * 16;
Gui->getCursorCoords(cx,cy,cz);
while(cx == -30000)
{
cerr << "Cursor is not active. Point the cursor at a vein." << endl;
DF->Resume();
cin.ignore();
DF->Suspend();
Gui->getCursorCoords(cx,cy,cz);
}
DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
{
cerr << "I won't dig the borders. That would be cheating!" << endl;
DF->Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
MapCache * MCache = new MapCache(Maps);
DFHack::t_designation des = MCache->designationAt(xy);
int16_t tt = MCache->tiletypeAt(xy);
int16_t veinmat = MCache->veinMaterialAt(xy);
if( veinmat == -1 )
{
cerr << "This tile is non-vein. Bye :)" << endl;
delete MCache;
DF->Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
printf("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole);
stack <DFHack::DFCoord> flood;
flood.push(xy);
while( !flood.empty() )
{
DFHack::DFCoord current = flood.top();
flood.pop();
int16_t vmat2 = MCache->veinMaterialAt(current);
tt = MCache->tiletypeAt(current);
if(!DFHack::isWallTerrain(tt))
continue;
if(vmat2!=veinmat)
continue;
// found a good tile, dig+unset material
DFHack::t_designation des = MCache->designationAt(current);
DFHack::t_designation des_minus;
DFHack::t_designation des_plus;
des_plus.whole = des_minus.whole = 0;
int16_t vmat_minus = -1;
//.........这里部分代码省略.........
示例10: df_liquids_execute
command_result df_liquids_execute(color_ostream &out, OperationMode &cur_mode, df::coord cursor)
{
// create brush type depending on old parameters
Brush *brush;
switch (cur_mode.brush)
{
case B_POINT:
brush = new RectangleBrush(1,1,1,0,0,0);
break;
case B_RANGE:
brush = new RectangleBrush(cur_mode.size.x,cur_mode.size.y,cur_mode.size.z,0,0,0);
break;
case B_BLOCK:
brush = new BlockBrush();
break;
case B_COLUMN:
brush = new ColumnBrush();
break;
case B_FLOOD:
brush = new FloodBrush(&Core::getInstance());
break;
default:
// this should never happen!
out << "Old brushtype is invalid! Resetting to point brush.\n";
cur_mode.brush = B_POINT;
brush = new RectangleBrush(1,1,1,0,0,0);
}
std::auto_ptr<Brush> brush_ref(brush);
if (!Maps::IsValid())
{
out << "Can't see any DF map loaded." << endl;
return CR_FAILURE;
}
MapCache mcache;
coord_vec all_tiles = brush->points(mcache,cursor);
// Force the game to recompute its walkability cache
df::global::world->reindex_pathfinding = true;
switch (cur_mode.paint)
{
case P_OBSIDIAN:
{
coord_vec::iterator iter = all_tiles.begin();
while (iter != all_tiles.end())
{
mcache.setTiletypeAt(*iter, tiletype::LavaWall);
mcache.setTemp1At(*iter,10015);
mcache.setTemp2At(*iter,10015);
df::tile_designation des = mcache.designationAt(*iter);
des.bits.flow_size = 0;
des.bits.flow_forbid = false;
mcache.setDesignationAt(*iter, des);
iter ++;
}
break;
}
case P_OBSIDIAN_FLOOR:
{
coord_vec::iterator iter = all_tiles.begin();
while (iter != all_tiles.end())
{
mcache.setTiletypeAt(*iter, findRandomVariant(tiletype::LavaFloor1));
iter ++;
}
break;
}
case P_RIVER_SOURCE:
{
coord_vec::iterator iter = all_tiles.begin();
while (iter != all_tiles.end())
{
mcache.setTiletypeAt(*iter, tiletype::RiverSource);
df::tile_designation a = mcache.designationAt(*iter);
a.bits.liquid_type = tile_liquid::Water;
a.bits.liquid_static = false;
a.bits.flow_size = 7;
mcache.setTemp1At(*iter,10015);
mcache.setTemp2At(*iter,10015);
mcache.setDesignationAt(*iter,a);
Block * b = mcache.BlockAt((*iter)/16);
b->enableBlockUpdates(true);
iter++;
}
break;
}
case P_WCLEAN:
{
coord_vec::iterator iter = all_tiles.begin();
while (iter != all_tiles.end())
{
DFHack::DFCoord current = *iter;
df::tile_designation des = mcache.designationAt(current);
//.........这里部分代码省略.........
示例11: autodump_main
static command_result autodump_main(color_ostream &out, vector <string> & parameters)
{
// Command line options
bool destroy = false;
bool here = false;
bool need_visible = false;
bool need_hidden = false;
bool need_forbidden = false;
for (size_t i = 0; i < parameters.size(); i++)
{
string & p = parameters[i];
if(p == "destroy")
destroy = true;
else if (p == "destroy-here")
destroy = here = true;
else if (p == "visible")
need_visible = true;
else if (p == "hidden")
need_hidden = true;
else if (p == "forbidden")
need_forbidden = true;
else
return CR_WRONG_USAGE;
}
if (need_visible && need_hidden)
{
out.printerr("An item can't be both hidden and visible.\n");
return CR_WRONG_USAGE;
}
//DFHack::VersionInfo *mem = Core::getInstance().vinfo;
if (!Maps::IsValid())
{
out.printerr("Map is not available!\n");
return CR_FAILURE;
}
size_t numItems = world->items.all.size();
MapCache MC;
int i = 0;
int dumped_total = 0;
int cx, cy, cz;
DFCoord pos_cursor;
if(!destroy || here)
{
if (!Gui::getCursorCoords(cx,cy,cz))
{
out.printerr("Cursor position not found. Please enabled the cursor.\n");
return CR_FAILURE;
}
pos_cursor = DFCoord(cx,cy,cz);
}
if (!destroy)
{
{
Block * b = MC.BlockAt(pos_cursor / 16);
if(!b)
{
out.printerr("Cursor is in an invalid/uninitialized area. Place it over a floor.\n");
return CR_FAILURE;
}
df::tiletype ttype = MC.tiletypeAt(pos_cursor);
if(!DFHack::isFloorTerrain(ttype))
{
out.printerr("Cursor should be placed over a floor.\n");
return CR_FAILURE;
}
}
}
coordmap counts;
// proceed with the dumpification operation
for(size_t i=0; i< numItems; i++)
{
df::item * itm = world->items.all[i];
DFCoord pos_item(itm->pos.x, itm->pos.y, itm->pos.z);
// keep track how many items are at places. all items.
coordmap::iterator it = counts.find(pos_item);
if(it == counts.end())
{
pair< coordmap::iterator, bool > inserted = counts.insert(make_pair(pos_item,1));
it = inserted.first;
}
else
{
it->second ++;
}
// iterator is valid here, we use it later to decrement the pile counter if the item is moved
// only dump the stuff marked for dumping and laying on the ground
if ( !itm->flags.bits.dump
|| !itm->flags.bits.on_ground
|| itm->flags.bits.construction
|| itm->flags.bits.in_building
|| itm->flags.bits.in_chest
|| itm->flags.bits.in_inventory
|| itm->flags.bits.artifact1
)
//.........这里部分代码省略.........
示例12: write_tiles
void VeinGenerator::write_tiles()
{
for (int x = 0; x < size.x; x++)
{
for (int y = 0; y < size.y; y++)
{
df::coord2d column(x,y);
int top = findTopBlock(map, x, y);
for (int z = top; z >= 0; z--)
{
Block *b = map.BlockAt(df::coord(x,y,z));
if (!b || !b->is_valid())
continue;
write_block_tiles(b, column, z);
b->Write();
map.discardBlock(b);
}
map.trash();
}
}
}
示例13: block
CPermissionsCache::~CPermissionsCache()
{
if (!m_secMgrClass.isEmpty())
{
CriticalBlock block(mapCacheCS);
g_mapCache.erase(m_secMgrClass.str());
}
flush();
}
示例14: scan_tiles
bool VeinGenerator::scan_tiles()
{
for (int x = 0; x < size.x; x++)
{
for (int y = 0; y < size.y; y++)
{
df::coord2d column(x,y);
int top = findTopBlock(map, x, y);
// First find where layers start and end
for (int z = top; z >= 0; z--)
{
Block *b = map.BlockAt(df::coord(x,y,z));
if (!b || !b->is_valid())
continue;
if (!scan_layer_depth(b, column, z))
return false;
}
if (!adjust_layer_depth(column))
return false;
// Collect tile data
for (int z = top; z >= 0; z--)
{
Block *b = map.BlockAt(df::coord(x,y,z));
if (!b || !b->is_valid())
continue;
if (!scan_block_tiles(b, column, z))
return false;
map.discardBlock(b);
}
// Discard this column of parsed blocks
map.trash();
}
}
return true;
}
示例15: init_biomes
bool VeinGenerator::init_biomes()
{
auto &mats = df::inorganic_raw::get_vector();
materials.resize(world->raws.inorganics.size());
for (size_t i = 0; i < mats.size(); i++)
{
materials[i].can_support_aquifer = mats[i]->flags.is_set(inorganic_flags::AQUIFER);
// Be silent about slade veins, which can happen below hell
if (mats[i]->flags.is_set(inorganic_flags::DEEP_SURFACE))
materials[i].valid_type[0] = -2;
}
biome_by_idx.resize(map.getBiomeCount());
size = df::coord2d(map.maxBlockX()+1, map.maxBlockY()+1);
base = df::coord2d(world->map.region_x*3, world->map.region_y*3);
for (size_t i = 0; i < biome_by_idx.size(); i++)
{
const BiomeInfo &info = map.getBiomeByIndex(i);
if (info.geo_index < 0 || !info.geobiome)
{
out.printerr("Biome %d is not defined.\n", i);
return false;
}
GeoBiome *&biome = biomes[info.geo_index];
if (!biome)
{
biome = new GeoBiome(info, base, size);
if (!biome->init_layers())
return false;
// Mark valid vein types
auto &layers = info.geobiome->layers;
for (size_t i = 0; i < layers.size(); i++)
{
auto layer = layers[i];
for (size_t j = 0; j < layer->vein_mat.size(); j++)
{
if (unsigned(layer->vein_mat[j]) >= materials.size() ||
unsigned(layer->vein_type[j]) >= NUM_INCLUSIONS)
continue;
auto &minfo = materials[layer->vein_mat[j]];
int type = layer->vein_type[j];
minfo.valid_type[type] = type;
if (minfo.default_type < 0 || type == inclusion_type::CLUSTER)
minfo.default_type = type;
}
}
}
biome_by_idx[i] = biome;
}
return true;
}