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C++ LLFloaterTexturePicker::findItemID方法代码示例

本文整理汇总了C++中LLFloaterTexturePicker::findItemID方法的典型用法代码示例。如果您正苦于以下问题:C++ LLFloaterTexturePicker::findItemID方法的具体用法?C++ LLFloaterTexturePicker::findItemID怎么用?C++ LLFloaterTexturePicker::findItemID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLFloaterTexturePicker的用法示例。


在下文中一共展示了LLFloaterTexturePicker::findItemID方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onTextureSelect

//static 
void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te, void *data )
{
	LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)data;

	LLUUID inventory_item_id = self->findItemID(te.getID(), TRUE);
	if (self && inventory_item_id.notNull())
	{
		LLToolPipette::getInstance()->setResult(TRUE, "");
		self->setImageID(te.getID());

		self->mNoCopyTextureSelected = FALSE;
		LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);

		if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
		{
			// no copy texture
			self->mNoCopyTextureSelected = TRUE;
		}
		
		self->commitIfImmediateSet();
	}
	else
	{
		LLToolPipette::getInstance()->setResult(FALSE, "You do not have a copy this \nof texture in your inventory");
	}
}
开发者ID:meta7,项目名称:Meta7-Viewer-Imprud-refactor,代码行数:27,代码来源:lltexturectrl.cpp

示例2: onFloaterCommit

void LLTextureCtrl::onFloaterCommit(ETexturePickOp op)
{
	LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
	// <edit> mEnable getEnabled()
	if( floaterp && mEnable)
	{
		mDirty = (op != TEXTURE_CANCEL);
		if( floaterp->isDirty() )
		{
			setTentative( FALSE );
			mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
			lldebugs << "mImageItemID: " << mImageItemID << llendl;
			mImageAssetID = floaterp->getAssetID();
			lldebugs << "mImageAssetID: " << mImageAssetID << llendl;
			if (op == TEXTURE_SELECT && mOnSelectCallback)
			{
				mOnSelectCallback(this, mCallbackUserData);
			}
			else if (op == TEXTURE_CANCEL && mOnCancelCallback)
			{
				mOnCancelCallback(this, mCallbackUserData);
			}
			else
			{
				onCommit();
			}
		}
	}
}
开发者ID:dtshady,项目名称:SingularityViewer,代码行数:29,代码来源:lltexturectrl.cpp

示例3: onFloaterCommit

void LLTextureCtrl::onFloaterCommit(ETexturePickOp op)
{
	LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
	// mEnable getEnabled()
	if( floaterp && mEnable)
	{
		mDirty = (op != TEXTURE_CANCEL);
		if( floaterp->isDirty() )
		{
			setTentative( FALSE );
			mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
			LL_DEBUGS() << "mImageItemID: " << mImageItemID << LL_ENDL;
			mImageAssetID = floaterp->getAssetID();
			LL_DEBUGS() << "mImageAssetID: " << mImageAssetID << LL_ENDL;
			if (op == TEXTURE_SELECT && mOnSelectCallback)
			{
				mOnSelectCallback( this, LLSD() );
			}
			else if (op == TEXTURE_CANCEL && mOnCancelCallback)
			{
				mOnCancelCallback( this, LLSD() );
			}
			else
			{
				onCommit();
			}
		}
	}
}
开发者ID:Apelsin,项目名称:EffervescenceViewer,代码行数:29,代码来源:lltexturectrl.cpp

示例4: onFloaterCommit

void LLTextureCtrl::onFloaterCommit(ETexturePickOp op)
{
	LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();

	if( floaterp && getEnabled())
	{
		if (op == TEXTURE_CANCEL)
			mViewModel->resetDirty();
		// If the "no_commit_on_selection" parameter is set
		// we get dirty only when user presses OK in the picker
		// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
		else if (mCommitOnSelection || op == TEXTURE_SELECT)
			mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
			
		if( floaterp->isDirty() )
		{
			setTentative( FALSE );
			mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
			lldebugs << "mImageItemID: " << mImageItemID << llendl;
			mImageAssetID = floaterp->getAssetID();
			lldebugs << "mImageAssetID: " << mImageAssetID << llendl;
			if (op == TEXTURE_SELECT && mOnSelectCallback)
			{
				mOnSelectCallback( this, LLSD() );
			}
			else if (op == TEXTURE_CANCEL && mOnCancelCallback)
			{
				mOnCancelCallback( this, LLSD() );
			}
			else
			{
				// If the "no_commit_on_selection" parameter is set
				// we commit only when user presses OK in the picker
				// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
				if (mCommitOnSelection || op == TEXTURE_SELECT)
					onCommit();
			}
		}
	}
}
开发者ID:,项目名称:,代码行数:40,代码来源:


注:本文中的LLFloaterTexturePicker::findItemID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。