本文整理汇总了C++中FConfigFile::AddMissingProperties方法的典型用法代码示例。如果您正苦于以下问题:C++ FConfigFile::AddMissingProperties方法的具体用法?C++ FConfigFile::AddMissingProperties怎么用?C++ FConfigFile::AddMissingProperties使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FConfigFile
的用法示例。
在下文中一共展示了FConfigFile::AddMissingProperties方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MigrateEditorUserSettings
void FConfigManifest::MigrateEditorUserSettings()
{
const FString EditorUserSettingsFilename = ProjectSpecificIniPath(TEXT("EditorUserSettings.ini"));
if (!FPaths::FileExists(EditorUserSettingsFilename))
{
return;
}
// Handle upgrading editor user settings to the new path
FConfigFile OldIni;
OldIni.NoSave = true;
OldIni.Read(EditorUserSettingsFilename);
if (OldIni.Num() != 0)
{
// Rename the config section
MigrateConfigSection(OldIni, TEXT("/Script/UnrealEd.EditorUserSettings"), TEXT("/Script/UnrealEd.EditorPerProjectUserSettings"));
const FString EditorPerProjectUserSettingsFilename = ProjectSpecificIniPath(TEXT("EditorPerProjectUserSettings.ini"));
FConfigFile NewIni;
NewIni.Read(EditorPerProjectUserSettingsFilename);
NewIni.AddMissingProperties(OldIni);
if (!NewIni.Write(EditorPerProjectUserSettingsFilename, false))
{
return;
}
}
IFileManager::Get().Move(*(EditorUserSettingsFilename + TEXT(".bak")), *EditorUserSettingsFilename);
}