本文整理汇总了C++中FKey::ToString方法的典型用法代码示例。如果您正苦于以下问题:C++ FKey::ToString方法的具体用法?C++ FKey::ToString怎么用?C++ FKey::ToString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FKey
的用法示例。
在下文中一共展示了FKey::ToString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetKey
void SFlareKeyBind::SetKey(FKey NewKey, bool bCanReset, bool bNotify)
{
if (Key.IsValid())
{
FKey CurrentKey = *Key;
if (NewKey == *Key && bCanReset)
{
NewKey = FKey();
}
*Key = NewKey;
KeyText->SetText(NewKey == FKey() ? FString() : NewKey.ToString());
bWaitingForKey = false;
FSlateApplication::Get().GetPlatformApplication().Get()->Cursor->Show(true);
FSlateApplication::Get().ClearKeyboardFocus(EKeyboardFocusCause::SetDirectly);
if (bNotify)
{
OnKeyBindingChanged.ExecuteIfBound( CurrentKey , NewKey );
}
}
}
示例2: GetVectorAxisValue
FVector UInputComponent::GetVectorAxisValue( const FKey AxisKey ) const
{
FVector AxisValue;
bool bFound = false;
for (const FInputVectorAxisBinding& AxisBinding : VectorAxisBindings)
{
if (AxisBinding.AxisKey == AxisKey)
{
AxisValue = AxisBinding.AxisValue;
bFound = true;
break;
}
}
if (!bFound)
{
UE_LOG(LogPlayerController, Warning, TEXT("Request for value of vector axis key '%s' returning 0 as it is not bound on this input component."), *AxisKey.ToString());
}
return AxisValue;
}