当前位置: 首页>>代码示例>>C++>>正文


C++ IOnlineSessionPtr::GetSessionSettings方法代码示例

本文整理汇总了C++中IOnlineSessionPtr::GetSessionSettings方法的典型用法代码示例。如果您正苦于以下问题:C++ IOnlineSessionPtr::GetSessionSettings方法的具体用法?C++ IOnlineSessionPtr::GetSessionSettings怎么用?C++ IOnlineSessionPtr::GetSessionSettings使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IOnlineSessionPtr的用法示例。


在下文中一共展示了IOnlineSessionPtr::GetSessionSettings方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetSessionSettings

void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, bool &bIsLAN, bool &bIsDedicated, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
{
	IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();

	if (!SessionInterface.IsValid())
	{
		UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session interface!"));
		Result = EBlueprintResultSwitch::Type::OnFailure;
		return;
	}

	FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(GameSessionName);
	if (!settings)
	{
		UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
		Result = EBlueprintResultSwitch::Type::OnFailure;
		return;
	}
	BuildUniqueID = settings->BuildUniqueId;
	NumConnections = settings->NumPublicConnections;
	bIsLAN = settings->bIsLANMatch;
	bIsDedicated = settings->bIsDedicated;
	bIsAnticheatEnabled = settings->bAntiCheatProtected;
	
	FSessionPropertyKeyPair NewSetting;

	for (auto& Elem : settings->Settings)
	{
		NewSetting.Key = Elem.Key;
		NewSetting.Data = Elem.Value.Data;
		ExtraSettings.Add(NewSetting);
	}

	Result = EBlueprintResultSwitch::Type::OnSuccess;
}
开发者ID:dschey82,项目名称:ProjectWarRepo,代码行数:35,代码来源:AdvancedSessionsLibrary.cpp

示例2: SetInviteFlags

void UOnlineSessionClient::SetInviteFlags(UWorld* World, const FJoinabilitySettings& Settings)
{
	IOnlineSessionPtr SessionInt = Online::GetSessionInterface(World);
	if (SessionInt.IsValid())
	{
		FOnlineSessionSettings* GameSettings = SessionInt->GetSessionSettings(Settings.SessionName);
		if (GameSettings != NULL)
		{
			GameSettings->bShouldAdvertise = Settings.bPublicSearchable;
			GameSettings->bAllowInvites = Settings.bAllowInvites;
			GameSettings->bAllowJoinViaPresence = Settings.bJoinViaPresence && !Settings.bJoinViaPresenceFriendsOnly;
			GameSettings->bAllowJoinViaPresenceFriendsOnly = Settings.bJoinViaPresenceFriendsOnly;
			GameSettings->NumPublicConnections = Settings.MaxPlayers;
			SessionInt->UpdateSession(Settings.SessionName, *GameSettings, false);
		}
	}
}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:17,代码来源:OnlineSessionClient.cpp


注:本文中的IOnlineSessionPtr::GetSessionSettings方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。