本文整理汇总了C++中KeyframeAnimation::waitingForEndEvent方法的典型用法代码示例。如果您正苦于以下问题:C++ KeyframeAnimation::waitingForEndEvent方法的具体用法?C++ KeyframeAnimation::waitingForEndEvent怎么用?C++ KeyframeAnimation::waitingForEndEvent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类KeyframeAnimation
的用法示例。
在下文中一共展示了KeyframeAnimation::waitingForEndEvent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: cleanupFinishedAnimations
void CompositeAnimation::cleanupFinishedAnimations(RenderObject* renderer)
{
if (suspended())
return;
// Make a list of transitions to be deleted
Vector<int> finishedTransitions;
CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
ImplicitAnimation* anim = it->second;
if (!anim)
continue;
if (anim->postActive() && !anim->waitingForEndEvent())
finishedTransitions.append(anim->animatingProperty());
}
// Delete them
for (Vector<int>::iterator it = finishedTransitions.begin(); it != finishedTransitions.end(); ++it) {
ImplicitAnimation* anim = m_transitions.get(*it);
if (anim) {
anim->reset(renderer);
delete anim;
}
m_transitions.remove(*it);
}
// Make a list of animations to be deleted
Vector<AtomicStringImpl*> finishedAnimations;
AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {
KeyframeAnimation* anim = it->second;
if (!anim)
continue;
if (anim->postActive() && !anim->waitingForEndEvent())
finishedAnimations.append(anim->name().impl());
}
// delete them
for (Vector<AtomicStringImpl*>::iterator it = finishedAnimations.begin(); it != finishedAnimations.end(); ++it) {
KeyframeAnimation* kfanim = m_keyframeAnimations.get(*it);
if (kfanim) {
kfanim->reset(renderer);
delete kfanim;
}
m_keyframeAnimations.remove(*it);
}
}