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C++ IActionMapManager::CreateActionFilterIterator方法代码示例

本文整理汇总了C++中IActionMapManager::CreateActionFilterIterator方法的典型用法代码示例。如果您正苦于以下问题:C++ IActionMapManager::CreateActionFilterIterator方法的具体用法?C++ IActionMapManager::CreateActionFilterIterator怎么用?C++ IActionMapManager::CreateActionFilterIterator使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IActionMapManager的用法示例。


在下文中一共展示了IActionMapManager::CreateActionFilterIterator方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: InitActionEnums

void CEditorGame::InitActionEnums(IGameToEditorInterface* pGTE)
{
	// init ActionFilter enums
	IActionMapManager* pActionMapMgr = m_pGame->GetIGameFramework()->GetIActionMapManager();
	if (pActionMapMgr)
	{
		std::vector<string> filterNames;
		filterNames.push_back(""); // empty
		IActionFilterIteratorPtr pFilterIter = pActionMapMgr->CreateActionFilterIterator();
		while (IActionFilter* pFilter = pFilterIter->Next())
		{
			filterNames.push_back(pFilter->GetName());
		}
		size_t numFilters = 0;
		const char** allFilters = new const char*[filterNames.size()];
		std::vector<string>::const_iterator iter = filterNames.begin();
		std::vector<string>::const_iterator iterEnd = filterNames.end();
		while (iter != iterEnd)
		{
			allFilters[numFilters++] = iter->c_str();
			++iter;
		}
		pGTE->SetUIEnums("action_filter", allFilters, numFilters);
		delete[] allFilters;
	}
}
开发者ID:MrHankey,项目名称:Tanks,代码行数:26,代码来源:EditorGame.cpp

示例2: InitActionEnums

void CEditorGame::InitActionEnums(IGameToEditorInterface* pGTE)
{
	// init ActionFilter enums
	IActionMapManager* pActionMapMgr = m_pGame->GetIGameFramework()->GetIActionMapManager();
	if (pActionMapMgr)
	{
		std::vector<string> filterNames;
		filterNames.push_back(""); // empty
		IActionFilterIteratorPtr pFilterIter = pActionMapMgr->CreateActionFilterIterator();
		while (IActionFilter* pFilter = pFilterIter->Next())
		{
			filterNames.push_back(pFilter->GetName());
		}
		size_t numFilters = 0;
		const char** allFilters = new const char*[filterNames.size()];
		std::vector<string>::const_iterator iter = filterNames.begin();
		std::vector<string>::const_iterator iterEnd = filterNames.end();
		while (iter != iterEnd)
		{
			allFilters[numFilters++] = iter->c_str();
			++iter;
		}
		pGTE->SetUIEnums("action_filter", allFilters, numFilters);
		delete[] allFilters;
	}

	// init vehicle light type enum
	XmlNodeRef defaultDataRef = gEnv->pSystem->LoadXmlFromFile("Scripts/Entities/Vehicles/Lights/DefaultVehicleLights.xml");
	if (defaultDataRef)
	{
		if (XmlNodeRef lightDefaultsRef = defaultDataRef->findChild("Lights"))
		{
			const char** typeNames = NULL;
			int count = lightDefaultsRef->getChildCount() + 1;

			typeNames = new const char*[count];
			typeNames[0] = "All";

			for (int i=1; i < count; i++)
			{
				if (XmlNodeRef tableRef = lightDefaultsRef->getChild(i-1))
				{
					typeNames[i] = tableRef->getAttr("type");     
				}
			}
			pGTE->SetUIEnums("vehicleLightTypes", typeNames, count);
			delete[] typeNames;
		}
	}	
}
开发者ID:aronarts,项目名称:FireNET,代码行数:50,代码来源:EditorGame.cpp


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