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C++ EntityBase::NormalU方法代码示例

本文整理汇总了C++中EntityBase::NormalU方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityBase::NormalU方法的具体用法?C++ EntityBase::NormalU怎么用?C++ EntityBase::NormalU使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EntityBase的用法示例。


在下文中一共展示了EntityBase::NormalU方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ZERO

//-----------------------------------------------------------------------------
// A curve by its parametric equation, helper functions for computing tangent
// arcs by a numerical method.
//-----------------------------------------------------------------------------
void GraphicsWindow::ParametricCurve::MakeFromEntity(hEntity he, bool reverse) {
    ZERO(this);
    Entity *e = SK.GetEntity(he);
    if(e->type == Entity::LINE_SEGMENT) {
        isLine = true;
        p0 = e->EndpointStart(),
        p1 = e->EndpointFinish();
        if(reverse) {
            SWAP(Vector, p0, p1);
        }
    } else if(e->type == Entity::ARC_OF_CIRCLE) {
        isLine = false;
        p0 = SK.GetEntity(e->point[0])->PointGetNum();
        Vector pe = SK.GetEntity(e->point[1])->PointGetNum();
        r = (pe.Minus(p0)).Magnitude();
        e->ArcGetAngles(&theta0, &theta1, &dtheta);
        if(reverse) {
            SWAP(double, theta0, theta1);
            dtheta = -dtheta;
        }
        EntityBase *wrkpln = SK.GetEntity(e->workplane)->Normal();
        u = wrkpln->NormalU();
        v = wrkpln->NormalV();
    } else {
        oops();
    }
}
开发者ID:BBBSnowball,项目名称:python-solvespace,代码行数:31,代码来源:modify.cpp

示例2: DrawOrGetDistance


//.........这里部分代码省略.........
                ssglColorRGB(RGBf(vc.x, vc.y, vc.z));

                for(int a = 0; a < 2; a++) {
                    Vector r = SS.GW.projRight.ScaledBy((a+1)/SS.GW.scale);
                    Vector d = SS.GW.projUp.ScaledBy((2-a)/SS.GW.scale);
                    for(int i = 0; i < 2; i++) {
                        Vector p = SK.GetEntity(i == 0 ? ptA : ptB)-> PointGetNum();
                        glBegin(GL_QUADS);
                            ssglVertex3v(p.Plus (r).Plus (d));
                            ssglVertex3v(p.Plus (r).Minus(d));
                            ssglVertex3v(p.Minus(r).Minus(d));
                            ssglVertex3v(p.Minus(r).Plus (d));
                        glEnd();
                    }

                }
            }
            break;
        }

        case PT_ON_CIRCLE:
        case PT_ON_LINE:
        case PT_ON_FACE:
        case PT_IN_PLANE: {
            double s = 8/SS.GW.scale;
            Vector p = SK.GetEntity(ptA)->PointGetNum();
            Vector r, d;
            if(type == PT_ON_FACE) {
                Vector n = SK.GetEntity(entityA)->FaceGetNormalNum();
                r = n.Normal(0);
                d = n.Normal(1);
            } else if(type == PT_IN_PLANE) {
                EntityBase *n = SK.GetEntity(entityA)->Normal();
                r = n->NormalU();
                d = n->NormalV();
            } else {
                r = gr;
                d = gu;
                s *= (6.0/8); // draw these a little smaller
            }
            r = r.WithMagnitude(s); d = d.WithMagnitude(s);
            LineDrawOrGetDistance(p.Plus (r).Plus (d), p.Plus (r).Minus(d));
            LineDrawOrGetDistance(p.Plus (r).Minus(d), p.Minus(r).Minus(d));
            LineDrawOrGetDistance(p.Minus(r).Minus(d), p.Minus(r).Plus (d));
            LineDrawOrGetDistance(p.Minus(r).Plus (d), p.Plus (r).Plus (d));
            break;
        }

        case WHERE_DRAGGED: {
            Vector p = SK.GetEntity(ptA)->PointGetNum(),
                   u = p.Plus(gu.WithMagnitude(8/SS.GW.scale)).Plus(
                              gr.WithMagnitude(8/SS.GW.scale)),
                   uu = u.Minus(gu.WithMagnitude(5/SS.GW.scale)),
                   ur = u.Minus(gr.WithMagnitude(5/SS.GW.scale));
            // Draw four little crop marks, uniformly spaced (by ninety
            // degree rotations) around the point.
            int i;
            for(i = 0; i < 4; i++) {
                LineDrawOrGetDistance(u, uu);
                LineDrawOrGetDistance(u, ur);
                u = u.RotatedAbout(p, gn, PI/2);
                ur = ur.RotatedAbout(p, gn, PI/2);
                uu = uu.RotatedAbout(p, gn, PI/2);
            }
            break;
        }
开发者ID:blondegeek,项目名称:solvespace,代码行数:67,代码来源:drawconstraint.cpp

示例3: MenuConstrain


//.........这里部分代码省略.........
                c.type = SYMMETRIC_LINE;
            } else if(SS.GW.LockedInWorkplane()
                        && gs.lineSegments == 1 && gs.points == 2 && gs.n == 3)
            {
                c.ptA = gs.point[0];
                c.ptB = gs.point[1];
                c.entityA = gs.entity[0];
                c.type = SYMMETRIC_LINE;
            } else {
                Error("Bad selection for symmetric constraint. This constraint "
                      "can apply to:\n\n"
                      "    * two points or a line segment "
                          "(symmetric about workplane's coordinate axis)\n"
                      "    * line segment, and two points or a line segment "
                          "(symmetric about line segment)\n"
                      "    * workplane, and two points or a line segment "
                          "(symmetric about workplane)\n");
                return;
            }
            if(c.type != 0) {
                // Already done, symmetry about a line segment in a workplane
            } else if(c.entityA.v == Entity::NO_ENTITY.v) {
                // Horizontal / vertical symmetry, implicit symmetry plane
                // normal to the workplane
                if(c.workplane.v == Entity::FREE_IN_3D.v) {
                    Error("Must be locked in to workplane when constraining "
                          "symmetric without an explicit symmetry plane.");
                    return;
                }
                Vector pa = SK.GetEntity(c.ptA)->PointGetNum();
                Vector pb = SK.GetEntity(c.ptB)->PointGetNum();
                Vector dp = pa.Minus(pb);
                EntityBase *norm = SK.GetEntity(c.workplane)->Normal();;
                Vector u = norm->NormalU(), v = norm->NormalV();
                if(fabs(dp.Dot(u)) > fabs(dp.Dot(v))) {
                    c.type = SYMMETRIC_HORIZ;
                } else {
                    c.type = SYMMETRIC_VERT;
                }
                if(gs.lineSegments == 1) {
                    // If this line segment is already constrained horiz or
                    // vert, then auto-remove that redundant constraint.
                    DeleteAllConstraintsFor(HORIZONTAL, (gs.entity[0]),
                        Entity::NO_ENTITY);
                    DeleteAllConstraintsFor(VERTICAL, (gs.entity[0]),
                        Entity::NO_ENTITY);

                }
            } else {
                // Symmetry with a symmetry plane specified explicitly.
                c.type = SYMMETRIC;
            }
            AddConstraint(&c);
            break;

        case GraphicsWindow::MNU_VERTICAL:
        case GraphicsWindow::MNU_HORIZONTAL: {
            hEntity ha, hb;
            if(c.workplane.v == Entity::FREE_IN_3D.v) {
                Error("Select workplane before constraining horiz/vert.");
                return;
            }
            if(gs.lineSegments == 1 && gs.n == 1) {
                c.entityA = gs.entity[0];
                Entity *e = SK.GetEntity(c.entityA);
                ha = e->point[0];
开发者ID:astarasikov,项目名称:solvespace,代码行数:67,代码来源:constraint.cpp


注:本文中的EntityBase::NormalU方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。