本文整理汇总了C++中Joystick::assignDefaultInputMapping方法的典型用法代码示例。如果您正苦于以下问题:C++ Joystick::assignDefaultInputMapping方法的具体用法?C++ Joystick::assignDefaultInputMapping怎么用?C++ Joystick::assignDefaultInputMapping使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Joystick
的用法示例。
在下文中一共展示了Joystick::assignDefaultInputMapping方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: joystickAdded
void SDL2Manager::init() {
#ifdef HAVE_SDL2
bool initSuccess = (SDL_Init(SDL_INIT_GAMECONTROLLER) == 0);
if (initSuccess) {
int joystickCount = SDL_NumJoysticks();
for (int i = 0; i < joystickCount; i++) {
SDL_GameController* controller = SDL_GameControllerOpen(i);
if (controller) {
SDL_JoystickID id = getInstanceId(controller);
if (!_openJoysticks.contains(id)) {
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
_openJoysticks[id] = joystick;
auto userInputMapper = DependencyManager::get<UserInputMapper>();
joystick->registerToUserInputMapper(*userInputMapper);
joystick->assignDefaultInputMapping(*userInputMapper);
emit joystickAdded(joystick);
}
}
}
_isInitialized = true;
}
else {
qDebug() << "Error initializing SDL2 Manager";
}
#endif
}
示例2: perfTimer
void SDL2Manager::pluginUpdate(float deltaTime, bool jointsCaptured) {
#ifdef HAVE_SDL2
if (_isInitialized) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
for (auto joystick : _openJoysticks) {
joystick->update(deltaTime, jointsCaptured);
}
PerformanceTimer perfTimer("SDL2Manager::update");
SDL_GameControllerUpdate();
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_CONTROLLERAXISMOTION) {
Joystick* joystick = _openJoysticks[event.caxis.which];
if (joystick) {
joystick->handleAxisEvent(event.caxis);
}
} else if (event.type == SDL_CONTROLLERBUTTONDOWN || event.type == SDL_CONTROLLERBUTTONUP) {
Joystick* joystick = _openJoysticks[event.cbutton.which];
if (joystick) {
joystick->handleButtonEvent(event.cbutton);
}
if (event.cbutton.button == SDL_CONTROLLER_BUTTON_BACK) {
// this will either start or stop a global back event
QEvent::Type backType = (event.type == SDL_CONTROLLERBUTTONDOWN)
? HFBackEvent::startType()
: HFBackEvent::endType();
HFBackEvent backEvent(backType);
qApp->sendEvent(qApp, &backEvent);
}
} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
SDL_GameController* controller = SDL_GameControllerOpen(event.cdevice.which);
SDL_JoystickID id = getInstanceId(controller);
if (!_openJoysticks.contains(id)) {
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
_openJoysticks[id] = joystick;
joystick->registerToUserInputMapper(*userInputMapper);
joystick->assignDefaultInputMapping(*userInputMapper);
emit joystickAdded(joystick);
}
} else if (event.type == SDL_CONTROLLERDEVICEREMOVED) {
Joystick* joystick = _openJoysticks[event.cdevice.which];
_openJoysticks.remove(event.cdevice.which);
userInputMapper->removeDevice(joystick->getDeviceID());
emit joystickRemoved(joystick);
}
}
}
#endif
}