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C++ Hydrogen::setPatternPos方法代码示例

本文整理汇总了C++中Hydrogen::setPatternPos方法的典型用法代码示例。如果您正苦于以下问题:C++ Hydrogen::setPatternPos方法的具体用法?C++ Hydrogen::setPatternPos怎么用?C++ Hydrogen::setPatternPos使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Hydrogen的用法示例。


在下文中一共展示了Hydrogen::setPatternPos方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleAction

/**
 * The handleAction method is the heard of the MidiActionManager class.
 * It executes the operations that are needed to carry the desired action.
 */
bool MidiActionManager::handleAction( MidiAction * pAction ){

	Hydrogen *pEngine = Hydrogen::get_instance();

	/*
		return false if action is null
		(for example if no Action exists for an event)
	*/
	if( pAction == NULL )	return false;

	QString sActionString = pAction->getType();


	if( sActionString == "PLAY" )
	{
		int nState = pEngine->getState();
		if ( nState == STATE_READY ){
			pEngine->sequencer_play();
		}
		return true;
	}

	if( sActionString == "PLAY/STOP_TOGGLE" || sActionString == "PLAY/PAUSE_TOGGLE" )
	{
		int nState = pEngine->getState();
		switch ( nState )
		{
		case STATE_READY:
			pEngine->sequencer_play();
			break;

		case STATE_PLAYING:
			if( sActionString == "PLAY/STOP_TOGGLE" ) pEngine->setPatternPos( 0 );
			pEngine->sequencer_stop();
			pEngine->setTimelineBpm();
			break;

		default:
			ERRORLOG( "[Hydrogen::ActionManager(PLAY): Unhandled case" );
		}

		return true;
	}

	if( sActionString == "PAUSE" )
	{
		pEngine->sequencer_stop();
		return true;
	}

	if( sActionString == "STOP" )
	{
		pEngine->sequencer_stop();
		pEngine->setPatternPos( 0 );
		pEngine->setTimelineBpm();
		return true;
	}

	if( sActionString == "MUTE" ){
		//mutes the master, not a single strip
		pEngine->getSong()->__is_muted = true;
		return true;
	}

	if( sActionString == "UNMUTE" ){
		pEngine->getSong()->__is_muted = false;
		return true;
	}

	if( sActionString == "MUTE_TOGGLE" ){
		pEngine->getSong()->__is_muted = !Hydrogen::get_instance()->getSong()->__is_muted;
		return true;
	}

	if( sActionString == "BEATCOUNTER" ){
		pEngine->handleBeatCounter();
		return true;
	}

	if( sActionString == "TAP_TEMPO" ){
		pEngine->onTapTempoAccelEvent();
		return true;
	}

	if( sActionString == "SELECT_NEXT_PATTERN" ){
		bool ok;
		int row = pAction->getParameter1().toInt(&ok,10);
		if( row> pEngine->getSong()->get_pattern_list()->size() -1 )
			return false;
		if(Preferences::get_instance()->patternModePlaysSelected())
			pEngine->setSelectedPatternNumber( row );
		else
			pEngine->sequencer_setNextPattern( row, false, true );
		return true;
	}

//.........这里部分代码省略.........
开发者ID:harryhaaren,项目名称:hydrogen,代码行数:101,代码来源:midi_action.cpp

示例2: diskWriterDriver_thread


//.........这里部分代码省略.........

	std::vector<PatternList*> *pPatternColumns = Hydrogen::get_instance()->getSong()->get_pattern_group_vector();
	int nColumns = pPatternColumns->size();

	int nPatternSize;
		int validBpm = engine->getSong()->__bpm;
		float oldBPM = 0;
		float ticksize = 0;
		for ( int patternposition = 0; patternposition < nColumns; ++patternposition ) {
				PatternList *pColumn = ( *pPatternColumns )[ patternposition ];
		if ( pColumn->size() != 0 ) {
			nPatternSize = pColumn->get( 0 )->get_length();
		} else {
			nPatternSize = MAX_NOTES;
				}

				ticksize = pDriver->m_nSampleRate * 60.0 /  engine->getSong()->__bpm / engine->getSong()->__resolution;
				// check pattern bpm if timeline bpm is in use
				Timeline* pTimeline = engine->getTimeline();
				if(Preferences::get_instance()->getUseTimelineBpm() ){
						if( pTimeline->m_timelinevector.size() >= 1 ){

								for ( int t = 0; t < pTimeline->m_timelinevector.size(); t++){
										if(pTimeline->m_timelinevector[t].m_htimelinebeat == patternposition &&
											pTimeline->m_timelinevector[t].m_htimelinebpm != validBpm){
												validBpm =  pTimeline->m_timelinevector[t].m_htimelinebpm;
										}

								}
						}
						pDriver->setBpm(validBpm);
						ticksize = pDriver->m_nSampleRate * 60.0 / validBpm / Hydrogen::get_instance()->getSong()->__resolution;
						pDriver->audioEngine_process_checkBPMChanged();
						engine->setPatternPos(patternposition);

						// delay needed time to calculate all rubberband samples
						if( Preferences::get_instance()->getRubberBandBatchMode() && validBpm != oldBPM ){
								EventQueue::get_instance()->push_event( EVENT_RECALCULATERUBBERBAND, -1);
								int sleepTime = Preferences::get_instance()->getRubberBandCalcTime()+1;
								while ((sleepTime = sleep(sleepTime)) > 0);
						}
						oldBPM = validBpm;

				}
				else
				{
						ticksize = pDriver->m_nSampleRate * 60.0 /  Hydrogen::get_instance()->getSong()->__bpm / Hydrogen::get_instance()->getSong()->__resolution;
						//pDriver->m_transport.m_nTickSize = ticksize;
				}


				 //here we have the pattern length in frames dependent from bpm and samplerate
				unsigned patternLengthInFrames = ticksize * nPatternSize;

				unsigned frameNumber = 0;
				int lastRun = 0;
				while ( frameNumber < patternLengthInFrames ) {

						int usedBuffer = pDriver->m_nBufferSize;

						//this will calculate the the size from -last- (end of pattern) used frame buffer,
						//which is mostly smaller than pDriver->m_nBufferSize
						if( patternLengthInFrames - frameNumber <  pDriver->m_nBufferSize ){
								lastRun = patternLengthInFrames - frameNumber;
								usedBuffer = lastRun;
						};
开发者ID:LiamM32,项目名称:hydrogen,代码行数:67,代码来源:disk_writer_driver.cpp

示例3: rewindBtnClicked

void PlaylistDialog::rewindBtnClicked( Button* ref )
{
	UNUSED( ref );
	Hydrogen *pEngine = Hydrogen::get_instance();
	pEngine->setPatternPos( pEngine->getPatternPos() - 1 );
}
开发者ID:draekko,项目名称:hydrogen,代码行数:6,代码来源:PlaylistDialog.cpp

示例4: RewindBtnClicked

void PlayerControl::RewindBtnClicked( Button* )
{
	Hydrogen *pEngine = Hydrogen::get_instance();
	pEngine->setPatternPos( pEngine->getPatternPos() - 1 );
	Hydrogen::get_instance()->setTimelineBpm();
}
开发者ID:Cesmith2,项目名称:hydrogen,代码行数:6,代码来源:PlayerControl.cpp


注:本文中的Hydrogen::setPatternPos方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。