本文整理汇总了C++中HUD::MoveDown方法的典型用法代码示例。如果您正苦于以下问题:C++ HUD::MoveDown方法的具体用法?C++ HUD::MoveDown怎么用?C++ HUD::MoveDown使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HUD
的用法示例。
在下文中一共展示了HUD::MoveDown方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Run
//.........这里部分代码省略.........
level = mapList[object->GetCollidedExitSensor(player)->GetDestinationID()];
levelObject = objectList[object->GetCollidedExitSensor(player)->GetDestinationID()];
change = true;
player.ChangeMap(object->GetCollidedExitSensor(player)->GetDestinationID());
object->ClearSensors();
}
else
{
}
}
else if(object->GetCollidedExitSensor(player)->GetDestinationID() == 110)
{
cout<<"dest:";
if(object->GetCollidedExitSensor(player)->IsObjectiveComplete())
{
cout<<"Exit";
level = mapList[object->GetCollidedExitSensor(player)->GetDestinationID()];
levelObject = objectList[object->GetCollidedExitSensor(player)->GetDestinationID()];
change = true;
player.ChangeMap(object->GetCollidedExitSensor(player)->GetDestinationID());
object->ClearSensors();
}
else
{
}
}
}
else
{
if(object->HasCollidedWithObject(player, &win) == -1)
{
player.MoveDown(&win);
if(player.GetView().GetCenter().y <= 300)
{
hud.MoveDown(&win);
}
}
else
{
player.SetPosition(player.GetSprite().GetPosition().x , player.GetSprite().GetPosition().y - 10);
}
}
}
}
if(win.GetInput().IsKeyDown(Key::Left) && !win.GetInput().IsKeyDown(Key::Up) && !win.GetInput().IsKeyDown(Key::Down)&& !win.GetInput().IsKeyDown(Key::Right))
{
if(object->HasCollidedWithObject(player, &win) == -1)
{
player.MoveLeft(&win);
}
else
{
player.SetPosition(player.GetSprite().GetPosition().x + 10, player.GetSprite().GetPosition().y);
}
}
if(win.GetInput().IsKeyDown(Key::Right)&& !win.GetInput().IsKeyDown(Key::Up) && !win.GetInput().IsKeyDown(Key::Down)&& !win.GetInput().IsKeyDown(Key::Left))
{
if(object->HasCollidedWithObject(player, &win) == -1)
{
player.MoveRight(&win);
}