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C++ FKey::IsMouseButton方法代码示例

本文整理汇总了C++中FKey::IsMouseButton方法的典型用法代码示例。如果您正苦于以下问题:C++ FKey::IsMouseButton方法的具体用法?C++ FKey::IsMouseButton怎么用?C++ FKey::IsMouseButton使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FKey的用法示例。


在下文中一共展示了FKey::IsMouseButton方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: InputKey

bool UBomberManViewportClient::InputKey(FViewport * Viewport, int32 ControllerId, FKey Key, EInputEvent EventType, float AmountDepressed, bool bGamepad)
{
	if (IgnoreInput() || bGamepad || Key.IsMouseButton())
	{
		return Super::InputKey(Viewport, ControllerId, Key, EventType, AmountDepressed, bGamepad);
	}
	else
	{
		// Propagate keyboard events to all players
		UEngine* const Engine = GetOuterUEngine();
		int32 const NumPlayers = Engine ? Engine->GetNumGamePlayers(this) : 0;
		bool bRetVal = false;

		for (int32 i = 0; i < NumPlayers; i++)
		{
			bRetVal = Super::InputKey(Viewport, i, Key, EventType, AmountDepressed, bGamepad) || bRetVal;
		}

		return bRetVal;
	}
}
开发者ID:PlatoManchi,项目名称:BomberMan,代码行数:21,代码来源:BomberManViewportClient.cpp

示例2: InputAxis

bool UBomberManViewportClient::InputAxis(FViewport* Viewport, int32 ControllerId, FKey Key, float Delta, float DeltaTime, int32 NumSamples, bool bGamepad)
{
	if (IgnoreInput() || bGamepad || Key.IsMouseButton())
	{
		return Super::InputAxis(Viewport, ControllerId, Key, Delta, DeltaTime, NumSamples, bGamepad);
	}
	else
	{
		// Propagate axis events to all players
		UEngine* const Engine = GetOuterUEngine();
		int32 const NumPlayers = Engine ? Engine->GetNumGamePlayers(this) : 0;
		bool bRetVal = false;

		for (int32 i = 0; i < NumPlayers; i++)
		{
			bRetVal = Super::InputAxis(Viewport, i, Key, Delta, DeltaTime, NumSamples, bGamepad) || bRetVal;
		}

		return bRetVal;
	}
}
开发者ID:PlatoManchi,项目名称:BomberMan,代码行数:21,代码来源:BomberManViewportClient.cpp

示例3: Key_IsKeyboardKey

bool UKismetInputLibrary::Key_IsKeyboardKey(const FKey& Key)
{
	return Key.IsBindableInBlueprints() && (Key.IsGamepadKey() == false && Key.IsMouseButton() == false);
}
开发者ID:WasPedro,项目名称:UnrealEngine4.11-HairWorks,代码行数:4,代码来源:KismetInputLibrary.cpp

示例4: Key_IsMouseButton

bool UKismetInputLibrary::Key_IsMouseButton(const FKey& Key)
{
	return Key.IsMouseButton();
}
开发者ID:WasPedro,项目名称:UnrealEngine4.11-HairWorks,代码行数:4,代码来源:KismetInputLibrary.cpp


注:本文中的FKey::IsMouseButton方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。