本文整理汇总了C++中LLFloaterTexturePicker::childSetValue方法的典型用法代码示例。如果您正苦于以下问题:C++ LLFloaterTexturePicker::childSetValue方法的具体用法?C++ LLFloaterTexturePicker::childSetValue怎么用?C++ LLFloaterTexturePicker::childSetValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLFloaterTexturePicker
的用法示例。
在下文中一共展示了LLFloaterTexturePicker::childSetValue方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onSelectionChange
// static
void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action, void* data)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)data;
if (items.size())
{
LLFolderViewItem* first_item = items.front();
LLInventoryItem* itemp = gInventory.getItem(first_item->getListener()->getUUID());
self->mNoCopyTextureSelected = FALSE;
if (itemp)
{
// <dogmode>
if (itemp->getPermissions().getMaskOwner() & PERM_ALL)
self->childSetValue("texture_uuid", self->mImageAssetID);
else
self->childSetValue("texture_uuid", LLUUID::null.asString());
// </dogmode>
if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
self->mNoCopyTextureSelected = TRUE;
}
self->mImageAssetID = itemp->getAssetUUID();
self->mIsDirty = TRUE;
if (user_action)
{
// only commit intentional selections, not implicit ones
self->commitIfImmediateSet();
}
}
}
}
示例2: onTextureSelect
//static
void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te, void *data )
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)data;
//<edit>
//LLUUID inventory_item_id = self->findItemID(te.getID(), TRUE);
//if (self && inventory_item_id.notNull())
if(self)
//</edit>
{
LLToolPipette::getInstance()->setResult(TRUE, "");
self->setImageID(te.getID());
self->mNoCopyTextureSelected = FALSE;
//<edit>
self->childSetValue("texture_uuid", te.getID().asString());
/*
LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);
if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
// no copy texture
self->mNoCopyTextureSelected = TRUE;
}
*/
//</edit>
self->commitIfImmediateSet();
}
else
{
LLToolPipette::getInstance()->setResult(FALSE, "You do not have a copy this \nof texture in your inventory");
}
}