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C++ MFMatrix::LookAt方法代码示例

本文整理汇总了C++中MFMatrix::LookAt方法的典型用法代码示例。如果您正苦于以下问题:C++ MFMatrix::LookAt方法的具体用法?C++ MFMatrix::LookAt怎么用?C++ MFMatrix::LookAt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MFMatrix的用法示例。


在下文中一共展示了MFMatrix::LookAt方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Draw

void EditorScreen::Draw()
{
	GHScreen::DrawScreens();	

	MFRenderer_ClearScreen(MFRCF_Depth);

	MFMatrix mat;
	mat.LookAt(MakeVector(2.0,1.5,-1.0), MakeVector(1.0,0.3f,1.0f));
	MFView_SetCameraMatrix(mat);
//	pScene->Draw();
}
开发者ID:KingDwag,项目名称:feedback-editor,代码行数:11,代码来源:Editor.cpp

示例2: Draw

void Fretboard::Draw(float time, dBChart *pSong, int track)
{
	MFCALLSTACKc;

	MFView_Push();

	MFRect rect;
	MFView_GetViewport(&rect);

	float aspect = rect.width / rect.height;
	aspect = MFClamp(0.82f, aspect, 2.0f);
	MFView_SetAspectRatio(aspect);

	if(viewPoint == 0)
	{
		// incoming
		MFView_ConfigureProjection(MFDEGREES(65.0f)/aspect, 1.0f, 100.0f);

		// Setup the Camera in 3D space.
		MFMatrix cameraMatrix;
		MFVector start = MakeVector( 0, 8, 3 );
		MFVector dir = MakeVector( 0, 5, -8 );
		dir = (dir-start) * (1.0f/1.777777777f);
		cameraMatrix.LookAt(start + dir*aspect, MakeVector(0.0f, 0.0f, 5.0f));
		MFView_SetCameraMatrix(cameraMatrix);
	}
	else if(viewPoint == 1)
	{
		// overhead
		MFView_ConfigureProjection(MFDEGREES(45.0f), 1.0f, 100.0f);
/*
		float aspect = MFDisplay_GetNativeAspectRatio();
		MFView_SetAspectRatio(aspect);

		MFRect projRect;
		projRect.y = 15;
		projRect.height = -30;
		projRect.x = -projRect.y * aspect;
		projRect.width = -projRect.height * aspect;
		MFView_SetOrtho(&projRect);
*/

		// Setup the Camera in 3D space.
		MFMatrix cameraMatrix;
		cameraMatrix.LookAt(MakeVector(0, 30, 10), MakeVector(0, 0, 10), MakeVector(0, 0, 1));
		MFView_SetCameraMatrix(cameraMatrix);
	}
	else if(viewPoint == 2)
	{
		// overhead
		MFView_ConfigureProjection(MFDEGREES(45.0f), 1.0f, 100.0f);
/*
		float aspect = MFDisplay_GetNativeAspectRatio();
		MFView_SetAspectRatio(aspect);

		MFRect projRect;
		projRect.y = 15;
		projRect.height = -30;
		projRect.x = -projRect.y * aspect;
		projRect.width = -projRect.height * aspect;
		MFView_SetOrtho(&projRect);
*/

		// Setup the Camera in 3D space.
		MFMatrix cameraMatrix;
		cameraMatrix.LookAt(MakeVector(0, 20, 13), MakeVector(0, 0, 13), MakeVector(-1, 0, 0));
		MFView_SetCameraMatrix(cameraMatrix);
	}

	MFView_SetProjection();

	MFMaterial *pFB = pSong->pFretboard ? pSong->pFretboard : pFretboard;
	MFMaterial_SetMaterial(pFB);
	MFPrimitive(PT_TriStrip, 0);

	int start = -4;
	int end = 60;
	int fadeStart = end - 10;

	float fretboardRepeat = 15.0f;
	float fretboardWidth = 7.0f;

	float columnWidth = fretboardWidth / 5.0f;
	float ringBorder = 0.1f;

	// draw the fretboard...
	MFBegin(((end-start) / 4) * 2 + 2);
	MFSetColourV(MFVector::white);

	float halfFB = fretboardWidth*0.5f;

	float offset = time*scrollSpeed;
	float topTime = time + end/scrollSpeed;
	float bottomTime = time + start/scrollSpeed;

	int a;
	float textureOffset = fmodf(offset, fretboardRepeat);
	for(a=start; a<end; a+=4)
	{
		float z = (float)a;
//.........这里部分代码省略.........
开发者ID:KingDwag,项目名称:feedback-editor,代码行数:101,代码来源:Track.cpp


注:本文中的MFMatrix::LookAt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。