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C++ FileManager::fileExists方法代码示例

本文整理汇总了C++中FileManager::fileExists方法的典型用法代码示例。如果您正苦于以下问题:C++ FileManager::fileExists方法的具体用法?C++ FileManager::fileExists怎么用?C++ FileManager::fileExists使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FileManager的用法示例。


在下文中一共展示了FileManager::fileExists方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: copyReplayResource

void ReplayBuilder::copyReplayResource(const char *resource,
                                       const char *targetDir) {
  FileManager fileManager;
  char *localResource = new char[strlen(resource) + 1];
  strcpy(localResource, resource);
  fileManager.fixSlashes(localResource);
  char *filename = fileManager.parseFilename(localResource);
  delete localResource;
  char *targetPath = fileManager.getFilePath(targetDir, filename);
  delete filename;

  if (!fileManager.fileExists(targetPath)) {
    char *resourcePath = getResourcePath(resource);
    if (resourcePath != 0) {
      char *s = 0;
      try {
        s = fileManager.readFile(resourcePath);
      } catch (FileNotFoundException *e) {
        delete e;
      }
      
      if (s != 0) {
        fileManager.writeFile(targetPath, s);
        delete s;
      }
      delete resourcePath;
    }
  }
  delete targetPath;
}
开发者ID:qyqx,项目名称:BerryBots,代码行数:30,代码来源:replaybuilder.cpp

示例2: resourcePath

std::string resourcePath() {
  FileManager fileManager;
  if (fileManager.fileExists("/usr/share/berrybots")) {
    return std::string("/usr/share/berrybots/");
  } else {
    return "./";
  }
}
开发者ID:Voidious,项目名称:BerryBots,代码行数:8,代码来源:linuxrespath.cpp

示例3: main


//.........这里部分代码省略.........
    TeamResult *result = &(rankedTeams[x]->result);
    if (result->showResult) {
      std::cout << "    " << rankedTeams[x]->name << ":" << std::endl;
      std::cout << "        Rank: ";
      if (result->rank == 0) {
        std::cout << "-";
      } else {
        std::cout << result->rank;
      }
      std::cout << std::endl;
      if (hasScores) {
        std::cout << "        Score: " << round(result->score, 2) << std::endl;
      }

      for (int y = 0; y < numStats; y++) {
        char *key = statKeys[y];
        bool found = false;
        for (int z = 0; z < result->numStats; z++) {
        char *resultKey = result->stats[z]->key;
        if (strcmp(key, resultKey) == 0) {
          std::cout << "        " << key << ": "
              << round(result->stats[z]->value, 2) << std::endl;
          found = true;
          break;
        }
        }
        if (!found) {
        std::cout << "        " << key << ": -" << std::endl;
        }
      }
    }
  }

  std::cout << std::endl << "CPU time used per tick (microseconds):"
            << std::endl;
  for (int x = 0; x < engine->getNumTeams(); x++) {
    Team *team = engine->getTeam(x);
    if (!team->stageShip && !team->disabled) {
      std::cout << "  " << team->name << ": "
                << (team->totalCpuTime / team->totalCpuTicks) << std::endl;
    }
  }

  if (realSeconds > 0) {
    std::cout << std::endl << "TPS: "
              << (((double) engine->getGameTime()) / realSeconds) << std::endl;
  }

  if (saveReplay) {
    ReplayBuilder *replayBuilder = engine->getReplayBuilder();

    // TODO: move this into a function in the engine
    Team **rankedTeams = engine->getRankedTeams();
    replayBuilder->setResults(rankedTeams, engine->getNumTeams());

    char *filename = 0;
    char *absFilename = 0;
    do {
      if (filename != 0) {
        delete filename;
      }
      if (absFilename != 0) {
        delete absFilename;
      }
      filename = replayFilename(stage->getName());
      char *filePath = fileManager->getFilePath(REPLAYS_SUBDIR, filename);
      absFilename = fileManager->getAbsFilePath(filePath);
      delete filePath;
    } while (fileManager->fileExists(absFilename));
    replayBuilder->saveReplay(filename);
    std::cout << std::endl << "Saved replay to: " << REPLAYS_SUBDIR << "/"
              << filename << std::endl;
    delete filename;
    delete absFilename;
  }

  std::cout << std::endl;

  delete engine;
  for (int x = 0; x < numTeams; x++) {
    delete teams[x];
  }
  delete teams;
  delete rankedTeams;
  for (int x = 0; x < numStats; x++) {
    delete statKeys[x];
  }
  delete statKeys;
  delete printHandler;
  if (!nodisplay) {
    delete gfxManager;
  }
  delete packageReporter;
  delete fileManager;
  delete zipper;
  delete shipsBaseDir;
  delete stagesBaseDir;

  return 0;
}
开发者ID:qyqx,项目名称:BerryBots,代码行数:101,代码来源:bbsfmlmain.cpp


注:本文中的FileManager::fileExists方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。