本文整理汇总了C++中LLKeyframeMotion::getID方法的典型用法代码示例。如果您正苦于以下问题:C++ LLKeyframeMotion::getID方法的具体用法?C++ LLKeyframeMotion::getID怎么用?C++ LLKeyframeMotion::getID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLKeyframeMotion
的用法示例。
在下文中一共展示了LLKeyframeMotion::getID方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onBtnOK
//-----------------------------------------------------------------------------
// onBtnOK()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onBtnOK(void* userdata)
{
LLFloaterAnimPreview* floaterp = (LLFloaterAnimPreview*)userdata;
if (!floaterp->getEnabled()) return;
if (floaterp->mAnimPreview)
{
LLKeyframeMotion* motionp = (LLKeyframeMotion*)floaterp->mAnimPreview->getDummyAvatar()->findMotion(floaterp->mMotionID);
S32 file_size = motionp->getFileSize();
U8* buffer = new U8[file_size];
LLDataPackerBinaryBuffer dp(buffer, file_size);
if (motionp->serialize(dp))
{
LLVFile file(gVFS, motionp->getID(), LLAssetType::AT_ANIMATION, LLVFile::APPEND);
S32 size = dp.getCurrentSize();
file.setMaxSize(size);
if (file.write((U8*)buffer, size))
{
std::string name = floaterp->childGetValue("name_form").asString();
std::string desc = floaterp->childGetValue("description_form").asString();
upload_new_resource(floaterp->mTransactionID, // tid
LLAssetType::AT_ANIMATION,
name,
desc,
0,
LLAssetType::AT_NONE,
LLInventoryType::IT_ANIMATION,
PERM_NONE,
name);
}
else
{
llwarns << "Failure writing animation data." << llendl;
gViewerWindow->alertXml("WriteAnimationFail");
}
}
delete [] buffer;
// clear out cache for motion data
floaterp->mAnimPreview->getDummyAvatar()->removeMotion(floaterp->mMotionID);
LLKeyframeDataCache::removeKeyframeData(floaterp->mMotionID);
}
floaterp->close(false);
}
示例2: dupliAnim
void LLPreviewAnim::dupliAnim( void *userdata )
{
LLPreviewAnim* self = (LLPreviewAnim*) userdata;
//if(!self->childGetValue("Anim play btn").asBoolean())
//{
// printchat("anim must be playing to copy by this method; please try again");
// LLPreviewAnim::playAnim( userdata );
// return;
//}
const LLInventoryItem *item = self->getItem();
if(item)
{
if(self->mAnimBuffer == NULL)
{
return;
}
LLKeyframeMotion* motionp = NULL;
//LLBVHLoader* loaderp = NULL;
LLAssetID xMotionID;
LLTransactionID xTransactionID;
// generate unique id for this motion
xTransactionID.generate();
xMotionID = xTransactionID.makeAssetID(gAgent.getSecureSessionID());
motionp = (LLKeyframeMotion*)gAgent.getAvatarObject()->createMotion(xMotionID);
/*
// pass animation data through memory buffer
//loaderp->serialize(dp);
gAgent.getAvatarObject()->startMotion(item->getAssetUUID());
LLVOAvatar* avatar = gAgent.getAvatarObject();
LLMotion* motion = avatar->findMotion(item->getAssetUUID());
LLKeyframeMotion* tmp = (LLKeyframeMotion*)motion;
S32 file_size = tmp->getFileSize();
U8* buffer = new U8[file_size];
LLDataPackerBinaryBuffer dp(buffer, file_size);*/
LLDataPackerBinaryBuffer dp(self->mAnimBuffer, self->mAnimBufferSize);
LLVOAvatar* avatar = gAgent.getAvatarObject();
LLMotion* motion = avatar->findMotion(item->getAssetUUID());
LLKeyframeMotion* tmp = (LLKeyframeMotion*)motion;
tmp->serialize(dp);
dp.reset();
BOOL success = motionp && motionp->deserialize(dp);
//delete []buffer;
if (success)
{
motionp->setName(item->getName());
gAgent.getAvatarObject()->startMotion(xMotionID);
////////////////////////////////////////////////////////////////////
/*LLKeyframeMotion* */motionp = (LLKeyframeMotion*)gAgent.getAvatarObject()->findMotion(xMotionID);
S32 file_size = motionp->getFileSize();
U8* buffer = new U8[file_size];
LLDataPackerBinaryBuffer dp(buffer, file_size);
if (motionp->serialize(dp))
{
LLVFile file(gVFS, motionp->getID(), LLAssetType::AT_ANIMATION, LLVFile::APPEND);
S32 size = dp.getCurrentSize();
file.setMaxSize(size);
if (file.write((U8*)buffer, size))
{
std::string name = item->getName();
std::string desc = item->getDescription();
upload_new_resource(xTransactionID, // tid
LLAssetType::AT_ANIMATION,
name,
desc,
0,
LLAssetType::AT_NONE,
LLInventoryType::IT_ANIMATION,
PERM_NONE,PERM_NONE,PERM_NONE,
name,0,10,0);
}
else
{
llwarns << "Failure writing animation data." << llendl;
LLNotifications::instance().add("WriteAnimationFail");
}
}
delete [] buffer;
// clear out cache for motion data
gAgent.getAvatarObject()->removeMotion(xMotionID);
LLKeyframeDataCache::removeKeyframeData(xMotionID);
////////////////////////////////////////////////////////////////////
//.........这里部分代码省略.........
示例3: onBtnOK
//-----------------------------------------------------------------------------
// onBtnOK()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onBtnOK(void* userdata)
{
LLFloaterAnimPreview* floaterp = (LLFloaterAnimPreview*)userdata;
if (!floaterp->getEnabled()) return;
if ((!floaterp->mInWorld && floaterp->mAnimPreview) || (floaterp->mInWorld && gAgent.getAvatarObject()))
{
LLKeyframeMotion* motionp;
if (floaterp->mInWorld)
{
motionp = (LLKeyframeMotion*)gAgent.getAvatarObject()->findMotion(floaterp->mMotionID);
}
else
{
motionp = (LLKeyframeMotion*)floaterp->mAnimPreview->getDummyAvatar()->findMotion(floaterp->mMotionID);
}
S32 file_size = motionp->getFileSize();
U8* buffer = new U8[file_size];
LLDataPackerBinaryBuffer dp(buffer, file_size);
if (motionp->serialize(dp))
{
LLVFile file(gVFS, motionp->getID(), LLAssetType::AT_ANIMATION, LLVFile::APPEND);
S32 size = dp.getCurrentSize();
file.setMaxSize(size);
if (file.write((U8*)buffer, size))
{
std::string name = floaterp->childGetValue("name_form").asString();
std::string desc = floaterp->childGetValue("description_form").asString();
LLAssetStorage::LLStoreAssetCallback callback = NULL;
S32 expected_upload_cost = sUploadAmount;
void *userdata = NULL;
// <edit>
if(floaterp->mItem)
{
// Update existing item instead of creating a new one
LLViewerInventoryItem* item = (LLViewerInventoryItem*)floaterp->mItem;
LLSaveInfo* info = new LLSaveInfo(item->getUUID(), LLUUID::null, desc, floaterp->mTransactionID);
gAssetStorage->storeAssetData(floaterp->mTransactionID, LLAssetType::AT_ANIMATION, NULL, info, FALSE);
// I guess I will do this now because the floater is closing...
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->setDescription(desc);
new_item->setTransactionID(floaterp->mTransactionID);
new_item->setAssetUUID(motionp->getID());
new_item->updateServer(FALSE);
gInventory.updateItem(new_item);
gInventory.notifyObservers();
}
else
// </edit>
upload_new_resource(floaterp->mTransactionID, // tid
LLAssetType::AT_ANIMATION,
name,
desc,
0,
LLAssetType::AT_NONE,
LLInventoryType::IT_ANIMATION,
LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
name,
callback, expected_upload_cost, userdata);
}
else
{
llwarns << "Failure writing animation data." << llendl;
LLNotifications::instance().add("WriteAnimationFail");
}
}
delete [] buffer;
// clear out cache for motion data
if (floaterp->mInWorld)
{
gAgent.getAvatarObject()->removeMotion(floaterp->mMotionID);
gAgent.getAvatarObject()->deactivateAllMotions();
}
else
{
floaterp->mAnimPreview->getDummyAvatar()->removeMotion(floaterp->mMotionID);
}
LLKeyframeDataCache::removeKeyframeData(floaterp->mMotionID);
}
floaterp->close(false);
}
示例4: onBtnOK
//-----------------------------------------------------------------------------
// onBtnOK()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onBtnOK(void* userdata)
{
LLFloaterAnimPreview* floaterp = (LLFloaterAnimPreview*)userdata;
if (!floaterp->getEnabled()) return;
if ((!floaterp->mInWorld && floaterp->mAnimPreview) || (floaterp->mInWorld && gAgent.getAvatarObject()))
{
LLKeyframeMotion* motionp;
if (floaterp->mInWorld)
{
motionp = (LLKeyframeMotion*)gAgent.getAvatarObject()->findMotion(floaterp->mMotionID);
}
else
{
motionp = (LLKeyframeMotion*)floaterp->mAnimPreview->getDummyAvatar()->findMotion(floaterp->mMotionID);
}
S32 file_size = motionp->getFileSize();
U8* buffer = new U8[file_size];
LLDataPackerBinaryBuffer dp(buffer, file_size);
if (motionp->serialize(dp))
{
LLVFile file(gVFS, motionp->getID(), LLAssetType::AT_ANIMATION, LLVFile::APPEND);
S32 size = dp.getCurrentSize();
file.setMaxSize(size);
if (file.write((U8*)buffer, size))
{
std::string name = floaterp->childGetValue("name_form").asString();
std::string desc = floaterp->childGetValue("description_form").asString();
LLAssetStorage::LLStoreAssetCallback callback = NULL;
S32 expected_upload_cost = sUploadAmount;
void *userdata = NULL;
upload_new_resource(floaterp->mTransactionID, // tid
LLAssetType::AT_ANIMATION,
name,
desc,
0,
LLAssetType::AT_NONE,
LLInventoryType::IT_ANIMATION,
LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
name,
callback, expected_upload_cost, userdata);
}
else
{
llwarns << "Failure writing animation data." << llendl;
LLNotifications::instance().add("WriteAnimationFail");
}
}
delete [] buffer;
// clear out cache for motion data
if (floaterp->mInWorld)
{
gAgent.getAvatarObject()->removeMotion(floaterp->mMotionID);
gAgent.getAvatarObject()->deactivateAllMotions();
}
else
{
floaterp->mAnimPreview->getDummyAvatar()->removeMotion(floaterp->mMotionID);
}
LLKeyframeDataCache::removeKeyframeData(floaterp->mMotionID);
}
floaterp->close(false);
}