本文整理汇总了C++中LandscapeNode::SaveFullTiledTexture方法的典型用法代码示例。如果您正苦于以下问题:C++ LandscapeNode::SaveFullTiledTexture方法的具体用法?C++ LandscapeNode::SaveFullTiledTexture怎么用?C++ LandscapeNode::SaveFullTiledTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LandscapeNode
的用法示例。
在下文中一共展示了LandscapeNode::SaveFullTiledTexture方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GenerateFullTiledTexture
void LandscapePropertyControl::GenerateFullTiledTexture(DAVA::BaseObject *object, void *userData, void *callerData)
{
LandscapeNode *landscape = dynamic_cast<LandscapeNode*> (currentSceneNode);
String texPathname = landscape->SaveFullTiledTexture();
propertyList->SetFilepathPropertyValue(String("property.landscape.texture.tiledtexture"), texPathname);
landscape->SetTexture(LandscapeNode::TEXTURE_TILE_FULL, texPathname);
}
示例2: GenerateFullTiledTexture
void LandscapePropertyControl::GenerateFullTiledTexture(DAVA::BaseObject *object, void *userData, void *callerData)
{
LandscapeNode *landscape = GetLandscape();
if (!landscape)
return;
String texPathname = landscape->SaveFullTiledTexture();
String descriptorPathname = TextureDescriptor::GetDescriptorPathname(texPathname);
TextureDescriptor *descriptor = TextureDescriptor::CreateFromFile(descriptorPathname);
if(!descriptor)
{
descriptor = new TextureDescriptor();
descriptor->pathname = descriptorPathname;
descriptor->Save();
}
propertyList->SetFilepathPropertyValue(String("property.landscape.texture.tiledtexture"), descriptor->pathname);
landscape->SetTexture(LandscapeNode::TEXTURE_TILE_FULL, descriptor->pathname);
SafeRelease(descriptor);
}