本文整理汇总了C++中GrPaint::setXPFactory方法的典型用法代码示例。如果您正苦于以下问题:C++ GrPaint::setXPFactory方法的具体用法?C++ GrPaint::setXPFactory怎么用?C++ GrPaint::setXPFactory使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GrPaint
的用法示例。
在下文中一共展示了GrPaint::setXPFactory方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: test_path
static void test_path(GrContext* ctx,
GrRenderTargetContext* renderTargetContext,
const SkPath& path,
const SkMatrix& matrix = SkMatrix::I(),
GrAAType aaType = GrAAType::kNone,
std::unique_ptr<GrFragmentProcessor> fp = nullptr) {
GrTessellatingPathRenderer tess;
GrPaint paint;
paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
if (fp) {
paint.addColorFragmentProcessor(std::move(fp));
}
GrNoClip noClip;
SkIRect clipConservativeBounds = SkIRect::MakeWH(renderTargetContext->width(),
renderTargetContext->height());
GrStyle style(SkStrokeRec::kFill_InitStyle);
GrShape shape(path, style);
GrPathRenderer::DrawPathArgs args{ctx,
std::move(paint),
&GrUserStencilSettings::kUnused,
renderTargetContext,
&noClip,
&clipConservativeBounds,
&matrix,
&shape,
aaType,
false};
tess.drawPath(args);
}
示例2: clipWithStencil
bool SkAndroidFrameworkUtils::clipWithStencil(SkCanvas* canvas) {
SkRegion clipRegion;
canvas->temporary_internal_getRgnClip(&clipRegion);
if (clipRegion.isEmpty()) {
return false;
}
SkBaseDevice* device = canvas->getDevice();
if (!device) {
return false;
}
GrRenderTargetContext* rtc = device->accessRenderTargetContext();
if (!rtc) {
return false;
}
GrPaint grPaint;
grPaint.setXPFactory(GrDisableColorXPFactory::Get());
GrNoClip noClip;
static constexpr GrUserStencilSettings kDrawToStencil(
GrUserStencilSettings::StaticInit<
0x1,
GrUserStencilTest::kAlways,
0x1,
GrUserStencilOp::kReplace,
GrUserStencilOp::kReplace,
0x1>()
);
rtc->drawRegion(noClip, std::move(grPaint), GrAA::kNo, SkMatrix::I(), clipRegion,
GrStyle::SimpleFill(), &kDrawToStencil);
return true;
}
示例3: onDraw
void onDraw(SkCanvas* canvas) override {
GrRenderTargetContext* renderTargetContext =
canvas->internal_private_accessTopLayerRenderTargetContext();
if (!renderTargetContext) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
GrContext* context = canvas->getGrContext();
if (!context) {
return;
}
GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
sk_sp<GrTextureProxy> proxy[3];
for (int i = 0; i < 3; ++i) {
int index = (0 == i) ? 0 : 1;
GrSurfaceDesc desc;
desc.fWidth = fBmp[index].width();
desc.fHeight = fBmp[index].height();
desc.fConfig = SkImageInfo2GrPixelConfig(fBmp[index].info(), *context->caps());
SkASSERT(kUnknown_GrPixelConfig != desc.fConfig);
proxy[i] = proxyProvider->createTextureProxy(
desc, SkBudgeted::kYes, fBmp[index].getPixels(), fBmp[index].rowBytes());
if (!proxy[i]) {
return;
}
}
constexpr SkScalar kDrawPad = 10.f;
constexpr SkScalar kTestPad = 10.f;
constexpr SkScalar kColorSpaceOffset = 36.f;
SkISize sizes[3] = {{YSIZE, YSIZE}, {USIZE, USIZE}, {VSIZE, VSIZE}};
for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
SkRect renderRect =
SkRect::MakeWH(SkIntToScalar(fBmp[0].width()), SkIntToScalar(fBmp[0].height()));
renderRect.outset(kDrawPad, kDrawPad);
SkScalar y = kDrawPad + kTestPad + space * kColorSpaceOffset;
SkScalar x = kDrawPad + kTestPad;
GrPaint grPaint;
grPaint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
auto fp = GrYUVtoRGBEffect::Make(proxy[0], proxy[1], proxy[2], sizes,
static_cast<SkYUVColorSpace>(space), true);
if (fp) {
SkMatrix viewMatrix;
viewMatrix.setTranslate(x, y);
grPaint.addColorFragmentProcessor(std::move(fp));
std::unique_ptr<GrDrawOp> op(GrRectOpFactory::MakeNonAAFill(
std::move(grPaint), viewMatrix, renderRect, GrAAType::kNone));
renderTargetContext->priv().testingOnly_addDrawOp(std::move(op));
}
}
}
示例4: onStencilPath
void GrDefaultPathRenderer::onStencilPath(const StencilPathArgs& args) {
GR_AUDIT_TRAIL_AUTO_FRAME(args.fDrawContext->auditTrail(),
"GrDefaultPathRenderer::onStencilPath");
SkASSERT(!args.fShape->inverseFilled());
GrPaint paint;
paint.setXPFactory(GrDisableColorXPFactory::Make());
paint.setAntiAlias(args.fIsAA);
this->internalDrawPath(args.fDrawContext, paint, GrUserStencilSettings::kUnused, *args.fClip,
*args.fViewMatrix, *args.fShape, true);
}
示例5: onStencilPath
void GrDefaultPathRenderer::onStencilPath(const StencilPathArgs& args) {
GR_AUDIT_TRAIL_AUTO_FRAME(args.fDrawContext->auditTrail(),
"GrDefaultPathRenderer::onStencilPath");
SkASSERT(SkPath::kInverseEvenOdd_FillType != args.fPath->getFillType());
SkASSERT(SkPath::kInverseWinding_FillType != args.fPath->getFillType());
GrPaint paint;
paint.setXPFactory(GrDisableColorXPFactory::Make());
paint.setAntiAlias(args.fIsAA);
this->internalDrawPath(args.fDrawContext,
paint,
&GrUserStencilSettings::kUnused,
*args.fClip,
GrColor_WHITE,
*args.fViewMatrix,
*args.fPath,
GrStyle::SimpleFill(),
true);
}
示例6: test_far_from_origin
// This test case including path coords and matrix taken from crbug.com/627443.
// Because of inaccuracies in large floating point values this causes the
// the path renderer to attempt to add a path DF to its atlas that is larger
// than the plot size which used to crash rather than fail gracefully.
static void test_far_from_origin(GrDrawContext* drawContext, GrPathRenderer* pr,
GrResourceProvider* rp) {
SkPath path;
path.lineTo(49.0255089839f, 0.473541f);
static constexpr SkScalar mvals[] = {14.0348252854f, 2.13026182736f,
13.6122547187f, 118.309922702f,
1912337682.09f, 2105391889.87f};
SkMatrix matrix;
matrix.setAffine(mvals);
SkMatrix inverse;
SkAssertResult(matrix.invert(&inverse));
path.transform(inverse);
SkStrokeRec rec(SkStrokeRec::kFill_InitStyle);
rec.setStrokeStyle(1.f);
rec.setStrokeParams(SkPaint::kRound_Cap, SkPaint::kRound_Join, 1.f);
GrStyle style(rec, nullptr);
GrShape shape(path, style);
shape = shape.applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, 1.f);
GrPaint paint;
paint.setXPFactory(GrPorterDuffXPFactory::Make(SkXfermode::kSrc_Mode));
GrNoClip noClip;
GrPathRenderer::DrawPathArgs args;
args.fPaint = &paint;
args.fUserStencilSettings = &GrUserStencilSettings::kUnused;
args.fDrawContext = drawContext;
args.fClip = &noClip;
args.fResourceProvider = rp;
args.fViewMatrix = &matrix;
args.fShape = &shape;
args.fAntiAlias = true;
args.fGammaCorrect = false;
args.fColor = 0x0;
pr->drawPath(args);
}
示例7: ProgramUnitTest
bool GrDrawingManager::ProgramUnitTest(GrContext* context, int maxStages, int maxLevels) {
GrDrawingManager* drawingManager = context->contextPriv().drawingManager();
GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
sk_sp<GrTextureProxy> proxies[2];
// setup dummy textures
{
GrSurfaceDesc dummyDesc;
dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag;
dummyDesc.fWidth = 34;
dummyDesc.fHeight = 18;
dummyDesc.fConfig = kRGBA_8888_GrPixelConfig;
proxies[0] = proxyProvider->createProxy(dummyDesc, kBottomLeft_GrSurfaceOrigin,
SkBackingFit::kExact, SkBudgeted::kNo);
}
{
GrSurfaceDesc dummyDesc;
dummyDesc.fFlags = kNone_GrSurfaceFlags;
dummyDesc.fWidth = 16;
dummyDesc.fHeight = 22;
dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
proxies[1] = proxyProvider->createProxy(dummyDesc, kTopLeft_GrSurfaceOrigin,
SkBackingFit::kExact, SkBudgeted::kNo);
}
if (!proxies[0] || !proxies[1]) {
SkDebugf("Could not allocate dummy textures");
return false;
}
// dummy scissor state
GrScissorState scissor;
SkRandom random;
static const int NUM_TESTS = 1024;
for (int t = 0; t < NUM_TESTS; t++) {
// setup random render target(can fail)
sk_sp<GrRenderTargetContext> renderTargetContext(random_render_target_context(
context, &random, context->caps()));
if (!renderTargetContext) {
SkDebugf("Could not allocate renderTargetContext");
return false;
}
GrPaint paint;
GrProcessorTestData ptd(&random, context, renderTargetContext.get(), proxies);
set_random_color_coverage_stages(&paint, &ptd, maxStages, maxLevels);
set_random_xpf(&paint, &ptd);
set_random_state(&paint, &random);
GrDrawRandomOp(&random, renderTargetContext.get(), std::move(paint));
}
// Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes)
drawingManager->flush(nullptr);
// Validate that GrFPs work correctly without an input.
sk_sp<GrRenderTargetContext> renderTargetContext(
context->contextPriv().makeDeferredRenderTargetContext(SkBackingFit::kExact,
kRenderTargetWidth,
kRenderTargetHeight,
kRGBA_8888_GrPixelConfig,
nullptr));
if (!renderTargetContext) {
SkDebugf("Could not allocate a renderTargetContext");
return false;
}
int fpFactoryCnt = GrFragmentProcessorTestFactory::Count();
for (int i = 0; i < fpFactoryCnt; ++i) {
// Since FP factories internally randomize, call each 10 times.
for (int j = 0; j < 10; ++j) {
GrProcessorTestData ptd(&random, context, renderTargetContext.get(), proxies);
GrPaint paint;
paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
auto fp = GrFragmentProcessorTestFactory::MakeIdx(i, &ptd);
auto blockFP = BlockInputFragmentProcessor::Make(std::move(fp));
paint.addColorFragmentProcessor(std::move(blockFP));
GrDrawRandomOp(&random, renderTargetContext.get(), std::move(paint));
drawingManager->flush(nullptr);
}
}
return true;
}
示例8: ProgramUnitTest
bool GrDrawingManager::ProgramUnitTest(GrContext* context, int maxStages) {
GrDrawingManager* drawingManager = context->drawingManager();
// setup dummy textures
GrSurfaceDesc dummyDesc;
dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag;
dummyDesc.fConfig = kSkia8888_GrPixelConfig;
dummyDesc.fWidth = 34;
dummyDesc.fHeight = 18;
SkAutoTUnref<GrTexture> dummyTexture1(
context->textureProvider()->createTexture(dummyDesc, SkBudgeted::kNo, nullptr, 0));
dummyDesc.fFlags = kNone_GrSurfaceFlags;
dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
dummyDesc.fWidth = 16;
dummyDesc.fHeight = 22;
SkAutoTUnref<GrTexture> dummyTexture2(
context->textureProvider()->createTexture(dummyDesc, SkBudgeted::kNo, nullptr, 0));
if (!dummyTexture1 || ! dummyTexture2) {
SkDebugf("Could not allocate dummy textures");
return false;
}
GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
// dummy scissor state
GrScissorState scissor;
SkRandom random;
static const int NUM_TESTS = 1024;
for (int t = 0; t < NUM_TESTS; t++) {
// setup random render target(can fail)
sk_sp<GrDrawContext> drawContext(random_draw_context(context, &random, context->caps()));
if (!drawContext) {
SkDebugf("Could not allocate drawContext");
return false;
}
GrPaint grPaint;
SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context));
SkASSERT(batch);
GrProcessorTestData ptd(&random, context, context->caps(),
drawContext.get(), dummyTextures);
set_random_color_coverage_stages(&grPaint, &ptd, maxStages);
set_random_xpf(&grPaint, &ptd);
bool snapToCenters = set_random_state(&grPaint, &random);
const GrUserStencilSettings* uss = get_random_stencil(&random);
drawContext->drawContextPriv().testingOnly_drawBatch(grPaint, batch, uss, snapToCenters);
}
// Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes)
drawingManager->flush();
// Validate that GrFPs work correctly without an input.
sk_sp<GrDrawContext> drawContext(context->newDrawContext(SkBackingFit::kExact,
kRenderTargetWidth,
kRenderTargetHeight,
kRGBA_8888_GrPixelConfig));
if (!drawContext) {
SkDebugf("Could not allocate a drawContext");
return false;
}
int fpFactoryCnt = GrProcessorTestFactory<GrFragmentProcessor>::Count();
for (int i = 0; i < fpFactoryCnt; ++i) {
// Since FP factories internally randomize, call each 10 times.
for (int j = 0; j < 10; ++j) {
SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context));
SkASSERT(batch);
GrProcessorTestData ptd(&random, context, context->caps(),
drawContext.get(), dummyTextures);
GrPaint grPaint;
grPaint.setXPFactory(GrPorterDuffXPFactory::Make(SkXfermode::kSrc_Mode));
sk_sp<GrFragmentProcessor> fp(
GrProcessorTestFactory<GrFragmentProcessor>::MakeIdx(i, &ptd));
sk_sp<GrFragmentProcessor> blockFP(
BlockInputFragmentProcessor::Make(std::move(fp)));
grPaint.addColorFragmentProcessor(std::move(blockFP));
drawContext->drawContextPriv().testingOnly_drawBatch(grPaint, batch);
drawingManager->flush();
}
}
return true;
}
示例9: CreateStencilClipMask
//.........这里部分代码省略.........
return false;
}
}
bool canRenderDirectToStencil =
GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport;
bool drawDirectToClip; // Given the renderer, the element,
// fill rule, and set operation should
// we render the element directly to
// stencil bit used for clipping.
GrUserStencilSettings const* const* stencilPasses =
GrStencilSettings::GetClipPasses(op, canRenderDirectToStencil, fillInverted,
&drawDirectToClip);
// draw the element to the client stencil bits if necessary
if (!drawDirectToClip) {
static constexpr GrUserStencilSettings kDrawToStencil(
GrUserStencilSettings::StaticInit<
0x0000,
GrUserStencilTest::kAlways,
0xffff,
GrUserStencilOp::kIncMaybeClamp,
GrUserStencilOp::kIncMaybeClamp,
0xffff>()
);
if (Element::kRect_Type == element->getType()) {
drawContext->drawContextPriv().stencilRect(clip, &kDrawToStencil, useHWAA,
viewMatrix, element->getRect());
} else {
if (!clipPath.isEmpty()) {
GrShape shape(clipPath, GrStyle::SimpleFill());
if (canRenderDirectToStencil) {
GrPaint paint;
paint.setXPFactory(GrDisableColorXPFactory::Make());
paint.setAntiAlias(element->isAA());
GrPathRenderer::DrawPathArgs args;
args.fResourceProvider = context->resourceProvider();
args.fPaint = &paint;
args.fUserStencilSettings = &kDrawToStencil;
args.fDrawContext = drawContext;
args.fClip = &clip;
args.fColor = GrColor_WHITE;
args.fViewMatrix = &viewMatrix;
args.fShape = &shape;
args.fAntiAlias = false;
args.fGammaCorrect = false;
pr->drawPath(args);
} else {
GrPathRenderer::StencilPathArgs args;
args.fResourceProvider = context->resourceProvider();
args.fDrawContext = drawContext;
args.fClip = &clip;
args.fViewMatrix = &viewMatrix;
args.fIsAA = element->isAA();
args.fShape = &shape;
pr->stencilPath(args);
}
}
}
}
// now we modify the clip bit by rendering either the clip
// element directly or a bounding rect of the entire clip.
clip.enableStencilClip(true);
for (GrUserStencilSettings const* const* pass = stencilPasses; *pass; ++pass) {