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C++ GrPaint::textureSampler方法代码示例

本文整理汇总了C++中GrPaint::textureSampler方法的典型用法代码示例。如果您正苦于以下问题:C++ GrPaint::textureSampler方法的具体用法?C++ GrPaint::textureSampler怎么用?C++ GrPaint::textureSampler使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GrPaint的用法示例。


在下文中一共展示了GrPaint::textureSampler方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onDraw

    virtual void onDraw(SkCanvas* canvas) {
        SkDevice* device = canvas->getDevice();
        GrRenderTarget* target = (GrRenderTarget*) device->accessRenderTarget();
        GrContext* ctx = GetGr();
        if (ctx && target) {
            SkPMColor gTextureData[(2 * S) * (2 * S)];
            static const int stride = 2 * S;
            static const SkPMColor gray  = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
            static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
            static const SkPMColor red   = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
            static const SkPMColor blue  = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
            static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
            static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
            for (int i = 0; i < 2; ++i) {
                int offset = 0;
                // fill upper-left
                for (int y = 0; y < S; ++y) {
                    for (int x = 0; x < S; ++x) {
                        gTextureData[offset + y * stride + x] = gray;
                    }
                }
                // fill upper-right
                offset = S;
                for (int y = 0; y < S; ++y) {
                    for (int x = 0; x < S; ++x) {
                        gTextureData[offset + y * stride + x] = white;
                    }
                }
                // fill lower left
                offset = S * stride;
                for (int y = 0; y < S; ++y) {
                    for (int x = 0; x < S; ++x) {
                        gTextureData[offset + y * stride + x] = black;
                    }
                }
                // fill lower right
                offset = S * stride + S;
                for (int y = 0; y < S; ++y) {
                    for (int x = 0; x < S; ++x) {
                        gTextureData[offset + y * stride + x] = gray;
                    }
                }

                GrTextureDesc desc;
                desc.fAALevel   = kNone_GrAALevel;
                // use RT flag bit because in GL it makes the texture be bottom-up
                desc.fFlags     = i ? kRenderTarget_GrTextureFlagBit :
                                      kNone_GrTextureFlags;
                desc.fConfig    = kSkia8888_PM_GrPixelConfig;
                desc.fWidth     = 2 * S;
                desc.fHeight    = 2 * S;
                GrTexture* texture = 
                    ctx->createUncachedTexture(desc, gTextureData, 0);

                if (!texture) {
                    return;
                }
                GrAutoUnref au(texture);

                ctx->setClip(GrRect::MakeWH(2*S, 2*S));
                ctx->setRenderTarget(target);

                GrPaint paint;
                paint.reset();
                paint.fColor = 0xffffffff;
                paint.fSrcBlendCoeff = kOne_BlendCoeff;
                paint.fDstBlendCoeff = kISA_BlendCoeff;
                GrMatrix vm;
                if (i) {
                    vm.setRotate(90 * SK_Scalar1,
                                 S * SK_Scalar1,
                                 S * SK_Scalar1);
                } else {
                    vm.reset();
                }
                ctx->setMatrix(vm);
                GrMatrix tm;
                tm = vm;
                tm.postIDiv(2*S, 2*S);
                paint.textureSampler(0)->setMatrix(tm);
                paint.setTexture(0, texture);

                ctx->drawRect(paint, GrRect::MakeWH(2*S, 2*S));

                // now update the lower right of the texture in first pass
                // or upper right in second pass
                offset = 0;
                for (int y = 0; y < S; ++y) {
                    for (int x = 0; x < S; ++x) {
                        gTextureData[offset + y * stride + x] = 
                            ((x + y) % 2) ? (i ? green : red) : blue;
                    }
                }
                texture->writePixels(S, (i ? 0 : S), S, S,
                                     texture->config(), gTextureData,
                                     4 * stride);
                ctx->drawRect(paint, GrRect::MakeWH(2*S, 2*S));
            }
        }
    }
开发者ID:AliFarahnak,项目名称:XobotOS,代码行数:100,代码来源:texdata.cpp


注:本文中的GrPaint::textureSampler方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。