本文整理汇总了C++中FileSpecifier::ReadDialog方法的典型用法代码示例。如果您正苦于以下问题:C++ FileSpecifier::ReadDialog方法的具体用法?C++ FileSpecifier::ReadDialog怎么用?C++ FileSpecifier::ReadDialog使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FileSpecifier
的用法示例。
在下文中一共展示了FileSpecifier::ReadDialog方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: find_replay_to_use
bool find_replay_to_use(bool ask_user, FileSpecifier &file)
{
if (ask_user) {
return file.ReadDialog(_typecode_film);
} else
return get_recording_filedesc(file);
}
示例2: choose_saved_game_to_load
/* Note this should show the map of where you are... */
bool choose_saved_game_to_load(FileSpecifier& File)
// FSSpec *saved_game)
{
return File.ReadDialog(_typecode_savegame);
/*
SFTypeList type_list;
short type_count= 0;
StandardFileReply reply;
type_list[type_count++]= SAVE_GAME_TYPE;
StandardGetFile(NULL, type_count, type_list, &reply);
if(reply.sfGood)
{
BlockMove(&reply.sfFile, saved_game, sizeof(FSSpec));
}
return reply.sfGood;
*/
}
示例3: load_quick_save_dialog
bool load_quick_save_dialog(FileSpecifier& saved_game)
{
QuickSaves::instance()->enumerate();
dialog d;
vertical_placer *placer = new vertical_placer;
w_title *w_header = new w_title("CONTINUE SAVED GAME");
placer->dual_add(w_header, d);
placer->add(new w_spacer, true);
horizontal_placer *mini_button_placer = new horizontal_placer;
w_tiny_button *rename_w = new w_tiny_button("RENAME", dialog_rename, &d);
rename_w->set_identifier(iDIALOG_RENAME_W);
mini_button_placer->dual_add(rename_w, d);
#ifndef MAC_APP_STORE
w_tiny_button *export_w = new w_tiny_button("EXPORT", dialog_export, &d);
export_w->set_identifier(iDIALOG_EXPORT_W);
mini_button_placer->dual_add(export_w, d);
#endif
w_tiny_button *delete_w = new w_tiny_button("DELETE", dialog_delete, &d);
delete_w->set_identifier(iDIALOG_DELETE_W);
mini_button_placer->dual_add(delete_w, d);
placer->add(mini_button_placer, true);
placer->add(new w_spacer, true);
std::vector<QuickSave> saves(QuickSaves::instance()->begin(), QuickSaves::instance()->end());
w_saves* saves_w = new w_saves(saves, 400, 4);
saves_w->set_identifier(iDIALOG_SAVES_W);
placer->dual_add(saves_w, d);
placer->add(new w_spacer, true);
horizontal_placer* button_placer = new horizontal_placer;
#ifndef MAC_APP_STORE
w_button* other_w = new w_button("LOAD OTHER", dialog_exit_other, &d);
button_placer->dual_add(other_w, d);
#endif
w_button* accept_w = new w_button("LOAD", dialog_ok, &d);
accept_w->set_identifier(iDIALOG_ACCEPT_W);
button_placer->dual_add(accept_w, d);
w_button* cancel_w = new w_button("CANCEL", dialog_cancel, &d);
button_placer->dual_add(cancel_w, d);
placer->add(button_placer, true);
d.set_widget_placer(placer);
d.activate_widget(saves_w);
if (!saves_w->has_selection())
{
rename_w->set_enabled(false);
delete_w->set_enabled(false);
#ifndef MAC_APP_STORE
export_w->set_enabled(false);
#endif
accept_w->set_enabled(false);
}
bool ret = false;
QuickSave sel;
switch (d.run()) {
case 0:
sel = saves_w->selected_save();
saved_game = sel.save_file;
last_saved_game = saved_game;
last_saved_networked = (sel.players > 1) ? 1 : 0;
ret = true;
break;
case LOAD_DIALOG_OTHER:
last_saved_networked = UNONE;
ret = saved_game.ReadDialog(_typecode_savegame);
break;
default:
break;
}
QuickSaves::instance()->clear();
QuickSaveImageCache::instance()->clear();
return ret;
}