本文整理汇总了C++中GraphicsContext::clearDrawLooper方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphicsContext::clearDrawLooper方法的具体用法?C++ GraphicsContext::clearDrawLooper怎么用?C++ GraphicsContext::clearDrawLooper使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicsContext
的用法示例。
在下文中一共展示了GraphicsContext::clearDrawLooper方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: paint
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
GraphicsContext* context = paintInfo.context;
RenderStyle* style = m_renderer->style(isFirstLineStyle());
Color styleTextColor = style->visitedDependentColor(CSSPropertyWebkitTextFillColor);
if (styleTextColor != context->fillColor())
context->setFillColor(styleTextColor, style->colorSpace());
Color textColor = styleTextColor;
const Font& font = style->font();
if (selectionState() != RenderObject::SelectionNone) {
paintSelection(context, paintOffset, style, font);
// Select the correct color for painting the text.
Color foreground = paintInfo.forceBlackText() ? Color::black : renderer()->selectionForegroundColor();
if (foreground.isValid() && foreground != styleTextColor)
context->setFillColor(foreground, style->colorSpace());
}
const ShadowData* shadow = style->textShadow();
bool hasShadow = shadow;
if (hasShadow) {
// FIXME: it would be better if we could get the shadows top-to-bottom from the style.
Vector<const ShadowData*, 4> shadows;
do {
shadows.append(shadow);
} while ((shadow = shadow->next()));
DrawLooper drawLooper;
drawLooper.addUnmodifiedContent();
for (int i = shadows.size() - 1; i >= 0; i--) {
shadow = shadows[i];
int shadowX = isHorizontal() ? shadow->x() : shadow->y();
int shadowY = isHorizontal() ? shadow->y() : -shadow->x();
FloatSize offset(shadowX, shadowY);
drawLooper.addShadow(offset, shadow->blur(), shadow->color(),
DrawLooper::ShadowRespectsTransforms, DrawLooper::ShadowIgnoresAlpha);
}
context->setDrawLooper(drawLooper);
}
// FIXME: Why is this always LTR? Fix by passing correct text run flags below.
FloatPoint boxOrigin(paintOffset);
boxOrigin.move(x(), y());
FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), logicalHeight()));
FloatPoint textOrigin(boxOrigin.x(), boxOrigin.y() + style->fontMetrics().ascent());
TextRun textRun = RenderBlock::constructTextRun(renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
TextRunPaintInfo textRunPaintInfo(textRun);
textRunPaintInfo.bounds = boxRect;
context->drawText(font, textRunPaintInfo, textOrigin);
// Restore the regular fill color.
if (styleTextColor != context->fillColor())
context->setFillColor(styleTextColor, style->colorSpace());
if (hasShadow)
context->clearDrawLooper();
paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
示例2: paint
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
GraphicsContext* context = paintInfo.context;
RenderStyle* style = renderer().style(isFirstLineStyle());
const Font& font = style->font();
FloatPoint boxOrigin = locationIncludingFlipping();
boxOrigin.moveBy(FloatPoint(paintOffset));
if (!isHorizontal())
boxOrigin.move(0, -virtualLogicalHeight());
FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), virtualLogicalHeight()));
GraphicsContextStateSaver stateSaver(*context);
if (!isHorizontal())
context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Clockwise));
FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());
Color styleTextColor = renderer().resolveColor(style, CSSPropertyWebkitTextFillColor);
if (styleTextColor != context->fillColor())
context->setFillColor(styleTextColor);
if (selectionState() != RenderObject::SelectionNone) {
paintSelection(context, boxOrigin, style, font);
// Select the correct color for painting the text.
Color foreground = paintInfo.forceBlackText() ? Color::black : renderer().selectionForegroundColor();
if (foreground != styleTextColor)
context->setFillColor(foreground);
}
// Text shadows are disabled when printing. http://crbug.com/258321
const ShadowList* shadowList = context->printing() ? 0 : style->textShadow();
bool hasShadow = shadowList;
if (hasShadow) {
OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create();
for (size_t i = shadowList->shadows().size(); i--; ) {
const ShadowData& shadow = shadowList->shadows()[i];
float shadowX = isHorizontal() ? shadow.x() : shadow.y();
float shadowY = isHorizontal() ? shadow.y() : -shadow.x();
FloatSize offset(shadowX, shadowY);
drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(),
DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha);
}
drawLooperBuilder->addUnmodifiedContent();
context->setDrawLooper(drawLooperBuilder.release());
}
TextRun textRun = RenderBlockFlow::constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
TextRunPaintInfo textRunPaintInfo(textRun);
textRunPaintInfo.bounds = boxRect;
context->drawText(font, textRunPaintInfo, textOrigin);
// Restore the regular fill color.
if (styleTextColor != context->fillColor())
context->setFillColor(styleTextColor);
if (hasShadow)
context->clearDrawLooper();
paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
示例3: paint
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
GraphicsContext* context = paintInfo.context;
RenderStyle* style = renderer().style(isFirstLineStyle());
const Font& font = style->font();
FloatPoint boxOrigin = locationIncludingFlipping();
boxOrigin.moveBy(FloatPoint(paintOffset));
FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), virtualLogicalHeight()));
GraphicsContextStateSaver stateSaver(*context);
FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());
Color styleTextColor = renderer().resolveColor(style, CSSPropertyWebkitTextFillColor);
if (styleTextColor != context->fillColor())
context->setFillColor(styleTextColor);
if (selectionState() != RenderObject::SelectionNone) {
paintSelection(context, boxOrigin, style, font);
// Select the correct color for painting the text.
Color foreground = paintInfo.forceBlackText() ? Color::black : renderer().selectionForegroundColor();
if (foreground != styleTextColor)
context->setFillColor(foreground);
}
const ShadowList* shadowList = style->textShadow();
bool hasShadow = shadowList;
if (hasShadow)
context->setDrawLooper(shadowList->createDrawLooper(DrawLooperBuilder::ShadowIgnoresAlpha));
TextRun textRun = constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
TextRunPaintInfo textRunPaintInfo(textRun);
textRunPaintInfo.bounds = boxRect;
context->drawText(font, textRunPaintInfo, textOrigin);
// Restore the regular fill color.
if (styleTextColor != context->fillColor())
context->setFillColor(styleTextColor);
if (hasShadow)
context->clearDrawLooper();
paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}