本文整理汇总了C++中IOnlineSessionPtr::GetSessionSettings方法的典型用法代码示例。如果您正苦于以下问题:C++ IOnlineSessionPtr::GetSessionSettings方法的具体用法?C++ IOnlineSessionPtr::GetSessionSettings怎么用?C++ IOnlineSessionPtr::GetSessionSettings使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IOnlineSessionPtr
的用法示例。
在下文中一共展示了IOnlineSessionPtr::GetSessionSettings方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetSessionSettings
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, bool &bIsLAN, bool &bIsDedicated, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
if (!SessionInterface.IsValid())
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
return;
}
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(GameSessionName);
if (!settings)
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
return;
}
BuildUniqueID = settings->BuildUniqueId;
NumConnections = settings->NumPublicConnections;
bIsLAN = settings->bIsLANMatch;
bIsDedicated = settings->bIsDedicated;
bIsAnticheatEnabled = settings->bAntiCheatProtected;
FSessionPropertyKeyPair NewSetting;
for (auto& Elem : settings->Settings)
{
NewSetting.Key = Elem.Key;
NewSetting.Data = Elem.Value.Data;
ExtraSettings.Add(NewSetting);
}
Result = EBlueprintResultSwitch::Type::OnSuccess;
}
示例2: SetInviteFlags
void UOnlineSessionClient::SetInviteFlags(UWorld* World, const FJoinabilitySettings& Settings)
{
IOnlineSessionPtr SessionInt = Online::GetSessionInterface(World);
if (SessionInt.IsValid())
{
FOnlineSessionSettings* GameSettings = SessionInt->GetSessionSettings(Settings.SessionName);
if (GameSettings != NULL)
{
GameSettings->bShouldAdvertise = Settings.bPublicSearchable;
GameSettings->bAllowInvites = Settings.bAllowInvites;
GameSettings->bAllowJoinViaPresence = Settings.bJoinViaPresence && !Settings.bJoinViaPresenceFriendsOnly;
GameSettings->bAllowJoinViaPresenceFriendsOnly = Settings.bJoinViaPresenceFriendsOnly;
GameSettings->NumPublicConnections = Settings.MaxPlayers;
SessionInt->UpdateSession(Settings.SessionName, *GameSettings, false);
}
}
}