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C++ KX_GameObject::getClientInfo方法代码示例

本文整理汇总了C++中KX_GameObject::getClientInfo方法的典型用法代码示例。如果您正苦于以下问题:C++ KX_GameObject::getClientInfo方法的具体用法?C++ KX_GameObject::getClientInfo怎么用?C++ KX_GameObject::getClientInfo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KX_GameObject的用法示例。


在下文中一共展示了KX_GameObject::getClientInfo方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ReParent

void KX_CollisionSensor::ReParent(SCA_IObject *parent)
{
	KX_GameObject *gameobj = static_cast<KX_GameObject *>(parent);
	PHY_IPhysicsController *sphy = ((KX_GameObject *)parent)->GetPhysicsController();
	if (sphy) {
		m_physCtrl = sphy;
	}

	KX_ClientObjectInfo *client_info = gameobj->getClientInfo();

	client_info->m_sensors.push_back(this);
	SCA_ISensor::ReParent(parent);
}
开发者ID:UPBGE,项目名称:blender,代码行数:13,代码来源:KX_CollisionSensor.cpp

示例2:

void	KX_TouchSensor::ReParent(SCA_IObject* parent)
{
	KX_GameObject *gameobj = static_cast<KX_GameObject *>(parent);
	PHY_IPhysicsController *sphy = ((KX_GameObject*)parent)->GetPhysicsController();
	if (sphy)
		m_physCtrl = sphy;

//	m_solidHandle = m_sumoObj->getObjectHandle();
	KX_ClientObjectInfo *client_info = gameobj->getClientInfo();
	//client_info->m_gameobject = gameobj;
	//client_info->m_auxilary_info = NULL;

	client_info->m_sensors.push_back(this);
	SCA_ISensor::ReParent(parent);
}
开发者ID:Ichthyostega,项目名称:blender,代码行数:15,代码来源:KX_TouchSensor.cpp

示例3:

void	KX_BulletPhysicsController::SetObject (SG_IObject* object)
{
	SG_Controller::SetObject(object);

	// cheating here...
	//should not be necessary, is it for duplicates ?

	KX_GameObject* gameobj = (KX_GameObject*)	object->GetSGClientObject();
	gameobj->SetPhysicsController(this,gameobj->IsDynamic());
	CcdPhysicsController::setNewClientInfo(gameobj->getClientInfo());

	if (m_bSensor)
	{
		// use a different callback function for sensor object, 
		// bullet will not synchronize, we must do it explicitly
		SG_Callbacks& callbacks = gameobj->GetSGNode()->GetCallBackFunctions();
		callbacks.m_updatefunc = KX_GameObject::SynchronizeTransformFunc;
	} 
}
开发者ID:JasonWilkins,项目名称:blender-wayland,代码行数:19,代码来源:KX_BulletPhysicsController.cpp


注:本文中的KX_GameObject::getClientInfo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。