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C++ KeyframeAnimation::setAnimation方法代码示例

本文整理汇总了C++中KeyframeAnimation::setAnimation方法的典型用法代码示例。如果您正苦于以下问题:C++ KeyframeAnimation::setAnimation方法的具体用法?C++ KeyframeAnimation::setAnimation怎么用?C++ KeyframeAnimation::setAnimation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KeyframeAnimation的用法示例。


在下文中一共展示了KeyframeAnimation::setAnimation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateKeyframeAnimations

void CompositeAnimation::updateKeyframeAnimations(RenderObject* renderer, const RenderStyle* currentStyle, RenderStyle* targetStyle)
{
    // Nothing to do if we don't have any animations, and didn't have any before
    if (m_keyframeAnimations.isEmpty() && !targetStyle->hasAnimations())
        return;
    
    // Nothing to do if the current and target animations are the same
    if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations()))
        return;
        
    int numAnims = 0;
    bool animsChanged = false;
    
    // see if the lists match
    if (targetStyle->animations()) {
        for (size_t i = 0; i < targetStyle->animations()->size(); ++i) {
            const Animation* anim = (*targetStyle->animations())[i].get();
            
            if (!anim->isValidAnimation())
                animsChanged = true;
            else {
                AtomicString name(anim->name());
                KeyframeAnimation* kfAnim = m_keyframeAnimations.get(name.impl());
                if (!kfAnim || !kfAnim->animationsMatch(anim))
                    animsChanged = true;
                else
                    if (anim) {
                        // animations match, but play states may differ. update if needed
                        kfAnim->updatePlayState(anim->playState() == AnimPlayStatePlaying);
                        
                        // set the saved animation to this new one, just in case the play state has changed
                        kfAnim->setAnimation(anim);
                    }
            }
            ++numAnims;
        }
    }
    
    if (!animsChanged && m_keyframeAnimations.size() != numAnims)
        animsChanged = true;

    if (!animsChanged)
        return;

    // animations have changed, update the list
    resetAnimations(renderer);

    if (!targetStyle->animations())
        return;

    // add all the new animations
    int index = 0;
    for (size_t i = 0; i < targetStyle->animations()->size(); ++i) {
        const Animation* anim = (*targetStyle->animations())[i].get();

        if (!anim->isValidAnimation())
            continue;
            
        // don't bother adding the animation if it has no keyframes or won't animate
        if ((anim->duration() || anim->delay()) && anim->iterationCount() &&
                                            anim->keyframeList().get() && !anim->keyframeList()->isEmpty()) {
            KeyframeAnimation* kfanim = new KeyframeAnimation(const_cast<Animation*>(anim), renderer, index++, this);
            m_keyframeAnimations.set(kfanim->name().impl(), kfanim);
        }
    }
}
开发者ID:acss,项目名称:owb-mirror,代码行数:66,代码来源:CompositeAnimation.cpp


注:本文中的KeyframeAnimation::setAnimation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。