本文整理汇总了C++中LLAudioData::hasLocalData方法的典型用法代码示例。如果您正苦于以下问题:C++ LLAudioData::hasLocalData方法的具体用法?C++ LLAudioData::hasLocalData怎么用?C++ LLAudioData::hasLocalData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLAudioData
的用法示例。
在下文中一共展示了LLAudioData::hasLocalData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: startNextTransfer
void LLAudioEngine::startNextTransfer()
{
//llinfos << "LLAudioEngine::startNextTransfer()" << llendl;
if (mCurrentTransfer.notNull() || getMuted())
{
//llinfos << "Transfer in progress, aborting" << llendl;
return;
}
// Get the ID for the next asset that we want to transfer.
// Pick one in the following order:
LLUUID asset_id;
S32 i;
LLAudioSource *asp = NULL;
LLAudioData *adp = NULL;
data_map::iterator data_iter;
// Check all channels for currently playing sounds.
F32 max_pri = -1.f;
for (i = 0; i < MAX_CHANNELS; i++)
{
if (!mChannels[i])
{
continue;
}
asp = mChannels[i]->getSource();
if (!asp)
{
continue;
}
if (asp->getPriority() <= max_pri)
{
continue;
}
if (asp->getPriority() <= max_pri)
{
continue;
}
adp = asp->getCurrentData();
if (!adp)
{
continue;
}
if (!adp->hasLocalData() && adp->hasValidData())
{
asset_id = adp->getID();
max_pri = asp->getPriority();
}
}
// Check all channels for currently queued sounds.
if (asset_id.isNull())
{
max_pri = -1.f;
for (i = 0; i < MAX_CHANNELS; i++)
{
if (!mChannels[i])
{
continue;
}
LLAudioSource *asp;
asp = mChannels[i]->getSource();
if (!asp)
{
continue;
}
if (asp->getPriority() <= max_pri)
{
continue;
}
adp = asp->getQueuedData();
if (!adp)
{
continue;
}
if (!adp->hasLocalData() && adp->hasValidData())
{
asset_id = adp->getID();
max_pri = asp->getPriority();
}
}
}
// Check all live channels for other sounds (preloads).
if (asset_id.isNull())
{
max_pri = -1.f;
for (i = 0; i < MAX_CHANNELS; i++)
{
if (!mChannels[i])
{
continue;
//.........这里部分代码省略.........