本文整理汇总了C++中LLFloaterTexturePicker::setImageID方法的典型用法代码示例。如果您正苦于以下问题:C++ LLFloaterTexturePicker::setImageID方法的具体用法?C++ LLFloaterTexturePicker::setImageID怎么用?C++ LLFloaterTexturePicker::setImageID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLFloaterTexturePicker
的用法示例。
在下文中一共展示了LLFloaterTexturePicker::setImageID方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onBtnAlpha
// static
void LLFloaterTexturePicker::onBtnAlpha(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setCanApply(true, true);
self->setImageID(self->mAlphaImageAssetID);
self->commitIfImmediateSet();
}
示例2: onBtnNone
// static
void LLFloaterTexturePicker::onBtnNone(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setCanApply(true, true);
self->setImageID( LLUUID::null );
self->commitIfImmediateSet();
}
示例3: onTextureSelect
//static
void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te, void *data )
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)data;
//<edit>
//LLUUID inventory_item_id = self->findItemID(te.getID(), TRUE);
//if (self && inventory_item_id.notNull())
if(self)
//</edit>
{
LLToolPipette::getInstance()->setResult(TRUE, "");
self->setImageID(te.getID());
self->mNoCopyTextureSelected = FALSE;
//<edit>
self->childSetValue("texture_uuid", te.getID().asString());
/*
LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);
if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
// no copy texture
self->mNoCopyTextureSelected = TRUE;
}
*/
//</edit>
self->commitIfImmediateSet();
}
else
{
LLToolPipette::getInstance()->setResult(FALSE, "You do not have a copy this \nof texture in your inventory");
}
}
示例4: onBtnUUID
// static
void LLFloaterTexturePicker::onBtnUUID( void* userdata )
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
std::string texture_uuid = self->getChild<LLUICtrl>("texture_uuid")->getValue().asString();
self->setImageID( LLUUID(texture_uuid) );
self->commitIfImmediateSet();
self->mViewModel->resetDirty();
}
示例5: onBtnSetToDefault
// static
void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
if (self->mOwner)
{
self->setImageID( self->mOwner->getDefaultImageAssetID() );
}
self->commitIfImmediateSet();
}
示例6: onBtnCancel
// static
void LLFloaterTexturePicker::onBtnCancel(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( self->mOriginalImageAssetID );
if (self->mOwner)
{
self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CANCEL);
}
self->mViewModel->resetDirty();
self->closeFloater();
}
示例7: setImageAssetID
void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
{
if( mImageAssetID != asset_id )
{
mImageItemID.setNull();
mImageAssetID = asset_id;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp && getEnabled() )
{
floaterp->setImageID( asset_id );
floaterp->resetDirty();
}
}
}
示例8: onBtnUUID
// static
void LLFloaterTexturePicker::onBtnUUID( void* userdata )
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
if ( self)
{
std::string texture_uuid = self->childGetValue("texture_uuid").asString();
if (texture_uuid.length() == 36)
{
self->setImageID( LLUUID(texture_uuid) );
self->mIsDirty = TRUE;
self->commitIfImmediateSet();
}
}
}
示例9: onBtnWhite
// static
void LLFloaterTexturePicker::onBtnWhite(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( self->mWhiteImageAssetID );
self->commitIfImmediateSet();
}