本文整理汇总了C++中Hydrogen::sequencer_play方法的典型用法代码示例。如果您正苦于以下问题:C++ Hydrogen::sequencer_play方法的具体用法?C++ Hydrogen::sequencer_play怎么用?C++ Hydrogen::sequencer_play使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Hydrogen
的用法示例。
在下文中一共展示了Hydrogen::sequencer_play方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: nodePlayBTN
void PlaylistDialog::nodePlayBTN( Button* ref )
{
Hydrogen *pEngine = Hydrogen::get_instance();
HydrogenApp *pH2App = HydrogenApp::get_instance();
if (ref->isPressed()) {
QTreeWidgetItem* m_pPlaylistItem = m_pPlaylistTree->currentItem();
if ( m_pPlaylistItem == NULL ){
QMessageBox::information ( this, "Hydrogen", trUtf8 ( "No valid song selected!" ) );
m_pPlayBtn->setPressed(false);
return;
}
QString selected = "";
selected = m_pPlaylistItem->text ( 0 );
if( selected == pEngine->getSong()->get_filename()){
pEngine->sequencer_play();
return;
}
if ( pEngine->getState() == STATE_PLAYING ){
pEngine->sequencer_stop();
}
Song *pSong = Song::load ( selected );
if ( pSong == NULL ){
QMessageBox::information ( this, "Hydrogen", trUtf8 ( "Error loading song." ) );
m_pPlayBtn->setPressed(false);
return;
}
QTreeWidget* m_pPlaylist = m_pPlaylistTree;
int index = m_pPlaylist->indexOfTopLevelItem ( m_pPlaylistItem );
Playlist::get_instance()->setActiveSongNumber( index );
pH2App->setSong ( pSong );
pEngine->setSelectedPatternNumber ( 0 );
pEngine->sequencer_play();
}else
{
pEngine->sequencer_stop();
pH2App->setStatusBarMessage(trUtf8("Pause."), 5000);
}
}
示例2: handleAction
/**
* The handleAction method is the heard of the MidiActionManager class.
* It executes the operations that are needed to carry the desired action.
*/
bool MidiActionManager::handleAction( MidiAction * pAction ){
Hydrogen *pEngine = Hydrogen::get_instance();
/*
return false if action is null
(for example if no Action exists for an event)
*/
if( pAction == NULL ) return false;
QString sActionString = pAction->getType();
if( sActionString == "PLAY" )
{
int nState = pEngine->getState();
if ( nState == STATE_READY ){
pEngine->sequencer_play();
}
return true;
}
if( sActionString == "PLAY/STOP_TOGGLE" || sActionString == "PLAY/PAUSE_TOGGLE" )
{
int nState = pEngine->getState();
switch ( nState )
{
case STATE_READY:
pEngine->sequencer_play();
break;
case STATE_PLAYING:
if( sActionString == "PLAY/STOP_TOGGLE" ) pEngine->setPatternPos( 0 );
pEngine->sequencer_stop();
pEngine->setTimelineBpm();
break;
default:
ERRORLOG( "[Hydrogen::ActionManager(PLAY): Unhandled case" );
}
return true;
}
if( sActionString == "PAUSE" )
{
pEngine->sequencer_stop();
return true;
}
if( sActionString == "STOP" )
{
pEngine->sequencer_stop();
pEngine->setPatternPos( 0 );
pEngine->setTimelineBpm();
return true;
}
if( sActionString == "MUTE" ){
//mutes the master, not a single strip
pEngine->getSong()->__is_muted = true;
return true;
}
if( sActionString == "UNMUTE" ){
pEngine->getSong()->__is_muted = false;
return true;
}
if( sActionString == "MUTE_TOGGLE" ){
pEngine->getSong()->__is_muted = !Hydrogen::get_instance()->getSong()->__is_muted;
return true;
}
if( sActionString == "BEATCOUNTER" ){
pEngine->handleBeatCounter();
return true;
}
if( sActionString == "TAP_TEMPO" ){
pEngine->onTapTempoAccelEvent();
return true;
}
if( sActionString == "SELECT_NEXT_PATTERN" ){
bool ok;
int row = pAction->getParameter1().toInt(&ok,10);
if( row> pEngine->getSong()->get_pattern_list()->size() -1 )
return false;
if(Preferences::get_instance()->patternModePlaysSelected())
pEngine->setSelectedPatternNumber( row );
else
pEngine->sequencer_setNextPattern( row, false, true );
return true;
}
//.........这里部分代码省略.........