本文整理汇总了C++中LLPreviewTexture类的典型用法代码示例。如果您正苦于以下问题:C++ LLPreviewTexture类的具体用法?C++ LLPreviewTexture怎么用?C++ LLPreviewTexture使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了LLPreviewTexture类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LLPreviewTexture
void LLViewerTextEditor::openEmbeddedTexture( LLInventoryItem* item, llwchar wc )
{
// [RLVa:KB] - Checked: 2009-11-11 (RLVa-1.1.0a) | Modified: RLVa-1.1.0a
if (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWTEXTURE))
{
RlvUtil::notifyBlockedViewXXX(LLAssetType::AT_TEXTURE);
return;
}
// [/RLVa:KB]
// See if we can bring an existing preview to the front
// *NOTE: Just for embedded Texture , we should use getAssetUUID(),
// not getUUID(), because LLPreviewTexture pass in AssetUUID into
// LLPreview constructor ItemUUID parameter.
if( !LLPreview::show( item->getAssetUUID() ) )
{
// There isn't one, so make a new preview
if(item)
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewTextureRect");
rect.translate( left - rect.mLeft, top - rect.mTop );
LLPreviewTexture* preview = new LLPreviewTexture("preview texture",
rect,
item->getName(),
item->getAssetUUID(),
TRUE);
preview->setAuxItem( item );
preview->setNotecardInfo(mNotecardInventoryID, mObjectID);
}
}
}
示例2: if
// static
void LLPreviewTexture::onSaveAsBtn(LLUICtrl* ctrl, void* data)
{
LLPreviewTexture* self = (LLPreviewTexture*)data;
std::string value = ctrl->getValue().asString();
if (value == "format_png")
{
self->saveAs(LLPreviewTexture::FORMAT_PNG);
}
else if (value == "format_tga")
{
self->saveAs(LLPreviewTexture::FORMAT_TGA);
}
else
{
// <FS:PP> Allow to use user-defined default save format for textures
// self->saveAs(LLPreviewTexture::FORMAT_TGA);
if (!gSavedSettings.getBOOL("FSTextureDefaultSaveAsFormat"))
{
self->saveAs(LLPreviewTexture::FORMAT_TGA);
}
else
{
self->saveAs(LLPreviewTexture::FORMAT_PNG);
}
// </FS:PP>
}
}
示例3: LLUUID
// static
void LLPreviewTexture::saveAsCallback(LLFilePicker::ESaveFilter type,
std::string& filename, void* user_data)
{
LLPreviewTexture* self = (LLPreviewTexture*)user_data;
if (!self || !sList.count(self))
{
LLNotifications::instance().add("TextureSavingAborted");
}
if (filename.empty()) return;
// remember the user-approved/edited file name.
self->mSaveFileName = filename;
self->mLoadingFullImage = TRUE;
self->getWindow()->incBusyCount();
self->mImage->forceToSaveRawImage(0) ;//re-fetch the raw image if the old one is removed.
if (type == LLFilePicker::FFSAVE_PNG)
{
self->mImage->setLoadedCallback(LLPreviewTexture::onFileLoadedForSavePNG, 0, TRUE, FALSE, new LLUUID(self->mItemUUID), &self->mCallbackTextureList);
}
else
{
self->mImage->setLoadedCallback(LLPreviewTexture::onFileLoadedForSaveTGA, 0, TRUE, FALSE, new LLUUID(self->mItemUUID), &self->mCallbackTextureList);
}
}
示例4: LLSD
void LLViewerTextEditor::openEmbeddedTexture( LLInventoryItem* item, llwchar wc )
{
// *NOTE: Just for embedded Texture , we should use getAssetUUID(),
// not getUUID(), because LLPreviewTexture pass in AssetUUID into
// LLPreview constructor ItemUUID parameter.
if (!item)
return;
LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(item->getAssetUUID()), TAKE_FOCUS_YES);
if (preview)
{
preview->setAuxItem( item );
preview->setNotecardInfo(mNotecardInventoryID, mObjectID);
}
}
示例5: LLSD
void LLViewerTextEditor::openEmbeddedTexture( LLInventoryItem* item, llwchar wc )
{
// *NOTE: Just for embedded Texture , we should use getAssetUUID(),
// not getUUID(), because LLPreviewTexture pass in AssetUUID into
// LLPreview constructor ItemUUID parameter.
if (!item)
return;
// LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(item->getAssetUUID()), TAKE_FOCUS_YES);
// [SL:KB] - Patch: UI-Notecards | Checked: 2010-09-05 (Catznip-2.1.2a) | Added: Catznip-2.1.2a
// If there's already a preview of the texture open then we do want it to take focus, otherwise leave it up to the debug setting
BOOL fHasInstance = (NULL != LLFloaterReg::findTypedInstance<LLPreviewTexture>("preview_texture", LLSD(item->getAssetUUID())));
BOOL fTakeFocus = ( (fHasInstance) || (gSavedSettings.getBOOL("EmbeddedTextureStealsFocus")) ) ? TAKE_FOCUS_YES : TAKE_FOCUS_NO;
LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(item->getAssetUUID()), fTakeFocus);
// [/SL:KB]
if (preview)
{
preview->setAuxItem( item );
preview->setNotecardInfo(mNotecardInventoryID, mObjectID);
}
}
示例6: LLSD
void LLViewerTextEditor::openEmbeddedTexture( LLInventoryItem* item, llwchar wc )
{
// *NOTE: Just for embedded Texture , we should use getAssetUUID(),
// not getUUID(), because LLPreviewTexture pass in AssetUUID into
// LLPreview constructor ItemUUID parameter.
if (!item)
return;
LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(item->getAssetUUID()), TAKE_FOCUS_YES);
if (preview)
{
preview->setAuxItem( item );
preview->setNotecardInfo(mNotecardInventoryID, mObjectID);
if (preview->hasString("Title"))
{
LLStringUtil::format_map_t args;
args["[NAME]"] = item->getName();
LLUIString title = preview->getString("Title", args);
preview->setTitle(title.getString());
}
preview->getChild<LLUICtrl>("desc")->setValue(item->getDescription());
}
}
示例7: onSaveAsBtn
// static
void LLPreviewTexture::onSaveAsBtn(void* data)
{
LLPreviewTexture* self = (LLPreviewTexture*)data;
self->saveAs();
}
示例8: LLPreviewSound
void LLLocalInventory::open(LLUUID item_id)
{
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if(!item)
{
llwarns << "Trying to open non-existent item" << llendl;
return;
}
LLAssetType::EType type = item->getType();
if(type == LLAssetType::AT_SOUND)
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewSoundRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
LLPreviewSound* floaterp;
floaterp = new LLPreviewSound("Preview sound",
rect,
"",
item_id);
floaterp->setFocus(TRUE);
gFloaterView->adjustToFitScreen(floaterp, FALSE);
}
else if(type == LLAssetType::AT_ANIMATION)
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewAnimRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
LLPreviewAnim* floaterp;
floaterp = new LLPreviewAnim("Preview anim",
rect,
"",
item_id,
LLPreviewAnim::NONE);
floaterp->setFocus(TRUE);
gFloaterView->adjustToFitScreen(floaterp, FALSE);
}
else if(type == LLAssetType::AT_TEXTURE)
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewTextureRect");
rect.translate( left - rect.mLeft, top - rect.mTop );
LLPreviewTexture* preview;
preview = new LLPreviewTexture("preview texture",
rect,
"Preview texture",
item_id,
LLUUID::null,
FALSE);
//preview->setSourceID(source_id);
preview->setFocus(TRUE);
gFloaterView->adjustToFitScreen(preview, FALSE);
}
else if(type == LLAssetType::AT_GESTURE)
{
// If only the others were like this
LLPreviewGesture::show("preview gesture", item_id, LLUUID::null, TRUE);
}
else if(type == LLAssetType::AT_LANDMARK)
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewLandmarkRect");
rect.translate( left - rect.mLeft, top - rect.mTop );
LLPreviewLandmark* preview;
preview = new LLPreviewLandmark("preview landmark",
rect,
"Preview landmark",
item_id);
preview->setFocus(TRUE);
gFloaterView->adjustToFitScreen(preview, FALSE);
}
else
{
llwarns << "Dunno how to open type " << type << llendl;
}
}
示例9: callbackLoadAvatarName
/*
void LLPreviewTexture::callbackLoadAvatarName(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data)
{
if (!sInstance) return;
std::ostringstream fullname;
fullname << first << " " << last;
sInstance->childSetText("uploader", fullname.str());
}
*/
void LLPreviewTexture::callbackLoadAvatarName(const LLUUID& id, const std::string& fullname, bool is_group, void* userdata)
{
LLPreviewTexture* self = (LLPreviewTexture*)userdata;
if (!self || !sList.count(self)) return;
self->childSetText("uploader", fullname);
}