本文整理汇总了C++中LandscapeNode::GetTextureName方法的典型用法代码示例。如果您正苦于以下问题:C++ LandscapeNode::GetTextureName方法的具体用法?C++ LandscapeNode::GetTextureName怎么用?C++ LandscapeNode::GetTextureName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LandscapeNode
的用法示例。
在下文中一共展示了LandscapeNode::GetTextureName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddFilepathProperty
void LandscapePropertyControl::AddFilepathProperty(const String &key, const String &filter, LandscapeNode::eTextureLevel level)
{
LandscapeNode *landscape = dynamic_cast<LandscapeNode*> (currentSceneNode);
Texture * t = landscape->GetTexture(level);
propertyList->AddFilepathProperty(key, filter, true, PropertyList::PROPERTY_IS_EDITABLE);
if(t && !t->isRenderTarget)
{
propertyList->SetFilepathPropertyValue(key, landscape->GetTextureName(level));
}
else
{
propertyList->SetFilepathPropertyValue(key, String(""));
}
}
示例2: SetLandscapeTexture
void LandscapePropertyControl::SetLandscapeTexture(LandscapeNode::eTextureLevel level, const String &texturePathname)
{
LandscapeNode *landscape = GetLandscape();
if (!landscape)
return;
landscape->SetTexture(level, texturePathname);
SceneValidator::Instance()->ValidateTextureAndShowErrors(landscape->GetTexture(level), landscape->GetTextureName(level), Format("Landscape. TextureLevel %d", level));
if(LandscapeNode::TEXTURE_TILE_FULL != level)
{
landscape->UpdateFullTiledTexture();
}
}