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C++ Kinect::getDataPtr方法代码示例

本文整理汇总了C++中Kinect::getDataPtr方法的典型用法代码示例。如果您正苦于以下问题:C++ Kinect::getDataPtr方法的具体用法?C++ Kinect::getDataPtr怎么用?C++ Kinect::getDataPtr使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Kinect的用法示例。


在下文中一共展示了Kinect::getDataPtr方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........

    // initialize the joint interpolation
    std::size_t counter = 0;
    const float ratio_delta = 0.02;

    robot::JointValueMap min_joint_values;
    min_joint_values["z_translation"] = 0.0; // moves along the Z axis
    min_joint_values["y_translation"] = 0.5; // moves along the Y Axis
    min_joint_values["x_translation"] = 0.5; // moves along the X Axis
    min_joint_values["hollie/arm_0_link.xyz"] = 1.0;
    min_joint_values["hollie/arm_1_link.xyz"] = 1.0;
    min_joint_values["hollie/arm_2_link.xyz"] = 1.0;
    min_joint_values["hollie/arm_3_link.xyz"] = 1.0;
    min_joint_values["hollie/arm_4_link.xyz"] = 1.0;
    min_joint_values["hollie/arm_5_link.xyz"] = 1.0;
    min_joint_values["hollie/arm_6_link.xyz"] = 1.0;

    robot::JointValueMap max_joint_values;
    max_joint_values["z_translation"] = 0.0; // moves along the Z axis
    max_joint_values["y_translation"] = 2.5; // moves along the Y axis
    max_joint_values["x_translation"] = 2.5; // moves along the X Axis
    max_joint_values["hollie/arm_0_link.xyz"] = 1.5;
    max_joint_values["hollie/arm_1_link.xyz"] = 1.5;
    max_joint_values["hollie/arm_2_link.xyz"] = 1.5;
    max_joint_values["hollie/arm_3_link.xyz"] = 1.5;
    max_joint_values["hollie/arm_4_link.xyz"] = 1.5;
    max_joint_values["hollie/arm_5_link.xyz"] = 1.5;
    max_joint_values["hollie/arm_6_link.xyz"] = 1.5;

    const int num_swept_volumes = 50;// < BIT_VECTOR_LENGTH;

    /*
     * SWEPT VOLUME:
     * The robot moves and changes it's pose, so we "voxelize"
     * the links in every step and insert it into the robot map.
     * As the map is not cleared, this will generate a sweep.
     * The ID within the sweep is incremented with the single poses
     * so we can later identify, which pose created a collision.
     */
    LOGGING_INFO(Gpu_voxels, "Generating Swept Volume..." << endl);
    robot::JointValueMap myRobotJointValues;
    for (int i = 0; i < num_swept_volumes; ++i)
    {

        myRobotJointValues = gpu_voxels::interpolateLinear(min_joint_values, max_joint_values,
                             ratio_delta * counter++);

        gvl->setRobotConfiguration("myRobot", myRobotJointValues);
        BitVoxelMeaning v = BitVoxelMeaning(eBVM_SWEPT_VOLUME_START + 1 + i);
        gvl->insertRobotIntoMap("myRobot", "myRobotMap", v);
    }

    /*
     * MAIN LOOP:
     * In this loop we update the Kinect Pointcloud
     * and collide it with the Swept-Volume of the robot.
     */
    LOGGING_INFO(Gpu_voxels, "Starting collision detection..." << endl);
    while (true)
    {
        // Insert Kinect data (in cam-coordinate system)
        gvl->updateRobotPart("kinectData", "kinect", kinect->getDataPtr());
        // Call setRobotConfiguration to trigger transformation of Kinect data:
        gvl->setRobotConfiguration("kinectData", kinect_joints);
        // Insert the Kinect data (now in world coordinates) into the map
        gvl->insertRobotIntoMap("kinectData", "myEnvironmentMap", eBVM_OCCUPIED);

        size_t num_cols = 0;
        BitVectorVoxel collision_types;
        num_cols = gvl->getMap("myEnvironmentMap")->as<NTree::GvlNTreeDet>()->collideWithTypes(gvl->getMap("myRobotMap")->as<voxelmap::BitVectorVoxelMap>(), collision_types, 1.0f);
        LOGGING_INFO(Gpu_voxels, "Collsions: " << num_cols << endl);

        printf("Voxel types in collision:\n");
        DrawTypes draw_types;
        for(size_t i = 0; i < BIT_VECTOR_LENGTH; ++i)
        {
            if(collision_types.bitVector().getBit(i))
            {
                draw_types.draw_types[i] = 1;
                printf("%lu; ", i);
            }
        }
        printf("\n");

        // this informs the visualizer which Sub-Volumes should be rendered
        gvl->getVisualization("myRobotMap")->setDrawTypes(draw_types);


        // tell the visualizer that the data has changed.
        gvl->visualizeMap("myRobotMap");
        gvl->visualizeMap("myEnvironmentMap");

        usleep(10000);

        // We only clear the environment to update it with new Kinect data.
        // The robot maps stays static to not loose the Sweeps.
        gvl->clearMap("myEnvironmentMap");
    }

}
开发者ID:fzi-forschungszentrum-informatik,项目名称:gpu-voxels,代码行数:101,代码来源:SweptVolumeVsEnvironment.cpp


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