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C++ LLPreviewTexture::setNotecardInfo方法代码示例

本文整理汇总了C++中LLPreviewTexture::setNotecardInfo方法的典型用法代码示例。如果您正苦于以下问题:C++ LLPreviewTexture::setNotecardInfo方法的具体用法?C++ LLPreviewTexture::setNotecardInfo怎么用?C++ LLPreviewTexture::setNotecardInfo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLPreviewTexture的用法示例。


在下文中一共展示了LLPreviewTexture::setNotecardInfo方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: openEmbeddedTexture

void LLViewerTextEditor::openEmbeddedTexture( LLInventoryItem* item, llwchar wc )
{
// [RLVa:KB] - Checked: 2009-11-11 (RLVa-1.1.0a) | Modified: RLVa-1.1.0a
	if (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWTEXTURE))
	{
		RlvUtil::notifyBlockedViewXXX(LLAssetType::AT_TEXTURE);
		return;
	}
// [/RLVa:KB]

	// See if we can bring an existing preview to the front
	// *NOTE:  Just for embedded Texture , we should use getAssetUUID(), 
	// not getUUID(), because LLPreviewTexture pass in AssetUUID into 
	// LLPreview constructor ItemUUID parameter.

	if( !LLPreview::show( item->getAssetUUID() ) )
	{
		// There isn't one, so make a new preview
		if(item)
		{
			S32 left, top;
			gFloaterView->getNewFloaterPosition(&left, &top);
			LLRect rect = gSavedSettings.getRect("PreviewTextureRect");
			rect.translate( left - rect.mLeft, top - rect.mTop );

			LLPreviewTexture* preview = new LLPreviewTexture("preview texture",
				rect,
				item->getName(),
				item->getAssetUUID(),
				TRUE);
			preview->setAuxItem( item );
			preview->setNotecardInfo(mNotecardInventoryID, mObjectID);
		}
	}
}
开发者ID:Ratany,项目名称:SingularityViewer,代码行数:35,代码来源:llviewertexteditor.cpp

示例2: openEmbeddedTexture

void LLViewerTextEditor::openEmbeddedTexture( LLInventoryItem* item, llwchar wc )
{
	// *NOTE:  Just for embedded Texture , we should use getAssetUUID(), 
	// not getUUID(), because LLPreviewTexture pass in AssetUUID into 
	// LLPreview constructor ItemUUID parameter.
	if (!item)
		return;
	LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(item->getAssetUUID()), TAKE_FOCUS_YES);
	if (preview)
	{
		preview->setAuxItem( item );
		preview->setNotecardInfo(mNotecardInventoryID, mObjectID);
	}
}
开发者ID:Krazy-Bish-Margie,项目名称:Thunderstorm,代码行数:14,代码来源:llviewertexteditor.cpp

示例3: openEmbeddedTexture

void LLViewerTextEditor::openEmbeddedTexture( LLInventoryItem* item, llwchar wc )
{
	// *NOTE:  Just for embedded Texture , we should use getAssetUUID(), 
	// not getUUID(), because LLPreviewTexture pass in AssetUUID into 
	// LLPreview constructor ItemUUID parameter.
	if (!item)
		return;
//	LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(item->getAssetUUID()), TAKE_FOCUS_YES);
// [SL:KB] - Patch: UI-Notecards | Checked: 2010-09-05 (Catznip-2.1.2a) | Added: Catznip-2.1.2a
	// If there's already a preview of the texture open then we do want it to take focus, otherwise leave it up to the debug setting
	BOOL fHasInstance = (NULL != LLFloaterReg::findTypedInstance<LLPreviewTexture>("preview_texture", LLSD(item->getAssetUUID())));
	BOOL fTakeFocus = ( (fHasInstance) || (gSavedSettings.getBOOL("EmbeddedTextureStealsFocus")) ) ? TAKE_FOCUS_YES : TAKE_FOCUS_NO;
	LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(item->getAssetUUID()), fTakeFocus);
// [/SL:KB]
	if (preview)
	{
		preview->setAuxItem( item );
		preview->setNotecardInfo(mNotecardInventoryID, mObjectID);
	}
}
开发者ID:OS-Development,项目名称:VW.Dolphin_v3,代码行数:20,代码来源:llviewertexteditor.cpp

示例4: openEmbeddedTexture

void LLViewerTextEditor::openEmbeddedTexture( LLInventoryItem* item, llwchar wc )
{
	// *NOTE:  Just for embedded Texture , we should use getAssetUUID(), 
	// not getUUID(), because LLPreviewTexture pass in AssetUUID into 
	// LLPreview constructor ItemUUID parameter.
	if (!item)
		return;
	LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(item->getAssetUUID()), TAKE_FOCUS_YES);
	if (preview)
	{
		preview->setAuxItem( item );
		preview->setNotecardInfo(mNotecardInventoryID, mObjectID);
		if (preview->hasString("Title"))
		{
			LLStringUtil::format_map_t args;
			args["[NAME]"] = item->getName();
			LLUIString title = preview->getString("Title", args);
			preview->setTitle(title.getString());
		}
		preview->getChild<LLUICtrl>("desc")->setValue(item->getDescription());
	}
}
开发者ID:Belxjander,项目名称:Kirito,代码行数:22,代码来源:llviewertexteditor.cpp


注:本文中的LLPreviewTexture::setNotecardInfo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。