本文整理汇总了C++中MapCache::trash方法的典型用法代码示例。如果您正苦于以下问题:C++ MapCache::trash方法的具体用法?C++ MapCache::trash怎么用?C++ MapCache::trash使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MapCache
的用法示例。
在下文中一共展示了MapCache::trash方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: write_tiles
void VeinGenerator::write_tiles()
{
for (int x = 0; x < size.x; x++)
{
for (int y = 0; y < size.y; y++)
{
df::coord2d column(x,y);
int top = findTopBlock(map, x, y);
for (int z = top; z >= 0; z--)
{
Block *b = map.BlockAt(df::coord(x,y,z));
if (!b || !b->is_valid())
continue;
write_block_tiles(b, column, z);
b->Write();
map.discardBlock(b);
}
map.trash();
}
}
}
示例2: scan_tiles
bool VeinGenerator::scan_tiles()
{
for (int x = 0; x < size.x; x++)
{
for (int y = 0; y < size.y; y++)
{
df::coord2d column(x,y);
int top = findTopBlock(map, x, y);
// First find where layers start and end
for (int z = top; z >= 0; z--)
{
Block *b = map.BlockAt(df::coord(x,y,z));
if (!b || !b->is_valid())
continue;
if (!scan_layer_depth(b, column, z))
return false;
}
if (!adjust_layer_depth(column))
return false;
// Collect tile data
for (int z = top; z >= 0; z--)
{
Block *b = map.BlockAt(df::coord(x,y,z));
if (!b || !b->is_valid())
continue;
if (!scan_block_tiles(b, column, z))
return false;
map.discardBlock(b);
}
// Discard this column of parsed blocks
map.trash();
}
}
return true;
}
示例3: revflood
command_result revflood(color_ostream &out, vector<string> & params)
{
for(size_t i = 0; i < params.size();i++)
{
if(params[i] == "help" || params[i] == "?")
return CR_WRONG_USAGE;
}
CoreSuspender suspend;
uint32_t x_max,y_max,z_max;
if (!Maps::IsValid())
{
out.printerr("Map is not available!\n");
return CR_FAILURE;
}
if(revealed != NOT_REVEALED)
{
out.printerr("This is only safe to use with non-revealed map.\n");
return CR_FAILURE;
}
t_gamemodes gm;
World::ReadGameMode(gm);
if(!World::isFortressMode(gm.g_type) || gm.g_mode != game_mode::DWARF )
{
out.printerr("Only in proper dwarf mode.\n");
return CR_FAILURE;
}
int32_t cx, cy, cz;
Maps::getSize(x_max,y_max,z_max);
uint32_t tx_max = x_max * 16;
uint32_t ty_max = y_max * 16;
Gui::getCursorCoords(cx,cy,cz);
if(cx == -30000)
{
out.printerr("Cursor is not active. Point the cursor at some empty space you want to be unhidden.\n");
return CR_FAILURE;
}
DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
MapCache * MCache = new MapCache;
df::tiletype tt = MCache->tiletypeAt(xy);
if(isWallTerrain(tt))
{
out.printerr("Point the cursor at some empty space you want to be unhidden.\n");
delete MCache;
return CR_FAILURE;
}
// hide all tiles, flush cache
Maps::getSize(x_max,y_max,z_max);
for(size_t i = 0; i < world->map.map_blocks.size(); i++)
{
df::map_block * b = world->map.map_blocks[i];
// change the hidden flag to 0
for (uint32_t x = 0; x < 16; x++) for (uint32_t y = 0; y < 16; y++)
{
b->designation[x][y].bits.hidden = 1;
}
}
MCache->trash();
typedef std::pair <DFCoord, bool> foo;
std::stack < foo > flood;
flood.push( foo(xy,false) );
while( !flood.empty() )
{
foo tile = flood.top();
DFCoord & current = tile.first;
bool & from_below = tile.second;
flood.pop();
if(!MCache->testCoord(current))
continue;
df::tiletype tt = MCache->baseTiletypeAt(current);
df::tile_designation des = MCache->designationAt(current);
if(!des.bits.hidden)
{
continue;
}
bool below = 0;
bool above = 0;
bool sides = 0;
bool unhide = 1;
// by tile shape, determine behavior and action
switch (tileShape(tt))
{
// walls:
case tiletype_shape::WALL:
if(from_below)
unhide = 0;
break;
// air/free space
case tiletype_shape::EMPTY:
case tiletype_shape::RAMP_TOP:
case tiletype_shape::STAIR_UPDOWN:
case tiletype_shape::STAIR_DOWN:
case tiletype_shape::BROOK_TOP:
above = below = sides = true;
break;
// has floor
//.........这里部分代码省略.........