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C++ MFMatrix::Translate方法代码示例

本文整理汇总了C++中MFMatrix::Translate方法的典型用法代码示例。如果您正苦于以下问题:C++ MFMatrix::Translate方法的具体用法?C++ MFMatrix::Translate怎么用?C++ MFMatrix::Translate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MFMatrix的用法示例。


在下文中一共展示了MFMatrix::Translate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Game_Draw

void Game_Draw()
{
	MFCALLSTACK;

	MFRenderer_SetClearColour(0.f, 0.f, 0.2f, 1.f);
	MFRenderer_ClearScreen();

	// Set identity camera (no camera)
	MFView_Push();
	MFView_SetAspectRatio(MFDisplay_GetNativeAspectRatio());
	MFView_SetProjection();

	MFMaterial_SetMaterial(MFMaterial_GetStockMaterial(MFMat_White));

	// set the world matrix to identity
	MFMatrix world = MFMatrix::identity;

	// move the box into the scene (along the z axis)
	world.Translate(MakeVector(0, 0, 5));

	// increment rotation
	static float rotation = 0.0f;
	rotation += MFSystem_TimeDelta();

	// rotate the box
	world.RotateYPR(rotation, rotation * 2.0f, rotation * 0.5f);

	// begin rendering the box
	MFPrimitive(PT_TriList);
	MFSetMatrix(world);

	// begin rendering 12 triangles (12 * 3 vertices)
	MFBegin(3 * 12);

	// draw a bunch of triangles
	MFSetColour(1,0,0,1);
	MFSetPosition(-1,-1, -1);
	MFSetPosition(-1, 1, -1);
	MFSetPosition( 1, 1, -1);
	MFSetPosition(-1,-1, -1);
	MFSetPosition( 1, 1, -1);
	MFSetPosition( 1,-1, -1);

	MFSetColour(0,1,0,1);
	MFSetPosition(-1,-1,1);
	MFSetPosition( 1,-1,1);
	MFSetPosition( 1, 1,1);
	MFSetPosition(-1,-1,1);
	MFSetPosition( 1, 1,1);
	MFSetPosition(-1, 1,1);

	MFSetColour(0,0,1,1);
	MFSetPosition( 1,-1,1);
	MFSetPosition( 1,-1,-1);
	MFSetPosition( 1, 1,-1);
	MFSetPosition( 1,-1,1);
	MFSetPosition( 1, 1,-1);
	MFSetPosition( 1, 1,1);

	MFSetColour(1,0,1,1);
	MFSetPosition(-1,-1,1);
	MFSetPosition(-1, 1,1);
	MFSetPosition(-1, 1,-1);
	MFSetPosition(-1,-1,1);
	MFSetPosition(-1, 1,-1);
	MFSetPosition(-1,-1,-1);

	MFSetColour(1,1,0,1);
	MFSetPosition(-1, 1,1);
	MFSetPosition( 1, 1,1);
	MFSetPosition( 1, 1,-1);
	MFSetPosition(-1, 1,1);
	MFSetPosition( 1, 1,-1);
	MFSetPosition(-1, 1,-1);

	MFSetColour(0,1,1,1);
	MFSetPosition(-1,-1,1);
	MFSetPosition(-1,-1,-1);
	MFSetPosition( 1,-1,-1);
	MFSetPosition(-1,-1,1);
	MFSetPosition( 1,-1,-1);
	MFSetPosition( 1,-1,1);

	MFEnd();

	MFRect disp;
	MFDisplay_GetDisplayRect(&disp);
	MFView_SetOrtho(&disp);
	pUI->Draw();

	MFView_Pop();
}
开发者ID:,项目名称:,代码行数:92,代码来源:

示例2: Draw


//.........这里部分代码省略.........

					// TODO: we could consider not drawing this part of the hold line.. seems reasonable that it terminates at the line...
					if(gEditor.state == GHPS_Stopped)
					{
						if(position < 0.0f)
						{
							MFBegin(4);
							MFSetColourV(gColours[key]);
							MFSetPosition(xoffset - 0.2f, 0.0f, MFMin(whammyTop, 0.0f));
							MFSetPosition(xoffset + 0.2f, 0.0f, MFMin(whammyTop, 0.0f));
							MFSetPosition(xoffset - 0.2f, 0.0f, position);
							MFSetPosition(xoffset + 0.2f, 0.0f, position);
							MFEnd();
						}
					}

					if(whammyTop > 0.0f)
					{
						// this half could have waves cruising down it if we wanted to support the whammy...
						MFBegin(4);
						MFSetColourV(gColours[key]);
						MFSetPosition(xoffset - 0.2f, 0.0f, MFMin(whammyTop, (float)end));
						MFSetPosition(xoffset + 0.2f, 0.0f, MFMin(whammyTop, (float)end));
						MFSetPosition(xoffset - 0.2f, 0.0f, MFMax(position, 0.0f));
						MFSetPosition(xoffset + 0.2f, 0.0f, MFMax(position, 0.0f));
						MFEnd();
					}
				}

				if(evTime >= bottomTime)
				{
					MFMatrix mat;
					mat.SetScale(MakeVector(0.5f/20, 0.5f/20, 0.5f/20));
					mat.Translate(MakeVector(xoffset, 0.03f, position));
					MFModel_SetWorldMatrix(pButton, mat);

					MFStateBlock *pSB = MFStateBlock_CreateTemporary(64);
					MFStateBlock_SetVector(pSB, MFSCV_DiffuseColour, pEv->played == -1 ? MakeVector(0.3f, 0.3f, 0.3f, 1.0f) : MFVector::white);
//					MFStateBlock_SetVector(pSB, MFSCV_DiffuseColour, position < 0.0f ? MakeVector(0.3f, 0.3f, 0.3f, 1.0f) : MFVector::white);

//					MFRenderer_SetRenderStateOverride(MFRS_MaterialOverride, (uint32&)(tap ? pButtonMat[key] : pButtonRing[key]));
					MFRenderer_AddModel(pButton, pSB, MFView_GetViewState());

					// render the note time
					if(bRenderNoteTimes)
					{
						MFView_Push();
						MFView_SetOrtho(&rect);

						MFVector pos;
						MFView_TransformPoint3DTo2D(MakeVector(xoffset, 0.0f, position), &pos);
						pos.x += 16.0f;
						pos.y -= 26.0f;

						int minutes = (int)(pEv->time / 60000000);
						int seconds = (int)((pEv->time % 60000000) / 1000000);
						int milliseconds = (int)((pEv->time % 1000000) / 1000);
						MFFont_DrawTextf(pText, pos, 20.0f, MFVector::yellow, "%s: %d:%02d.%d\nTick: %g", MFTranslation_GetString(pStrings, TRACK_TIME), minutes, seconds, milliseconds, (float)pEv->tick/res);

						MFView_Pop();
					}
				}
			}

			if(pEv->event == GHE_Special)
			{
开发者ID:KingDwag,项目名称:feedback-editor,代码行数:67,代码来源:Track.cpp


注:本文中的MFMatrix::Translate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。