本文整理汇总了C++中LLFloaterTexturePicker::findItemID方法的典型用法代码示例。如果您正苦于以下问题:C++ LLFloaterTexturePicker::findItemID方法的具体用法?C++ LLFloaterTexturePicker::findItemID怎么用?C++ LLFloaterTexturePicker::findItemID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLFloaterTexturePicker
的用法示例。
在下文中一共展示了LLFloaterTexturePicker::findItemID方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onTextureSelect
//static
void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te, void *data )
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)data;
LLUUID inventory_item_id = self->findItemID(te.getID(), TRUE);
if (self && inventory_item_id.notNull())
{
LLToolPipette::getInstance()->setResult(TRUE, "");
self->setImageID(te.getID());
self->mNoCopyTextureSelected = FALSE;
LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);
if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
// no copy texture
self->mNoCopyTextureSelected = TRUE;
}
self->commitIfImmediateSet();
}
else
{
LLToolPipette::getInstance()->setResult(FALSE, "You do not have a copy this \nof texture in your inventory");
}
}
示例2: onFloaterCommit
void LLTextureCtrl::onFloaterCommit(ETexturePickOp op)
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
// <edit> mEnable getEnabled()
if( floaterp && mEnable)
{
mDirty = (op != TEXTURE_CANCEL);
if( floaterp->isDirty() )
{
setTentative( FALSE );
mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
lldebugs << "mImageItemID: " << mImageItemID << llendl;
mImageAssetID = floaterp->getAssetID();
lldebugs << "mImageAssetID: " << mImageAssetID << llendl;
if (op == TEXTURE_SELECT && mOnSelectCallback)
{
mOnSelectCallback(this, mCallbackUserData);
}
else if (op == TEXTURE_CANCEL && mOnCancelCallback)
{
mOnCancelCallback(this, mCallbackUserData);
}
else
{
onCommit();
}
}
}
}
示例3: onFloaterCommit
void LLTextureCtrl::onFloaterCommit(ETexturePickOp op)
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
// mEnable getEnabled()
if( floaterp && mEnable)
{
mDirty = (op != TEXTURE_CANCEL);
if( floaterp->isDirty() )
{
setTentative( FALSE );
mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
LL_DEBUGS() << "mImageItemID: " << mImageItemID << LL_ENDL;
mImageAssetID = floaterp->getAssetID();
LL_DEBUGS() << "mImageAssetID: " << mImageAssetID << LL_ENDL;
if (op == TEXTURE_SELECT && mOnSelectCallback)
{
mOnSelectCallback( this, LLSD() );
}
else if (op == TEXTURE_CANCEL && mOnCancelCallback)
{
mOnCancelCallback( this, LLSD() );
}
else
{
onCommit();
}
}
}
}
示例4: onFloaterCommit
void LLTextureCtrl::onFloaterCommit(ETexturePickOp op)
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp && getEnabled())
{
if (op == TEXTURE_CANCEL)
mViewModel->resetDirty();
// If the "no_commit_on_selection" parameter is set
// we get dirty only when user presses OK in the picker
// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
else if (mCommitOnSelection || op == TEXTURE_SELECT)
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
if( floaterp->isDirty() )
{
setTentative( FALSE );
mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
lldebugs << "mImageItemID: " << mImageItemID << llendl;
mImageAssetID = floaterp->getAssetID();
lldebugs << "mImageAssetID: " << mImageAssetID << llendl;
if (op == TEXTURE_SELECT && mOnSelectCallback)
{
mOnSelectCallback( this, LLSD() );
}
else if (op == TEXTURE_CANCEL && mOnCancelCallback)
{
mOnCancelCallback( this, LLSD() );
}
else
{
// If the "no_commit_on_selection" parameter is set
// we commit only when user presses OK in the picker
// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
if (mCommitOnSelection || op == TEXTURE_SELECT)
onCommit();
}
}
}
}