当前位置: 首页>>代码示例>>C++>>正文


C++ FileSpecifier::Create方法代码示例

本文整理汇总了C++中FileSpecifier::Create方法的典型用法代码示例。如果您正苦于以下问题:C++ FileSpecifier::Create方法的具体用法?C++ FileSpecifier::Create怎么用?C++ FileSpecifier::Create使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FileSpecifier的用法示例。


在下文中一共展示了FileSpecifier::Create方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: rewind_recording

void rewind_recording(
	void)
{
	if(replay.game_is_being_recorded)
	{
		/* This is unnecessary, because it is called from reset_player_queues, */
		/* which is always called from revert_game */
		/*
		FilmFile.SetLength(sizeof(recording_header));
		FilmFile.SetPosition(sizeof(recording_header));
		*/
		// Alternative that does not use "SetLength", but instead creates and re-creates the file.
		FilmFile.SetPosition(0);
		byte Header[SIZEOF_recording_header];
		FilmFile.Read(SIZEOF_recording_header,Header);
		FilmFile.Close();
		FilmFileSpec.Delete();
		FilmFileSpec.Create(_typecode_film);
		FilmFileSpec.Open(FilmFile,true);
		FilmFile.Write(SIZEOF_recording_header,Header);
		
		// Use the packed length here!!!
		replay.header.length= SIZEOF_recording_header;
	}
}
开发者ID:MaddTheSane,项目名称:alephone,代码行数:25,代码来源:vbl.cpp

示例2: start_recording

/* Note that we _must_ set the header information before we start recording!! */
void start_recording(
	void)
{
	assert(!replay.valid);
	replay.valid= true;
	
	if(get_recording_filedesc(FilmFileSpec))
		FilmFileSpec.Delete();

	if (FilmFileSpec.Create(_typecode_film))
	{
		/* I debate the validity of fsCurPerm here, but Alain had it, and it has been working */
		if (FilmFileSpec.Open(FilmFile,true))
		{
			replay.game_is_being_recorded= true;
	
			// save a header containing information about the game.
			byte Header[SIZEOF_recording_header];
			pack_recording_header(Header,&replay.header,1);
			FilmFile.Write(SIZEOF_recording_header,Header);
		}
	}
}
开发者ID:MaddTheSane,项目名称:alephone,代码行数:24,代码来源:vbl.cpp


注:本文中的FileSpecifier::Create方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。