本文整理汇总了C++中IOnlineSessionPtr::ClearOnDestroySessionCompleteDelegate方法的典型用法代码示例。如果您正苦于以下问题:C++ IOnlineSessionPtr::ClearOnDestroySessionCompleteDelegate方法的具体用法?C++ IOnlineSessionPtr::ClearOnDestroySessionCompleteDelegate怎么用?C++ IOnlineSessionPtr::ClearOnDestroySessionCompleteDelegate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IOnlineSessionPtr
的用法示例。
在下文中一共展示了IOnlineSessionPtr::ClearOnDestroySessionCompleteDelegate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnDestroySessionComplete
/**
* Delegate fired when destroying an online session has completed
*
* @param SessionName the name of the session this callback is for
* @param bWasSuccessful true if the async action completed without error, false if there was an error
*/
void AShooterPlayerController::OnDestroySessionComplete(FName SessionName, bool bWasSuccessful)
{
UE_LOG(LogOnline, Log, TEXT("OnDestroySessionComplete: Session=%s bWasSuccessful=%s"), *SessionName.ToString(), bWasSuccessful ? TEXT("true") : TEXT("false") );
IOnlineSubsystem* OnlineSub = IOnlineSubsystem::Get();
if (OnlineSub)
{
IOnlineSessionPtr Sessions = OnlineSub->GetSessionInterface();
if (Sessions.IsValid())
{
Sessions->ClearOnDestroySessionCompleteDelegate(OnDestroySessionCompleteDelegate);
}
}
// continue
if(bWasSuccessful)
{
CleanupSessionOnReturnToMenu();
}
}