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C++ GraphicsContext::concat3DTransform方法代码示例

本文整理汇总了C++中GraphicsContext::concat3DTransform方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphicsContext::concat3DTransform方法的具体用法?C++ GraphicsContext::concat3DTransform怎么用?C++ GraphicsContext::concat3DTransform使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GraphicsContext的用法示例。


在下文中一共展示了GraphicsContext::concat3DTransform方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: beginClip

void TextureMapperImageBuffer::beginClip(const TransformationMatrix& matrix, const FloatRect& rect)
{
    GraphicsContext* context = currentContext();
    if (!context)
        return;
#if ENABLE(3D_RENDERING)
    TransformationMatrix previousTransform = context->get3DTransform();
#else
    AffineTransform previousTransform = context->getCTM();
#endif
    context->save();

#if ENABLE(3D_RENDERING)
    context->concat3DTransform(matrix);
#else
    context->concatCTM(matrix.toAffineTransform());
#endif

    context->clip(rect);

#if ENABLE(3D_RENDERING)
    context->set3DTransform(previousTransform);
#else
    context->setCTM(previousTransform);
#endif
}
开发者ID:Zangalot,项目名称:phantomjs-webkit,代码行数:26,代码来源:TextureMapperImageBuffer.cpp

示例2: drawTexture

void TextureMapperImageBuffer::drawTexture(const BitmapTexture& texture, const FloatRect& targetRect, const TransformationMatrix& matrix, float opacity, const BitmapTexture* maskTexture, unsigned /* exposedEdges */)
{
    GraphicsContext* context = currentContext();
    if (!context)
        return;

    const BitmapTextureImageBuffer& textureImageBuffer = static_cast<const BitmapTextureImageBuffer&>(texture);
    ImageBuffer* image = textureImageBuffer.m_image.get();
    OwnPtr<ImageBuffer> maskedImage;

    if (maskTexture && maskTexture->isValid()) {
        const BitmapTextureImageBuffer* mask = static_cast<const BitmapTextureImageBuffer*>(maskTexture);
        maskedImage = ImageBuffer::create(maskTexture->contentSize());
        GraphicsContext* maskContext = maskedImage->context();
        maskContext->drawImageBuffer(image, ColorSpaceDeviceRGB, IntPoint::zero(), CompositeCopy);
        if (opacity < 1) {
            maskContext->setAlpha(opacity);
            opacity = 1;
        }
        maskContext->drawImageBuffer(mask->m_image.get(), ColorSpaceDeviceRGB, IntPoint::zero(), CompositeDestinationIn);
        image = maskedImage.get();
    }

    context->save();
    context->setAlpha(opacity);
#if ENABLE(3D_RENDERING)
    context->concat3DTransform(matrix);
#else
    context->concatCTM(matrix.toAffineTransform());
#endif
    context->drawImageBuffer(image, ColorSpaceDeviceRGB, targetRect);
    context->restore();
}
开发者ID:awong-chromium,项目名称:webkit,代码行数:33,代码来源:TextureMapperImageBuffer.cpp

示例3: drawSolidColor

void TextureMapperImageBuffer::drawSolidColor(const FloatRect& rect, const TransformationMatrix& matrix, const Color& color)
{
    GraphicsContext* context = currentContext();
    if (!context)
        return;

    context->save();
#if ENABLE(3D_RENDERING)
    context->concat3DTransform(matrix);
#else
    context->concatCTM(matrix.toAffineTransform());
#endif

    context->fillRect(rect, color, ColorSpaceDeviceRGB);
    context->restore();
}
开发者ID:awong-chromium,项目名称:webkit,代码行数:16,代码来源:TextureMapperImageBuffer.cpp

示例4: drawTexture

void TextureMapperImageBuffer::drawTexture(const BitmapTexture& texture, const FloatRect& targetRect, const TransformationMatrix& matrix, float opacity, unsigned /* exposedEdges */)
{
    GraphicsContext* context = currentContext();
    if (!context)
        return;

    const BitmapTextureImageBuffer& textureImageBuffer = static_cast<const BitmapTextureImageBuffer&>(texture);
    ImageBuffer* image = textureImageBuffer.m_image.get();
    context->save();
    context->setCompositeOperation(isInMaskMode() ? CompositeDestinationIn : CompositeSourceOver);
    context->setAlpha(opacity);
#if ENABLE(3D_RENDERING)
    context->concat3DTransform(matrix);
#else
    context->concatCTM(matrix.toAffineTransform());
#endif
    context->drawImageBuffer(image, ColorSpaceDeviceRGB, targetRect);
    context->restore();
}
开发者ID:Zangalot,项目名称:phantomjs-webkit,代码行数:19,代码来源:TextureMapperImageBuffer.cpp


注:本文中的GraphicsContext::concat3DTransform方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。