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C++ LLAudioData::getID方法代码示例

本文整理汇总了C++中LLAudioData::getID方法的典型用法代码示例。如果您正苦于以下问题:C++ LLAudioData::getID方法的具体用法?C++ LLAudioData::getID怎么用?C++ LLAudioData::getID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLAudioData的用法示例。


在下文中一共展示了LLAudioData::getID方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: update

void LLAudioSource::update()
{
	if(mCorrupted)
	{
		return ; //no need to update
	}

	if (!getCurrentBuffer())
	{
		LLAudioData *adp = getCurrentData();
		if (adp)
		{
			// Hack - try and load the sound.  Will do this as a callback
			// on decode later.
			if (adp->load() && adp->getBuffer())
			{
				play(adp->getID());
			}
			else if (adp->hasCompletedDecode())		// Only mark corrupted after decode is done
			{
				llwarns << "Marking LLAudioSource corrupted for " << adp->getID() << llendl;
				mCorrupted = true ;
			}
		}
	}
}
开发者ID:PixelTomsen,项目名称:SingularityViewer,代码行数:26,代码来源:llaudioengine.cpp

示例2: update

void LLAudioSource::update()
{
	if(mCorrupted)
	{
		return ; //no need to update
	}

	// If data is queued up and we aren't playing it, shuffle it to current and try to load it.
	if(isQueueSounds() && mPlayedOnce && mQueuedDatap && !mChannelp)	
	{
		mCurrentDatap = mQueuedDatap;
		mQueuedDatap = NULL;

		//Make sure this source looks like its brand new again to prevent removal.
		mPlayedOnce = false;
		mAgeTimer.reset();	
	}

	LLAudioData *adp = getCurrentData();
	if (adp && !adp->getBuffer())
	{
		if(adp->getLoadState() == LLAudioData::STATE_LOAD_ERROR)
		{
			LL_WARNS("AudioEngine") << "Marking LLAudioSource corrupted for " << adp->getID() << LL_ENDL;
			mCorrupted = true ;
		}
		else if(adp->getLoadState() == LLAudioData::STATE_LOAD_READY)
		{
			// Update the audio buffer first - load a sound if we have it.
			// Note that this could potentially cause us to waste time updating buffers
			// for sounds that actually aren't playing, although this should be mitigated
			// by the fact that we limit the number of buffers, and we flush buffers based
			// on priority.
			adp->load();	//If it fails, just try again next update.
		}
		else
		{
			//The sound wasn't preloaded yet... so we must kick off the process.
			adp->updateLoadState();
		}
	}
}
开发者ID:Apelsin,项目名称:EffervescenceViewer,代码行数:42,代码来源:llaudioengine.cpp

示例3: startNextTransfer

void LLAudioEngine::startNextTransfer()
{
	//llinfos << "LLAudioEngine::startNextTransfer()" << llendl;
	if (mCurrentTransfer.notNull() || getMuted())
	{
		//llinfos << "Transfer in progress, aborting" << llendl;
		return;
	}

	// Get the ID for the next asset that we want to transfer.
	// Pick one in the following order:
	LLUUID asset_id;
	S32 i;
	LLAudioSource *asp = NULL;
	LLAudioData *adp = NULL;
	data_map::iterator data_iter;

	// Check all channels for currently playing sounds.
	F32 max_pri = -1.f;
	for (i = 0; i < MAX_CHANNELS; i++)
	{
		if (!mChannels[i])
		{
			continue;
		}

		asp = mChannels[i]->getSource();
		if (!asp)
		{
			continue;
		}
		if (asp->getPriority() <= max_pri)
		{
			continue;
		}

		if (asp->getPriority() <= max_pri)
		{
			continue;
		}

		adp = asp->getCurrentData();
		if (!adp)
		{
			continue;
		}

		if (!adp->hasLocalData() && adp->hasValidData())
		{
			asset_id = adp->getID();
			max_pri = asp->getPriority();
		}
	}

	// Check all channels for currently queued sounds.
	if (asset_id.isNull())
	{
		max_pri = -1.f;
		for (i = 0; i < MAX_CHANNELS; i++)
		{
			if (!mChannels[i])
			{
				continue;
			}

			LLAudioSource *asp;
			asp = mChannels[i]->getSource();
			if (!asp)
			{
				continue;
			}

			if (asp->getPriority() <= max_pri)
			{
				continue;
			}

			adp = asp->getQueuedData();
			if (!adp)
			{
				continue;
			}

			if (!adp->hasLocalData() && adp->hasValidData())
			{
				asset_id = adp->getID();
				max_pri = asp->getPriority();
			}
		}
	}

	// Check all live channels for other sounds (preloads).
	if (asset_id.isNull())
	{
		max_pri = -1.f;
		for (i = 0; i < MAX_CHANNELS; i++)
		{
			if (!mChannels[i])
			{
				continue;
//.........这里部分代码省略.........
开发者ID:CharleyLevenque,项目名称:SingularityViewer,代码行数:101,代码来源:llaudioengine.cpp


注:本文中的LLAudioData::getID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。