本文整理汇总了C++中GrPaint::addColorProcessor方法的典型用法代码示例。如果您正苦于以下问题:C++ GrPaint::addColorProcessor方法的具体用法?C++ GrPaint::addColorProcessor怎么用?C++ GrPaint::addColorProcessor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GrPaint
的用法示例。
在下文中一共展示了GrPaint::addColorProcessor方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: filterImageGPU
bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
const SkBitmap& src,
const Context& ctx,
SkBitmap* result,
SkIPoint* offset) const {
SkBitmap background = src;
SkIPoint backgroundOffset = SkIPoint::Make(0, 0);
if (getInput(0) && !getInput(0)->getInputResultGPU(proxy, src, ctx, &background,
&backgroundOffset)) {
return onFilterImage(proxy, src, ctx, result, offset);
}
GrTexture* backgroundTex = background.getTexture();
SkBitmap foreground = src;
SkIPoint foregroundOffset = SkIPoint::Make(0, 0);
if (getInput(1) && !getInput(1)->getInputResultGPU(proxy, src, ctx, &foreground,
&foregroundOffset)) {
return onFilterImage(proxy, src, ctx, result, offset);
}
GrTexture* foregroundTex = foreground.getTexture();
GrContext* context = foregroundTex->getContext();
GrFragmentProcessor* xferProcessor = NULL;
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
desc.fWidth = src.width();
desc.fHeight = src.height();
desc.fConfig = kSkia8888_GrPixelConfig;
SkAutoTUnref<GrTexture> dst(
context->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch));
if (!dst) {
return false;
}
GrContext::AutoRenderTarget art(context, dst->asRenderTarget());
if (!fMode || !fMode->asFragmentProcessor(&xferProcessor, backgroundTex)) {
// canFilterImageGPU() should've taken care of this
SkASSERT(false);
return false;
}
SkMatrix foregroundMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(foregroundTex);
foregroundMatrix.preTranslate(SkIntToScalar(backgroundOffset.fX-foregroundOffset.fX),
SkIntToScalar(backgroundOffset.fY-foregroundOffset.fY));
SkRect srcRect;
src.getBounds(&srcRect);
GrPaint paint;
paint.addColorTextureProcessor(foregroundTex, foregroundMatrix);
paint.addColorProcessor(xferProcessor)->unref();
context->drawRect(paint, srcRect);
offset->fX = backgroundOffset.fX;
offset->fY = backgroundOffset.fY;
WrapTexture(dst, src.width(), src.height(), result);
return true;
}
示例2: conv
static void convolve_gaussian_1d(GrDrawContext* drawContext,
GrRenderTarget* rt,
const GrClip& clip,
const SkRect& srcRect,
const SkRect& dstRect,
GrTexture* texture,
Gr1DKernelEffect::Direction direction,
int radius,
float sigma,
bool useBounds,
float bounds[2]) {
GrPaint paint;
SkAutoTUnref<GrFragmentProcessor> conv(GrConvolutionEffect::CreateGaussian(
paint.getProcessorDataManager(), texture, direction, radius, sigma, useBounds, bounds));
paint.addColorProcessor(conv);
drawContext->drawNonAARectToRect(rt, clip, paint, SkMatrix::I(), dstRect, srcRect);
}
示例3: conv
static void convolve_gaussian_2d(GrDrawContext* drawContext,
GrRenderTarget* rt,
const GrClip& clip,
const SkRect& srcRect,
const SkRect& dstRect,
GrTexture* texture,
int radiusX,
int radiusY,
SkScalar sigmaX,
SkScalar sigmaY,
bool useBounds,
SkIRect bounds) {
SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1);
SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY);
GrPaint paint;
SkAutoTUnref<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::CreateGaussian(
texture, bounds, size, 1.0, 0.0, kernelOffset,
useBounds ? GrTextureDomain::kClamp_Mode : GrTextureDomain::kIgnore_Mode,
true, sigmaX, sigmaY));
paint.addColorProcessor(conv);
drawContext->drawNonAARectToRect(rt, clip, paint, SkMatrix::I(), dstRect, srcRect);
}
示例4: GaussianBlur
GrTexture* GaussianBlur(GrContext* context,
GrTexture* srcTexture,
bool canClobberSrc,
const SkRect& rect,
bool cropToRect,
float sigmaX,
float sigmaY) {
SkASSERT(context);
SkIRect clearRect;
int scaleFactorX, radiusX;
int scaleFactorY, radiusY;
int maxTextureSize = context->caps()->maxTextureSize();
sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX);
sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY);
SkRect srcRect(rect);
scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
srcRect.roundOut(&srcRect);
scale_rect(&srcRect, static_cast<float>(scaleFactorX),
static_cast<float>(scaleFactorY));
// setup new clip
GrClip clip(SkRect::MakeWH(srcRect.width(), srcRect.height()));
SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
kRGBA_8888_GrPixelConfig == srcTexture->config() ||
kAlpha_8_GrPixelConfig == srcTexture->config());
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = SkScalarFloorToInt(srcRect.width());
desc.fHeight = SkScalarFloorToInt(srcRect.height());
desc.fConfig = srcTexture->config();
GrTexture* dstTexture;
GrTexture* tempTexture;
SkAutoTUnref<GrTexture> temp1, temp2;
temp1.reset(context->textureProvider()->refScratchTexture(
desc, GrTextureProvider::kApprox_ScratchTexMatch));
dstTexture = temp1.get();
if (canClobberSrc) {
tempTexture = srcTexture;
} else {
temp2.reset(context->textureProvider()->refScratchTexture(
desc, GrTextureProvider::kApprox_ScratchTexMatch));
tempTexture = temp2.get();
}
if (NULL == dstTexture || NULL == tempTexture) {
return NULL;
}
GrDrawContext* drawContext = context->drawContext();
if (!drawContext) {
return NULL;
}
for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
GrPaint paint;
SkMatrix matrix;
matrix.setIDiv(srcTexture->width(), srcTexture->height());
SkRect dstRect(srcRect);
if (cropToRect && i == 1) {
dstRect.offset(-dstRect.fLeft, -dstRect.fTop);
SkRect domain;
matrix.mapRect(&domain, rect);
domain.inset(i < scaleFactorX ? SK_ScalarHalf / srcTexture->width() : 0.0f,
i < scaleFactorY ? SK_ScalarHalf / srcTexture->height() : 0.0f);
SkAutoTUnref<GrFragmentProcessor> fp( GrTextureDomainEffect::Create(
paint.getProcessorDataManager(),
srcTexture,
matrix,
domain,
GrTextureDomain::kDecal_Mode,
GrTextureParams::kBilerp_FilterMode));
paint.addColorProcessor(fp);
} else {
GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
paint.addColorTextureProcessor(srcTexture, matrix, params);
}
scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
i < scaleFactorY ? 0.5f : 1.0f);
drawContext->drawNonAARectToRect(dstTexture->asRenderTarget(), clip, paint, SkMatrix::I(),
dstRect, srcRect);
srcRect = dstRect;
srcTexture = dstTexture;
SkTSwap(dstTexture, tempTexture);
}
const SkIRect srcIRect = srcRect.roundOut();
// For really small blurs(Certainly no wider than 5x5 on desktop gpus) it is faster to just
// launch a single non separable kernel vs two launches
if (sigmaX > 0.0f && sigmaY > 0 &&
(2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) {
// We shouldn't be scaling because this is a small size blur
SkASSERT((scaleFactorX == scaleFactorY) == 1);
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
//.........这里部分代码省略.........
示例5: filterImageGPU
bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
SkBitmap* result, SkIPoint* offset) const {
SkBitmap colorBM = src;
SkIPoint colorOffset = SkIPoint::Make(0, 0);
if (getColorInput() && !getColorInput()->getInputResultGPU(proxy, src, ctx, &colorBM,
&colorOffset)) {
return false;
}
SkBitmap displacementBM = src;
SkIPoint displacementOffset = SkIPoint::Make(0, 0);
if (getDisplacementInput() &&
!getDisplacementInput()->getInputResultGPU(proxy, src, ctx, &displacementBM,
&displacementOffset)) {
return false;
}
SkIRect bounds;
// Since GrDisplacementMapEffect does bounds checking on color pixel access, we don't need to
// pad the color bitmap to bounds here.
if (!this->applyCropRect(ctx, colorBM, colorOffset, &bounds)) {
return false;
}
SkIRect displBounds;
if (!this->applyCropRect(ctx, proxy, displacementBM,
&displacementOffset, &displBounds, &displacementBM)) {
return false;
}
if (!bounds.intersect(displBounds)) {
return false;
}
GrTexture* color = colorBM.getTexture();
GrTexture* displacement = displacementBM.getTexture();
GrContext* context = color->getContext();
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = bounds.width();
desc.fHeight = bounds.height();
desc.fConfig = kSkia8888_GrPixelConfig;
SkAutoTUnref<GrTexture> dst(
context->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch));
if (!dst) {
return false;
}
SkVector scale = SkVector::Make(fScale, fScale);
ctx.ctm().mapVectors(&scale, 1);
GrPaint paint;
SkMatrix offsetMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(displacement);
offsetMatrix.preTranslate(SkIntToScalar(colorOffset.fX - displacementOffset.fX),
SkIntToScalar(colorOffset.fY - displacementOffset.fY));
paint.addColorProcessor(
GrDisplacementMapEffect::Create(fXChannelSelector,
fYChannelSelector,
scale,
displacement,
offsetMatrix,
color,
colorBM.dimensions()))->unref();
SkIRect colorBounds = bounds;
colorBounds.offset(-colorOffset);
SkMatrix matrix;
matrix.setTranslate(-SkIntToScalar(colorBounds.x()),
-SkIntToScalar(colorBounds.y()));
context->drawRect(dst->asRenderTarget(), GrClip::WideOpen(), paint, matrix,
SkRect::Make(colorBounds));
offset->fX = bounds.left();
offset->fY = bounds.top();
WrapTexture(dst, bounds.width(), bounds.height(), result);
return true;
}
示例6: filterImageGPU
bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
const SkBitmap& src,
const Context& ctx,
SkBitmap* result,
SkIPoint* offset) const {
SkBitmap background = src;
SkIPoint backgroundOffset = SkIPoint::Make(0, 0);
if (this->getInput(0) &&
!this->getInput(0)->getInputResultGPU(proxy, src, ctx, &background, &backgroundOffset)) {
return this->onFilterImage(proxy, src, ctx, result, offset);
}
GrTexture* backgroundTex = background.getTexture();
if (NULL == backgroundTex) {
SkASSERT(false);
return false;
}
SkBitmap foreground = src;
SkIPoint foregroundOffset = SkIPoint::Make(0, 0);
if (this->getInput(1) &&
!this->getInput(1)->getInputResultGPU(proxy, src, ctx, &foreground, &foregroundOffset)) {
return this->onFilterImage(proxy, src, ctx, result, offset);
}
GrTexture* foregroundTex = foreground.getTexture();
GrContext* context = foregroundTex->getContext();
GrFragmentProcessor* xferProcessor = NULL;
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = src.width();
desc.fHeight = src.height();
desc.fConfig = kSkia8888_GrPixelConfig;
SkAutoTUnref<GrTexture> dst(context->textureProvider()->refScratchTexture(
desc, GrTextureProvider::kApprox_ScratchTexMatch));
if (!dst) {
return false;
}
GrPaint paint;
if (!fMode || !fMode->asFragmentProcessor(&xferProcessor, paint.getProcessorDataManager(),
backgroundTex)) {
// canFilterImageGPU() should've taken care of this
SkASSERT(false);
return false;
}
SkMatrix foregroundMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(foregroundTex);
foregroundMatrix.preTranslate(SkIntToScalar(backgroundOffset.fX-foregroundOffset.fX),
SkIntToScalar(backgroundOffset.fY-foregroundOffset.fY));
SkRect srcRect;
src.getBounds(&srcRect);
SkAutoTUnref<GrFragmentProcessor> foregroundDomain(GrTextureDomainEffect::Create(
paint.getProcessorDataManager(),
foregroundTex, foregroundMatrix,
GrTextureDomain::MakeTexelDomain(foregroundTex, foreground.bounds()),
GrTextureDomain::kDecal_Mode,
GrTextureParams::kNone_FilterMode)
);
paint.addColorProcessor(foregroundDomain.get());
paint.addColorProcessor(xferProcessor)->unref();
GrDrawContext* drawContext = context->drawContext();
if (!drawContext) {
return false;
}
drawContext->drawRect(dst->asRenderTarget(), GrClip::WideOpen(), paint,
SkMatrix::I(), srcRect);
offset->fX = backgroundOffset.fX;
offset->fY = backgroundOffset.fY;
WrapTexture(dst, src.width(), src.height(), result);
return true;
}
示例7: load_yuv_texture
static GrTexture* load_yuv_texture(GrContext* ctx, const GrUniqueKey& optionalKey,
const SkBitmap& bm, const GrSurfaceDesc& desc) {
// Subsets are not supported, the whole pixelRef is loaded when using YUV decoding
SkPixelRef* pixelRef = bm.pixelRef();
if ((NULL == pixelRef) ||
(pixelRef->info().width() != bm.info().width()) ||
(pixelRef->info().height() != bm.info().height())) {
return NULL;
}
const bool useCache = optionalKey.isValid();
SkYUVPlanesCache::Info yuvInfo;
SkAutoTUnref<SkCachedData> cachedData;
SkAutoMalloc storage;
if (useCache) {
cachedData.reset(SkYUVPlanesCache::FindAndRef(pixelRef->getGenerationID(), &yuvInfo));
}
void* planes[3];
if (cachedData.get()) {
planes[0] = (void*)cachedData->data();
planes[1] = (uint8_t*)planes[0] + yuvInfo.fSizeInMemory[0];
planes[2] = (uint8_t*)planes[1] + yuvInfo.fSizeInMemory[1];
} else {
// Fetch yuv plane sizes for memory allocation. Here, width and height can be
// rounded up to JPEG block size and be larger than the image's width and height.
if (!pixelRef->getYUV8Planes(yuvInfo.fSize, NULL, NULL, NULL)) {
return NULL;
}
// Allocate the memory for YUV
size_t totalSize(0);
for (int i = 0; i < 3; ++i) {
yuvInfo.fRowBytes[i] = yuvInfo.fSize[i].fWidth;
yuvInfo.fSizeInMemory[i] = yuvInfo.fRowBytes[i] * yuvInfo.fSize[i].fHeight;
totalSize += yuvInfo.fSizeInMemory[i];
}
if (useCache) {
cachedData.reset(SkResourceCache::NewCachedData(totalSize));
planes[0] = cachedData->writable_data();
} else {
storage.reset(totalSize);
planes[0] = storage.get();
}
planes[1] = (uint8_t*)planes[0] + yuvInfo.fSizeInMemory[0];
planes[2] = (uint8_t*)planes[1] + yuvInfo.fSizeInMemory[1];
// Get the YUV planes and update plane sizes to actual image size
if (!pixelRef->getYUV8Planes(yuvInfo.fSize, planes, yuvInfo.fRowBytes,
&yuvInfo.fColorSpace)) {
return NULL;
}
if (useCache) {
// Decoding is done, cache the resulting YUV planes
SkYUVPlanesCache::Add(pixelRef->getGenerationID(), cachedData, &yuvInfo);
}
}
GrSurfaceDesc yuvDesc;
yuvDesc.fConfig = kAlpha_8_GrPixelConfig;
SkAutoTUnref<GrTexture> yuvTextures[3];
for (int i = 0; i < 3; ++i) {
yuvDesc.fWidth = yuvInfo.fSize[i].fWidth;
yuvDesc.fHeight = yuvInfo.fSize[i].fHeight;
bool needsExactTexture =
(yuvDesc.fWidth != yuvInfo.fSize[0].fWidth) ||
(yuvDesc.fHeight != yuvInfo.fSize[0].fHeight);
if (needsExactTexture) {
yuvTextures[i].reset(ctx->textureProvider()->createTexture(yuvDesc, true));
} else {
yuvTextures[i].reset(ctx->textureProvider()->createApproxTexture(yuvDesc));
}
if (!yuvTextures[i] ||
!yuvTextures[i]->writePixels(0, 0, yuvDesc.fWidth, yuvDesc.fHeight,
yuvDesc.fConfig, planes[i], yuvInfo.fRowBytes[i])) {
return NULL;
}
}
GrSurfaceDesc rtDesc = desc;
rtDesc.fFlags = rtDesc.fFlags | kRenderTarget_GrSurfaceFlag;
GrTexture* result = create_texture_for_bmp(ctx, optionalKey, rtDesc, pixelRef, NULL, 0);
if (!result) {
return NULL;
}
GrRenderTarget* renderTarget = result->asRenderTarget();
SkASSERT(renderTarget);
GrPaint paint;
SkAutoTUnref<GrFragmentProcessor>
yuvToRgbProcessor(GrYUVtoRGBEffect::Create(paint.getProcessorDataManager(), yuvTextures[0],
yuvTextures[1], yuvTextures[2],
yuvInfo.fSize, yuvInfo.fColorSpace));
paint.addColorProcessor(yuvToRgbProcessor);
SkRect r = SkRect::MakeWH(SkIntToScalar(yuvInfo.fSize[0].fWidth),
SkIntToScalar(yuvInfo.fSize[0].fHeight));
//.........这里部分代码省略.........
示例8: NewFromYUVTexturesCopy
SkImage* SkImage::NewFromYUVTexturesCopy(GrContext* ctx , SkYUVColorSpace colorSpace,
const GrBackendObject yuvTextureHandles[3],
const SkISize yuvSizes[3],
GrSurfaceOrigin origin) {
const SkSurface::Budgeted budgeted = SkSurface::kYes_Budgeted;
if (yuvSizes[0].fWidth <= 0 || yuvSizes[0].fHeight <= 0 ||
yuvSizes[1].fWidth <= 0 || yuvSizes[1].fHeight <= 0 ||
yuvSizes[2].fWidth <= 0 || yuvSizes[2].fHeight <= 0) {
return NULL;
}
static const GrPixelConfig kConfig = kAlpha_8_GrPixelConfig;
GrBackendTextureDesc yDesc;
yDesc.fConfig = kConfig;
yDesc.fOrigin = origin;
yDesc.fSampleCnt = 0;
yDesc.fTextureHandle = yuvTextureHandles[0];
yDesc.fWidth = yuvSizes[0].fWidth;
yDesc.fHeight = yuvSizes[0].fHeight;
GrBackendTextureDesc uDesc;
uDesc.fConfig = kConfig;
uDesc.fOrigin = origin;
uDesc.fSampleCnt = 0;
uDesc.fTextureHandle = yuvTextureHandles[1];
uDesc.fWidth = yuvSizes[1].fWidth;
uDesc.fHeight = yuvSizes[1].fHeight;
GrBackendTextureDesc vDesc;
vDesc.fConfig = kConfig;
vDesc.fOrigin = origin;
vDesc.fSampleCnt = 0;
vDesc.fTextureHandle = yuvTextureHandles[2];
vDesc.fWidth = yuvSizes[2].fWidth;
vDesc.fHeight = yuvSizes[2].fHeight;
SkAutoTUnref<GrTexture> yTex(ctx->textureProvider()->wrapBackendTexture(
yDesc, kBorrow_GrWrapOwnership));
SkAutoTUnref<GrTexture> uTex(ctx->textureProvider()->wrapBackendTexture(
uDesc, kBorrow_GrWrapOwnership));
SkAutoTUnref<GrTexture> vTex(ctx->textureProvider()->wrapBackendTexture(
vDesc, kBorrow_GrWrapOwnership));
if (!yTex || !uTex || !vTex) {
return NULL;
}
GrSurfaceDesc dstDesc;
// Needs to be a render target in order to draw to it for the yuv->rgb conversion.
dstDesc.fFlags = kRenderTarget_GrSurfaceFlag;
dstDesc.fOrigin = origin;
dstDesc.fWidth = yuvSizes[0].fWidth;
dstDesc.fHeight = yuvSizes[0].fHeight;
dstDesc.fConfig = kRGBA_8888_GrPixelConfig;
dstDesc.fSampleCnt = 0;
SkAutoTUnref<GrTexture> dst(ctx->textureProvider()->createTexture(dstDesc, true));
if (!dst) {
return NULL;
}
GrPaint paint;
paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
paint.addColorProcessor(GrYUVtoRGBEffect::Create(paint.getProcessorDataManager(), yTex, uTex,
vTex, yuvSizes, colorSpace))->unref();
const SkRect rect = SkRect::MakeWH(SkIntToScalar(dstDesc.fWidth),
SkIntToScalar(dstDesc.fHeight));
GrDrawContext* drawContext = ctx->drawContext();
drawContext->drawRect(dst->asRenderTarget(), GrClip::WideOpen(), paint, SkMatrix::I(), rect);
ctx->flushSurfaceWrites(dst);
return SkNEW_ARGS(SkImage_Gpu, (dstDesc.fWidth, dstDesc.fHeight, kNeedNewImageUniqueID,
kOpaque_SkAlphaType, dst, 0, budgeted));
}