本文整理汇总了C++中KeyframeAnimation::playStatePlaying方法的典型用法代码示例。如果您正苦于以下问题:C++ KeyframeAnimation::playStatePlaying方法的具体用法?C++ KeyframeAnimation::playStatePlaying怎么用?C++ KeyframeAnimation::playStatePlaying使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类KeyframeAnimation
的用法示例。
在下文中一共展示了KeyframeAnimation::playStatePlaying方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: resumeAnimations
void CompositeAnimation::resumeAnimations()
{
if (!m_isSuspended)
return;
m_isSuspended = false;
if (!m_keyframeAnimations.isEmpty()) {
m_keyframeAnimations.checkConsistency();
AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
KeyframeAnimation* anim = it->second.get();
if (anim && anim->playStatePlaying())
anim->updatePlayState(true);
}
}
if (!m_transitions.isEmpty()) {
CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
ImplicitAnimation* anim = it->second.get();
if (anim && anim->hasStyle())
anim->updatePlayState(true);
}
}
}
示例2: resumeAnimations
void CompositeAnimation::resumeAnimations()
{
if (!m_suspended)
return;
m_suspended = false;
AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {
KeyframeAnimation* anim = it->second;
if (anim && anim->playStatePlaying())
anim->updatePlayState(true);
}
CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
ImplicitAnimation* anim = it->second;
if (anim && anim->hasStyle())
anim->updatePlayState(true);
}
}