本文整理汇总了C++中Hydrogen::renameJackPorts方法的典型用法代码示例。如果您正苦于以下问题:C++ Hydrogen::renameJackPorts方法的具体用法?C++ Hydrogen::renameJackPorts怎么用?C++ Hydrogen::renameJackPorts使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Hydrogen
的用法示例。
在下文中一共展示了Hydrogen::renameJackPorts方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: labelClicked
void InstrumentEditor::labelClicked( ClickableLabel* pRef )
{
UNUSED( pRef );
if (m_pInstrument) {
QString sOldName = m_pInstrument->get_name();
bool bIsOkPressed;
QString sNewName = QInputDialog::getText( this, "Hydrogen", trUtf8( "New instrument name" ), QLineEdit::Normal, sOldName, &bIsOkPressed );
if ( bIsOkPressed ) {
m_pInstrument->set_name( sNewName );
selectedInstrumentChangedEvent();
#ifdef H2CORE_HAVE_JACK
AudioEngine::get_instance()->lock( RIGHT_HERE );
Hydrogen *engine = Hydrogen::get_instance();
engine->renameJackPorts();
AudioEngine::get_instance()->unlock();
#endif
// this will force an update...
EventQueue::get_instance()->push_event( EVENT_SELECTED_INSTRUMENT_CHANGED, -1 );
}
else {
// user entered nothing or pressed Cancel
}
}
}
示例2: compoChangeAddDelete
void InstrumentEditor::compoChangeAddDelete(QAction* pAction)
{
QString sSelectedAction = pAction->text();
Hydrogen * pEngine = Hydrogen::get_instance();
if( sSelectedAction.compare("add") == 0 ) {
if ( m_pInstrument ) {
bool bIsOkPressed;
QString sNewName = QInputDialog::getText( this, "Hydrogen", trUtf8( "Component name" ), QLineEdit::Normal, "New Component", &bIsOkPressed );
if ( bIsOkPressed ) {
DrumkitComponent* pDrumkitComponent = new DrumkitComponent( findFreeDrumkitComponentId(), sNewName );
pEngine->getSong()->get_components()->push_back( pDrumkitComponent );
//InstrumentComponent* instrument_component = new InstrumentComponent( dm_component->get_id() );
//instrument_component->set_gain( 1.0f );
//m_pInstrument->get_components()->push_back( instrument_component );
m_nSelectedComponent = pDrumkitComponent->get_id();
m_pLayerPreview->set_selected_component( pDrumkitComponent->get_id() );
selectedInstrumentChangedEvent();
// this will force an update...
EventQueue::get_instance()->push_event( EVENT_SELECTED_INSTRUMENT_CHANGED, -1 );
#ifdef H2CORE_HAVE_JACK
pEngine->renameJackPorts(pEngine->getSong());
#endif
}
else {
// user entered nothing or pressed Cancel
}
}
}
else if( sSelectedAction.compare("delete") == 0 ) {
std::vector<DrumkitComponent*>* pDrumkitComponents = pEngine->getSong()->get_components();
if(pDrumkitComponents->size() == 1){
return;
}
DrumkitComponent* pDrumkitComponent = pEngine->getSong()->get_component( m_nSelectedComponent );
InstrumentList* pInstruments = pEngine->getSong()->get_instrument_list();
for ( int n = ( int )pInstruments->size() - 1; n >= 0; n-- ) {
Instrument* pInstrument = pInstruments->get( n );
for( int o = 0 ; o < pInstrument->get_components()->size() ; o++ ) {
InstrumentComponent* pInstrumentComponent = pInstrument->get_components()->at( o );
if( pInstrumentComponent->get_drumkit_componentID() == pDrumkitComponent->get_id() ) {
for( int nLayer = 0; nLayer < MAX_LAYERS; nLayer++ ) {
InstrumentLayer* pLayer = pInstrumentComponent->get_layer( nLayer );
if( pLayer )
delete pLayer;
}
pInstrument->get_components()->erase( pInstrument->get_components()->begin() + o );;
break;
}
}
}
for ( int n = 0 ; n < pDrumkitComponents->size() ; n++ ) {
DrumkitComponent* pTmpDrumkitComponent = pDrumkitComponents->at( n );
if( pTmpDrumkitComponent->get_id() == pDrumkitComponent->get_id() ) {
pDrumkitComponents->erase( pDrumkitComponents->begin() + n );
break;
}
}
m_nSelectedComponent = pDrumkitComponents->front()->get_id();
selectedInstrumentChangedEvent();
// this will force an update...
EventQueue::get_instance()->push_event( EVENT_SELECTED_INSTRUMENT_CHANGED, -1 );
}
else if( sSelectedAction.compare("rename") == 0 ) {
labelCompoClicked( NULL );
}
else {
m_nSelectedComponent = -1;
std::vector<DrumkitComponent*>* pDrumkitComponents = pEngine->getSong()->get_components();
for (std::vector<DrumkitComponent*>::iterator it = pDrumkitComponents->begin() ; it != pDrumkitComponents->end(); ++it) {
DrumkitComponent* pDrumkitComponent = *it;
if( pDrumkitComponent->get_name().compare( sSelectedAction ) == 0) {
m_nSelectedComponent = pDrumkitComponent->get_id();
m_pCompoNameLbl->setText( pDrumkitComponent->get_name() );
break;
}
}
if( m_pInstrument && !m_pInstrument->get_component(m_nSelectedComponent)) {
INFOLOG("Component needs to be added");
InstrumentComponent* pInstrComponent = new InstrumentComponent( m_nSelectedComponent );
pInstrComponent->set_gain( 1.0f );
m_pInstrument->get_components()->push_back( pInstrComponent );
//.........这里部分代码省略.........