本文整理汇总了C++中LLFloaterTexturePicker类的典型用法代码示例。如果您正苦于以下问题:C++ LLFloaterTexturePicker类的具体用法?C++ LLFloaterTexturePicker怎么用?C++ LLFloaterTexturePicker使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了LLFloaterTexturePicker类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onApplyImmediateCheck
// static
void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data)
{
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
gSavedSettings.setBOOL("ApplyTextureImmediately", check_box->get());
picker->updateFilterPermMask();
picker->commitIfImmediateSet();
}
示例2: onBtnSetToDefault
// static
void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setCanApply(true, true);
if (self->mOwner)
{
self->setImageID( self->mOwner->getDefaultImageAssetID() );
}
self->commitIfImmediateSet();
}
示例3: onBtnCancel
// static
void LLFloaterTexturePicker::onBtnCancel(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( self->mOriginalImageAssetID );
if (self->mOwner)
{
self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CANCEL);
}
self->mViewModel->resetDirty();
self->closeFloater();
}
示例4: onFloaterClose
void LLTextureCtrl::onFloaterClose()
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
floaterp->setOwner(NULL);
}
mFloaterHandle.markDead();
}
示例5: setValid
void LLTextureCtrl::setValid(BOOL valid )
{
mValid = valid;
if (!valid)
{
LLFloaterTexturePicker* pickerp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (pickerp)
{
pickerp->setActive(FALSE);
}
}
}
示例6: onFloaterClose
void LLTextureCtrl::onFloaterClose()
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
floaterp->setOwner(NULL);
mLastFloaterLeftTop.set( floaterp->getRect().mLeft, floaterp->getRect().mTop );
}
mFloaterHandle.markDead();
}
示例7: onApplyImmediateCheck
// static
void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data)
{
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
gSavedSettings.setBOOL("ApplyTextureImmediately", check_box->get());
// <FS:Ansariel> FIRE-8298: Apply now checkbox has no effect
picker->setCanApply(true, true);
// </FS:Ansariel>
picker->updateFilterPermMask();
picker->commitIfImmediateSet();
}
示例8: setImageAssetID
void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
{
if( mImageAssetID != asset_id )
{
mImageItemID.setNull();
mImageAssetID = asset_id;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp && getEnabled() )
{
floaterp->setImageID( asset_id );
floaterp->resetDirty();
}
}
}
示例9: onBtnUUID
// static
void LLFloaterTexturePicker::onBtnUUID( void* userdata )
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
if ( self)
{
std::string texture_uuid = self->childGetValue("texture_uuid").asString();
if (texture_uuid.length() == 36)
{
self->setImageID( LLUUID(texture_uuid) );
self->mIsDirty = TRUE;
self->commitIfImmediateSet();
}
}
}
示例10: onFloaterClose
void LLTextureCtrl::onFloaterClose()
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
if (mOnCloseCallback)
{
mOnCloseCallback(this,LLSD());
}
floaterp->setOwner(NULL);
mLastFloaterLeftTop.set( floaterp->getRect().mLeft, floaterp->getRect().mTop );
}
mFloaterHandle.markDead();
}
示例11: onBtnPipette
// static
void LLFloaterTexturePicker::onBtnPipette( void* userdata )
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
if ( self)
{
BOOL pipette_active = self->childGetValue("Pipette").asBoolean();
pipette_active = !pipette_active;
if (pipette_active)
{
LLToolPipette::getInstance()->setSelectCallback(onTextureSelect, self);
LLToolMgr::getInstance()->setTransientTool(LLToolPipette::getInstance());
}
else
{
LLToolMgr::getInstance()->clearTransientTool();
}
}
}
示例12: onFloaterCommit
void LLTextureCtrl::onFloaterCommit(ETexturePickOp op)
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp && getEnabled())
{
if (op == TEXTURE_CANCEL)
mViewModel->resetDirty();
// If the "no_commit_on_selection" parameter is set
// we get dirty only when user presses OK in the picker
// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
else if (mCommitOnSelection || op == TEXTURE_SELECT)
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
if( floaterp->isDirty() )
{
setTentative( FALSE );
mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
lldebugs << "mImageItemID: " << mImageItemID << llendl;
mImageAssetID = floaterp->getAssetID();
lldebugs << "mImageAssetID: " << mImageAssetID << llendl;
if (op == TEXTURE_SELECT && mOnSelectCallback)
{
mOnSelectCallback( this, LLSD() );
}
else if (op == TEXTURE_CANCEL && mOnCancelCallback)
{
mOnCancelCallback( this, LLSD() );
}
else
{
// If the "no_commit_on_selection" parameter is set
// we commit only when user presses OK in the picker
// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
if (mCommitOnSelection || op == TEXTURE_SELECT)
onCommit();
}
}
}
}
示例13: onTextureSelect
//static
void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te, void *data )
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)data;
//<edit>
//LLUUID inventory_item_id = self->findItemID(te.getID(), TRUE);
//if (self && inventory_item_id.notNull())
if(self)
//</edit>
{
LLToolPipette::getInstance()->setResult(TRUE, "");
self->setImageID(te.getID());
self->mNoCopyTextureSelected = FALSE;
//<edit>
self->childSetValue("texture_uuid", te.getID().asString());
/*
LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);
if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
// no copy texture
self->mNoCopyTextureSelected = TRUE;
}
else
{
self->childSetValue("texture_uuid", inventory_item_id.asString());
}*/
//</edit>
self->commitIfImmediateSet();
}
else
{
LLToolPipette::getInstance()->setResult(FALSE, "You do not have a copy this \nof texture in your inventory");
}
}
示例14: onSelectionChange
// static
void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action, void* data)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)data;
if (items.size())
{
LLFolderViewItem* first_item = items.front();
LLInventoryItem* itemp = gInventory.getItem(first_item->getListener()->getUUID());
self->mNoCopyTextureSelected = FALSE;
if (itemp)
{
if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
self->mNoCopyTextureSelected = TRUE;
}
self->mImageAssetID = itemp->getAssetUUID();
self->mIsDirty = TRUE;
if (user_action)
{
// only commit intentional selections, not implicit ones
self->commitIfImmediateSet();
}
}
}
}
示例15: onBtnNone
// static
void LLFloaterTexturePicker::onBtnNone(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( LLUUID::null );
self->commitIfImmediateSet();
}