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C++ LLKeyframeMotion类代码示例

本文整理汇总了C++中LLKeyframeMotion的典型用法代码示例。如果您正苦于以下问题:C++ LLKeyframeMotion类的具体用法?C++ LLKeyframeMotion怎么用?C++ LLKeyframeMotion使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了LLKeyframeMotion类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onCommitPriority

//-----------------------------------------------------------------------------
// onCommitPriority()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitPriority(LLUICtrl* ctrl, void* data)
{
	LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
	if (!previewp->getEnabled())
		return;

	LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar();
	LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);

	motionp->setPriority(llfloor((F32)previewp->childGetValue("priority").asReal()));
}
开发者ID:Boy,项目名称:rainbow,代码行数:14,代码来源:llfloateranimpreview.cpp

示例2: onCommitEaseOut

//-----------------------------------------------------------------------------
// onCommitEaseOut()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitEaseOut(LLUICtrl* ctrl, void* data)
{
	LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
	if (!previewp->getEnabled())
		return;

	LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar();
	LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);

	motionp->setEaseOut((F32)previewp->childGetValue("ease_out_time").asReal());
	previewp->resetMotion();
}
开发者ID:Xara,项目名称:Meerkat-Viewer,代码行数:15,代码来源:llfloateranimpreview.cpp

示例3: onBtnOK

//-----------------------------------------------------------------------------
// onBtnOK()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onBtnOK(void* userdata)
{
    LLFloaterAnimPreview* floaterp = (LLFloaterAnimPreview*)userdata;
    if (!floaterp->getEnabled()) return;

    if (floaterp->mAnimPreview)
    {
        LLKeyframeMotion* motionp = (LLKeyframeMotion*)floaterp->mAnimPreview->getDummyAvatar()->findMotion(floaterp->mMotionID);

        S32 file_size = motionp->getFileSize();
        U8* buffer = new U8[file_size];

        LLDataPackerBinaryBuffer dp(buffer, file_size);
        if (motionp->serialize(dp))
        {
            LLVFile file(gVFS, motionp->getID(), LLAssetType::AT_ANIMATION, LLVFile::APPEND);

            S32 size = dp.getCurrentSize();
            file.setMaxSize(size);
            if (file.write((U8*)buffer, size))
            {
                std::string name = floaterp->getChild<LLUICtrl>("name_form")->getValue().asString();
                std::string desc = floaterp->getChild<LLUICtrl>("description_form")->getValue().asString();
                LLAssetStorage::LLStoreAssetCallback callback = NULL;
                S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
                void *userdata = NULL;
                upload_new_resource(floaterp->mTransactionID, // tid
                                    LLAssetType::AT_ANIMATION,
                                    name,
                                    desc,
                                    0,
                                    LLFolderType::FT_NONE,
                                    LLInventoryType::IT_ANIMATION,
                                    LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
                                    name,
                                    callback, expected_upload_cost, userdata);

            }
            else
            {
                llwarns << "Failure writing animation data." << llendl;
                LLNotificationsUtil::add("WriteAnimationFail");
            }
        }

        delete [] buffer;
        // clear out cache for motion data
        floaterp->mAnimPreview->getDummyAvatar()->removeMotion(floaterp->mMotionID);
        LLKeyframeDataCache::removeKeyframeData(floaterp->mMotionID);
    }

    floaterp->closeFloater(false);
}
开发者ID:jacek,项目名称:viewer-development,代码行数:56,代码来源:llfloateranimpreview.cpp

示例4: childShow

//-----------------------------------------------------------------------------
// refresh()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::refresh()
{
	if (!mAnimPreview)
	{
		childShow("bad_animation_text");
		mPlayButton->setEnabled(FALSE);
		mStopButton->setEnabled(FALSE);
		childDisable("ok_btn");
	}
	else
	{
		childHide("bad_animation_text");
		mPlayButton->setEnabled(TRUE);
		LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
		if (avatarp->isMotionActive(mMotionID))
		{
			mStopButton->setEnabled(TRUE);
			LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
			if (avatarp->areAnimationsPaused())
			{

				mPlayButton->setImages(std::string("button_anim_play.tga"),
									   std::string("button_anim_play_selected.tga"));

			}
			else
			{
				if (motionp)
				{
					F32 fraction_complete = motionp->getLastUpdateTime() / motionp->getDuration();
					childSetValue("playback_slider", fraction_complete);
				}
				mPlayButton->setImages(std::string("button_anim_pause.tga"),
									   std::string("button_anim_pause_selected.tga"));

			}
		}
		else
		{
			mPauseRequest = avatarp->requestPause();
			mPlayButton->setImages(std::string("button_anim_play.tga"),
								   std::string("button_anim_play_selected.tga"));

			mStopButton->setEnabled(TRUE); // stop also resets, leave enabled.
		}
		childEnable("ok_btn");
		mAnimPreview->requestUpdate();
	}
}
开发者ID:Xara,项目名称:Meerkat-Viewer,代码行数:52,代码来源:llfloateranimpreview.cpp

示例5: onBtnOK

//-----------------------------------------------------------------------------
// onBtnOK()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onBtnOK(void* userdata)
{
	LLFloaterAnimPreview* floaterp = (LLFloaterAnimPreview*)userdata;
	if (!floaterp->getEnabled()) return;

	if (floaterp->mAnimPreview)
	{
		LLKeyframeMotion* motionp = (LLKeyframeMotion*)floaterp->mAnimPreview->getDummyAvatar()->findMotion(floaterp->mMotionID);

		S32 file_size = motionp->getFileSize();
		U8* buffer = new U8[file_size];

		LLDataPackerBinaryBuffer dp(buffer, file_size);
		if (motionp->serialize(dp))
		{
			LLVFile file(gVFS, motionp->getID(), LLAssetType::AT_ANIMATION, LLVFile::APPEND);

			S32 size = dp.getCurrentSize();
			file.setMaxSize(size);
			if (file.write((U8*)buffer, size))
			{
				std::string name = floaterp->childGetValue("name_form").asString();
				std::string desc = floaterp->childGetValue("description_form").asString();
				upload_new_resource(floaterp->mTransactionID, // tid
									LLAssetType::AT_ANIMATION,
									name,
									desc,
									0,
									LLAssetType::AT_NONE,
									LLInventoryType::IT_ANIMATION,
									PERM_NONE,
									name);
			}
			else
			{
				llwarns << "Failure writing animation data." << llendl;
				gViewerWindow->alertXml("WriteAnimationFail");
			}
		}

		delete [] buffer;
		// clear out cache for motion data
		floaterp->mAnimPreview->getDummyAvatar()->removeMotion(floaterp->mMotionID);
		LLKeyframeDataCache::removeKeyframeData(floaterp->mMotionID);
	}

	floaterp->close(false);
}
开发者ID:Xara,项目名称:Meerkat-Viewer,代码行数:51,代码来源:llfloateranimpreview.cpp

示例6: onCommitName

//-----------------------------------------------------------------------------
// onCommitName()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitName(LLUICtrl* ctrl, void* data)
{
	LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
	if (!previewp->getEnabled())
		return;

	LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar();
	LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);

	if (motionp)
	{
		motionp->setName(previewp->childGetValue("name_form").asString());
	}

	LLFloaterNameDesc::doCommit(ctrl, data);
}
开发者ID:Xara,项目名称:Meerkat-Viewer,代码行数:19,代码来源:llfloateranimpreview.cpp

示例7: onCommitLoop

//-----------------------------------------------------------------------------
// onCommitLoop()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitLoop(LLUICtrl* ctrl, void* data)
{
	LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
	if (!previewp->getEnabled())
		return;
	
	LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar();
	LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);

	if (motionp)
	{
		motionp->setLoop(previewp->childGetValue("loop_check").asBoolean());
		motionp->setLoopIn((F32)previewp->childGetValue("loop_in_point").asReal() * 0.01f * motionp->getDuration());
		motionp->setLoopOut((F32)previewp->childGetValue("loop_out_point").asReal() * 0.01f * motionp->getDuration());
	}
}
开发者ID:Xara,项目名称:Meerkat-Viewer,代码行数:19,代码来源:llfloateranimpreview.cpp

示例8: onCommitLoopIn

//-----------------------------------------------------------------------------
// onCommitLoopIn()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitLoopIn(LLUICtrl* ctrl, void* data)
{
	LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
	if (!previewp->getEnabled())
		return;

	LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar();
	LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);

	if (motionp)
	{
		motionp->setLoopIn((F32)previewp->childGetValue("loop_in_point").asReal() / 100.f);
		previewp->resetMotion();
		previewp->childSetValue("loop_check", LLSD(TRUE));
		onCommitLoop(ctrl, data);
	}
}
开发者ID:Xara,项目名称:Meerkat-Viewer,代码行数:20,代码来源:llfloateranimpreview.cpp

示例9: validateEaseIn

//-----------------------------------------------------------------------------
// validateEaseIn()
//-----------------------------------------------------------------------------
BOOL LLFloaterAnimPreview::validateEaseIn(LLUICtrl* spin, void* data)
{
	LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;	
	if (!previewp->getEnabled())
		return FALSE;

	LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar();
	LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);
	
	if (!motionp->getLoop())
	{
		F32 new_ease_in = llclamp((F32)previewp->childGetValue("ease_in_time").asReal(), 0.f, motionp->getDuration() - motionp->getEaseOutDuration());
		previewp->childSetValue("ease_in_time", LLSD(new_ease_in));
	}
	
	return TRUE;
}
开发者ID:Xara,项目名称:Meerkat-Viewer,代码行数:20,代码来源:llfloateranimpreview.cpp

示例10: resetMotion

//-----------------------------------------------------------------------------
// resetMotion()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::resetMotion()
{
	LLVOAvatar* avatarp;
	if (mInWorld)
	{
		avatarp = gAgent.getAvatarObject();
	}
	else
	{
		avatarp = mAnimPreview->getDummyAvatar();
	}
	if (!avatarp)
	{
		return;
	}

	BOOL paused = avatarp->areAnimationsPaused();

	// *TODO: Fix awful casting hack
	LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
	
	// Set emotion
	std::string emote = childGetValue("emote_combo").asString();
	motionp->setEmote(mIDList[emote]);
	
	LLUUID base_id = mIDList[childGetValue("preview_base_anim").asString()];
	avatarp->deactivateAllMotions();
	avatarp->startMotion(base_id, BASE_ANIM_TIME_OFFSET);
	avatarp->startMotion(mMotionID, 0.0f);
	childSetValue("playback_slider", 0.0f);

	// Set pose
	std::string handpose = childGetValue("hand_pose_combo").asString();
	avatarp->startMotion( ANIM_AGENT_HAND_MOTION, 0.0f );
	motionp->setHandPose(LLHandMotion::getHandPose(handpose));

	if (paused)
	{
		mPauseRequest = avatarp->requestPause();
	}
	else
	{
		mPauseRequest = NULL;	
	}
}
开发者ID:fractured-crystal,项目名称:SingularityViewer,代码行数:48,代码来源:llfloateranimpreview.cpp

示例11: childSetCommitCallback

//-----------------------------------------------------------------------------
// postBuild()
//-----------------------------------------------------------------------------
BOOL LLFloaterAnimPreview::postBuild()
{
	LLRect r;
	LLKeyframeMotion* motionp = NULL;
	LLBVHLoader* loaderp = NULL;

	if (!LLFloaterNameDesc::postBuild())
	{
		return FALSE;
	}

	childSetCommitCallback("name_form", onCommitName, this);

	childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
	childSetAction("ok_btn", onBtnOK, this);
	setDefaultBtn();

	mPreviewRect.set(PREVIEW_HPAD, 
		PREVIEW_TEXTURE_HEIGHT,
		getRect().getWidth() - PREVIEW_HPAD, 
		PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
	mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);

	S32 y = mPreviewRect.mTop + BTN_HEIGHT;
	S32 btn_left = PREVIEW_HPAD;

	r.set( btn_left, y, btn_left + 32, y - BTN_HEIGHT );
	mPlayButton = getChild<LLButton>( "play_btn");
	if (!mPlayButton)
	{
		mPlayButton = new LLButton(std::string("play_btn"), LLRect(0,0,0,0));
	}
	mPlayButton->setClickedCallback(onBtnPlay);
	mPlayButton->setCallbackUserData(this);

	mPlayButton->setImages(std::string("button_anim_play.tga"),
						   std::string("button_anim_play_selected.tga"));
	mPlayButton->setDisabledImages(LLStringUtil::null,LLStringUtil::null);

	mPlayButton->setScaleImage(TRUE);

	mStopButton = getChild<LLButton>( "stop_btn");
	if (!mStopButton)
	{
		mStopButton = new LLButton(std::string("stop_btn"), LLRect(0,0,0,0));
	}
	mStopButton->setClickedCallback(onBtnStop);
	mStopButton->setCallbackUserData(this);

	mStopButton->setImages(std::string("button_anim_stop.tga"),
						   std::string("button_anim_stop_selected.tga"));
	mStopButton->setDisabledImages(LLStringUtil::null,LLStringUtil::null);

	mStopButton->setScaleImage(TRUE);

	r.set(r.mRight + PREVIEW_HPAD, y, getRect().getWidth() - PREVIEW_HPAD, y - BTN_HEIGHT);
	//childSetCommitCallback("playback_slider", onSliderMove, this);

	childHide("bad_animation_text");

	//childSetCommitCallback("preview_base_anim", onCommitBaseAnim, this);
	//childSetValue("preview_base_anim", "Standing");

	//childSetCommitCallback("priority", onCommitPriority, this);
	//childSetCommitCallback("loop_check", onCommitLoop, this);
	//childSetCommitCallback("loop_in_point", onCommitLoopIn, this);
	//childSetValidate("loop_in_point", validateLoopIn);
	//childSetCommitCallback("loop_out_point", onCommitLoopOut, this);
	//childSetValidate("loop_out_point", validateLoopOut);

	//childSetCommitCallback("hand_pose_combo", onCommitHandPose, this);
	
	//childSetCommitCallback("emote_combo", onCommitEmote, this);
	//childSetValue("emote_combo", "[None]");

	//childSetCommitCallback("ease_in_time", onCommitEaseIn, this);
	//childSetValidate("ease_in_time", validateEaseIn);
	//childSetCommitCallback("ease_out_time", onCommitEaseOut, this);
	//childSetValidate("ease_out_time", validateEaseOut);

	std::string exten = gDirUtilp->getExtension(mFilename);
	if (exten == "bvh")
	{
		// loading a bvh file

		// now load bvh file
		S32 file_size;
		
		LLAPRFile infile ;
		infile.open(mFilenameAndPath, LL_APR_RB, LLAPRFile::global, &file_size);
		
		if (!infile.getFileHandle())
		{
			llwarns << "Can't open BVH file:" << mFilename << llendl;	
		}
		else
		{
//.........这里部分代码省略.........
开发者ID:Xara,项目名称:Meerkat-Viewer,代码行数:101,代码来源:llfloateranimpreview.cpp

示例12: onBtnOK

//-----------------------------------------------------------------------------
// onBtnOK()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onBtnOK(void* userdata)
{
	LLFloaterAnimPreview* floaterp = (LLFloaterAnimPreview*)userdata;
	if (!floaterp->getEnabled()) return;

	if ((!floaterp->mInWorld && floaterp->mAnimPreview) || (floaterp->mInWorld && gAgent.getAvatarObject()))
	{
		LLKeyframeMotion* motionp;
		if (floaterp->mInWorld)
		{
			motionp = (LLKeyframeMotion*)gAgent.getAvatarObject()->findMotion(floaterp->mMotionID);
		}
		else
		{
			motionp = (LLKeyframeMotion*)floaterp->mAnimPreview->getDummyAvatar()->findMotion(floaterp->mMotionID);
		}

		S32 file_size = motionp->getFileSize();
		U8* buffer = new U8[file_size];

		LLDataPackerBinaryBuffer dp(buffer, file_size);
		if (motionp->serialize(dp))
		{
			LLVFile file(gVFS, motionp->getID(), LLAssetType::AT_ANIMATION, LLVFile::APPEND);

			S32 size = dp.getCurrentSize();
			file.setMaxSize(size);
			if (file.write((U8*)buffer, size))
			{
				std::string name = floaterp->childGetValue("name_form").asString();
				std::string desc = floaterp->childGetValue("description_form").asString();
				LLAssetStorage::LLStoreAssetCallback callback = NULL;
				S32 expected_upload_cost = sUploadAmount;
				void *userdata = NULL;

				// <edit>
				if(floaterp->mItem)
				{
				        // Update existing item instead of creating a new one
				        LLViewerInventoryItem* item = (LLViewerInventoryItem*)floaterp->mItem;
				        LLSaveInfo* info = new LLSaveInfo(item->getUUID(), LLUUID::null, desc, floaterp->mTransactionID);
				        gAssetStorage->storeAssetData(floaterp->mTransactionID, LLAssetType::AT_ANIMATION, NULL, info, FALSE);

				        // I guess I will do this now because the floater is closing...
				        LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
				        new_item->setDescription(desc);
				        new_item->setTransactionID(floaterp->mTransactionID);
				        new_item->setAssetUUID(motionp->getID());
				        new_item->updateServer(FALSE);
				        gInventory.updateItem(new_item);
				        gInventory.notifyObservers();
				}
				else
				// </edit>

				upload_new_resource(floaterp->mTransactionID, // tid
						    LLAssetType::AT_ANIMATION,
						    name,
						    desc,
						    0,
						    LLAssetType::AT_NONE,
						    LLInventoryType::IT_ANIMATION,
						    LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
						    name,
						    callback, expected_upload_cost, userdata);
			}
			else
			{
				llwarns << "Failure writing animation data." << llendl;
				LLNotifications::instance().add("WriteAnimationFail");
			}
		}

		delete [] buffer;
		// clear out cache for motion data
		if (floaterp->mInWorld)
		{
			gAgent.getAvatarObject()->removeMotion(floaterp->mMotionID);
			gAgent.getAvatarObject()->deactivateAllMotions();
		}
		else
		{
			floaterp->mAnimPreview->getDummyAvatar()->removeMotion(floaterp->mMotionID);
		}
		LLKeyframeDataCache::removeKeyframeData(floaterp->mMotionID);
	}

	floaterp->close(false);
}
开发者ID:fractured-crystal,项目名称:SingularityViewer,代码行数:92,代码来源:llfloateranimpreview.cpp

示例13: dp

void LLPreviewAnim::dupliAnim( void *userdata )
{


		LLPreviewAnim* self = (LLPreviewAnim*) userdata;

		//if(!self->childGetValue("Anim play btn").asBoolean())
		//{
		//	printchat("anim must be playing to copy by this method; please try again");
		//	LLPreviewAnim::playAnim( userdata );
		//	return;
		//}

		const LLInventoryItem *item = self->getItem();
		
		if(item)
		{
			if(self->mAnimBuffer == NULL) 
			{
			
				return;
			}
			
		
			LLKeyframeMotion* motionp = NULL;
			//LLBVHLoader* loaderp = NULL;

			LLAssetID			xMotionID;
			LLTransactionID		xTransactionID;

			// generate unique id for this motion
			xTransactionID.generate();
			xMotionID = xTransactionID.makeAssetID(gAgent.getSecureSessionID());
			motionp = (LLKeyframeMotion*)gAgent.getAvatarObject()->createMotion(xMotionID);
/*
			// pass animation data through memory buffer
			//loaderp->serialize(dp);
			gAgent.getAvatarObject()->startMotion(item->getAssetUUID());	
			LLVOAvatar* avatar = gAgent.getAvatarObject();
			LLMotion*   motion = avatar->findMotion(item->getAssetUUID());
			LLKeyframeMotion* tmp = (LLKeyframeMotion*)motion;

			S32 file_size = tmp->getFileSize();
			U8* buffer = new U8[file_size];

			LLDataPackerBinaryBuffer dp(buffer, file_size);*/
			LLDataPackerBinaryBuffer dp(self->mAnimBuffer, self->mAnimBufferSize);
			LLVOAvatar* avatar = gAgent.getAvatarObject();
			LLMotion*   motion = avatar->findMotion(item->getAssetUUID());
			LLKeyframeMotion* tmp = (LLKeyframeMotion*)motion;
			tmp->serialize(dp);
			dp.reset();
			BOOL success = motionp && motionp->deserialize(dp);

			//delete []buffer;

			if (success)
			{
				motionp->setName(item->getName());
				gAgent.getAvatarObject()->startMotion(xMotionID);

	////////////////////////////////////////////////////////////////////
			/*LLKeyframeMotion* */motionp = (LLKeyframeMotion*)gAgent.getAvatarObject()->findMotion(xMotionID);

			S32 file_size = motionp->getFileSize();
			U8* buffer = new U8[file_size];

			LLDataPackerBinaryBuffer dp(buffer, file_size);
			if (motionp->serialize(dp))
			{
				LLVFile file(gVFS, motionp->getID(), LLAssetType::AT_ANIMATION, LLVFile::APPEND);

				S32 size = dp.getCurrentSize();
				file.setMaxSize(size);
				if (file.write((U8*)buffer, size))
				{
					std::string name = item->getName();
					std::string desc = item->getDescription();
					upload_new_resource(xTransactionID, // tid
										LLAssetType::AT_ANIMATION,
										name,
										desc,
										0,
										LLAssetType::AT_NONE,
										LLInventoryType::IT_ANIMATION,
										PERM_NONE,PERM_NONE,PERM_NONE,
										name,0,10,0);
				}
				else
				{
					llwarns << "Failure writing animation data." << llendl;
					LLNotifications::instance().add("WriteAnimationFail");
				}
			}

			delete [] buffer;
			// clear out cache for motion data
			gAgent.getAvatarObject()->removeMotion(xMotionID);
			LLKeyframeDataCache::removeKeyframeData(xMotionID);
	////////////////////////////////////////////////////////////////////
//.........这里部分代码省略.........
开发者ID:impostor,项目名称:SingularityViewer,代码行数:101,代码来源:llpreviewanim.cpp


注:本文中的LLKeyframeMotion类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。