本文整理汇总了C++中IOnlineSessionPtr::AddOnDestroySessionCompleteDelegate_Handle方法的典型用法代码示例。如果您正苦于以下问题:C++ IOnlineSessionPtr::AddOnDestroySessionCompleteDelegate_Handle方法的具体用法?C++ IOnlineSessionPtr::AddOnDestroySessionCompleteDelegate_Handle怎么用?C++ IOnlineSessionPtr::AddOnDestroySessionCompleteDelegate_Handle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IOnlineSessionPtr
的用法示例。
在下文中一共展示了IOnlineSessionPtr::AddOnDestroySessionCompleteDelegate_Handle方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DestroySession
void UtrnetDemoGameInstance::DestroySession()
{
IOnlineSessionPtr Sessions = GetSession();
if (Sessions.IsValid())
{
OnDestroySessionCompleteDelegateHandle = Sessions->AddOnDestroySessionCompleteDelegate_Handle(OnDestroySessionCompleteDelegate);
Sessions->DestroySession(GameSessionName);
}
}
示例2: DestroySessionAndLeaveGame
// Destroy Session
void URadeGameInstance::DestroySessionAndLeaveGame()
{
IOnlineSubsystem* OnlineSub = IOnlineSubsystem::Get();
if (OnlineSub)
{
IOnlineSessionPtr Sessions = OnlineSub->GetSessionInterface();
if (Sessions.IsValid())
{
Sessions->AddOnDestroySessionCompleteDelegate_Handle(OnDestroySessionCompleteDelegate);
Sessions->DestroySession(GameSessionName);
}
}
}
示例3: DestroyExistingSession_Impl
void UOnlineSessionClient::DestroyExistingSession_Impl(FDelegateHandle& OutResult, FName SessionName, FOnDestroySessionCompleteDelegate& Delegate)
{
IOnlineSessionPtr SessionInt = GetSessionInt();
if (SessionInt.IsValid())
{
OutResult = SessionInt->AddOnDestroySessionCompleteDelegate_Handle(Delegate);
SessionInt->DestroySession(SessionName);
}
else
{
OutResult.Reset();
Delegate.ExecuteIfBound(SessionName, true);
}
}