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C++ FKey::IsModifierKey方法代码示例

本文整理汇总了C++中FKey::IsModifierKey方法的典型用法代码示例。如果您正苦于以下问题:C++ FKey::IsModifierKey方法的具体用法?C++ FKey::IsModifierKey怎么用?C++ FKey::IsModifierKey使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FKey的用法示例。


在下文中一共展示了FKey::IsModifierKey方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Key_IsModifierKey

bool UKismetInputLibrary::Key_IsModifierKey(const FKey& Key)
{
	return Key.IsModifierKey();
}
开发者ID:WasPedro,项目名称:UnrealEngine4.11-HairWorks,代码行数:4,代码来源:KismetInputLibrary.cpp

示例2: PopulateCefKeyEvent


//.........这里部分代码省略.........
	{
		OutKeyEvent.unmodified_character = NSF2FunctionKey;
	}
	else if (Key == EKeys::F3)
	{
		OutKeyEvent.unmodified_character = NSF3FunctionKey;
	}
	else if (Key == EKeys::F4)
	{
		OutKeyEvent.unmodified_character = NSF4FunctionKey;
	}
	else if (Key == EKeys::F5)
	{
		OutKeyEvent.unmodified_character = NSF5FunctionKey;
	}
	else if (Key == EKeys::F6)
	{
		OutKeyEvent.unmodified_character = NSF6FunctionKey;
	}
	else if (Key == EKeys::F7)
	{
		OutKeyEvent.unmodified_character = NSF7FunctionKey;
	}
	else if (Key == EKeys::F8)
	{
		OutKeyEvent.unmodified_character = NSF8FunctionKey;
	}
	else if (Key == EKeys::F9)
	{
		OutKeyEvent.unmodified_character = NSF9FunctionKey;
	}
	else if (Key == EKeys::F10)
	{
		OutKeyEvent.unmodified_character = NSF10FunctionKey;
	}
	else if (Key == EKeys::F11)
	{
		OutKeyEvent.unmodified_character = NSF11FunctionKey;
	}
	else if (Key == EKeys::F12)
	{
		OutKeyEvent.unmodified_character = NSF12FunctionKey;
	}
	else if (Key == EKeys::CapsLock)
	{
		OutKeyEvent.unmodified_character = 0;
		OutKeyEvent.native_key_code = kVK_CapsLock;
	}
	else if (Key.IsModifierKey())
	{
		// Setting both unmodified_character and character to 0 tells CEF that it needs to generate a NSFlagsChanged event instead of NSKeyDown/Up
		OutKeyEvent.unmodified_character = 0;

		// CEF expects modifier key codes as one of the Carbon kVK_* key codes.
		if (Key == EKeys::LeftCommand)
		{
			OutKeyEvent.native_key_code = kVK_Command;
		}
		else if (Key == EKeys::LeftShift)
		{
			OutKeyEvent.native_key_code = kVK_Shift;
		}
		else if (Key == EKeys::LeftAlt)
		{
			OutKeyEvent.native_key_code = kVK_Option;
		}
		else if (Key == EKeys::LeftControl)
		{
			OutKeyEvent.native_key_code = kVK_Control;
		}
		else if (Key == EKeys::RightCommand)
		{
			// There isn't a separate code for the right hand command key defined, but CEF seems to use the unused value before the left command keycode
			OutKeyEvent.native_key_code = kVK_Command-1;
		}
		else if (Key == EKeys::RightShift)
		{
			OutKeyEvent.native_key_code = kVK_RightShift;
		}
		else if (Key == EKeys::RightAlt)
		{
			OutKeyEvent.native_key_code = kVK_RightOption;
		}
		else if (Key == EKeys::RightControl)
		{
			OutKeyEvent.native_key_code = kVK_RightControl;
		}
	}
	else
	{
		OutKeyEvent.unmodified_character = InKeyEvent.GetCharacter();
	}
	OutKeyEvent.character = OutKeyEvent.unmodified_character;

#else
	OutKeyEvent.windows_key_code = InKeyEvent.GetKeyCode();
#endif

	OutKeyEvent.modifiers = GetCefKeyboardModifiers(InKeyEvent);
}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:101,代码来源:CEFWebBrowserWindow.cpp


注:本文中的FKey::IsModifierKey方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。