本文整理汇总了C++中EntityBase::NormalExprsV方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityBase::NormalExprsV方法的具体用法?C++ EntityBase::NormalExprsV怎么用?C++ EntityBase::NormalExprsV使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EntityBase
的用法示例。
在下文中一共展示了EntityBase::NormalExprsV方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GenerateReal
//.........这里部分代码省略.........
ExprVector ep = p->PointGetExprs();
ExprVector ea = a->PointGetExprs();
ExprVector eb = b->PointGetExprs();
ExprVector eab = ea.Minus(eb);
// Construct a vector from the point to either endpoint of
// the line segment, and choose the longer of these.
ExprVector eap = ea.Minus(ep);
ExprVector ebp = eb.Minus(ep);
ExprVector elp =
(ebp.Magnitude()->Eval() > eap.Magnitude()->Eval()) ?
ebp : eap;
if(p->group.v == group.v) {
AddEq(l, VectorsParallel(0, eab, elp), 0);
AddEq(l, VectorsParallel(1, eab, elp), 1);
} else {
AddEq(l, VectorsParallel(0, elp, eab), 0);
AddEq(l, VectorsParallel(1, elp, eab), 1);
}
} else {
AddEq(l, PointLineDistance(workplane, ptA, entityA), 0);
}
return;
case Type::PT_ON_CIRCLE: {
// This actually constrains the point to lie on the cylinder.
EntityBase *circle = SK.GetEntity(entityA);
ExprVector center = SK.GetEntity(circle->point[0])->PointGetExprs();
ExprVector pt = SK.GetEntity(ptA)->PointGetExprs();
EntityBase *normal = SK.GetEntity(circle->normal);
ExprVector u = normal->NormalExprsU(),
v = normal->NormalExprsV();
Expr *du = (center.Minus(pt)).Dot(u),
*dv = (center.Minus(pt)).Dot(v);
Expr *r = circle->CircleGetRadiusExpr();
AddEq(l,
((du->Square())->Plus(dv->Square()))->Minus(r->Square()), 0);
return;
}
case Type::AT_MIDPOINT:
if(workplane.v == EntityBase::FREE_IN_3D.v) {
EntityBase *ln = SK.GetEntity(entityA);
ExprVector a = SK.GetEntity(ln->point[0])->PointGetExprs();
ExprVector b = SK.GetEntity(ln->point[1])->PointGetExprs();
ExprVector m = (a.Plus(b)).ScaledBy(Expr::From(0.5));
if(ptA.v) {
ExprVector p = SK.GetEntity(ptA)->PointGetExprs();
AddEq(l, (m.x)->Minus(p.x), 0);
AddEq(l, (m.y)->Minus(p.y), 1);
AddEq(l, (m.z)->Minus(p.z), 2);
} else {
AddEq(l, PointPlaneDistance(m, entityB), 0);
}
} else {
EntityBase *ln = SK.GetEntity(entityA);
EntityBase *a = SK.GetEntity(ln->point[0]);
EntityBase *b = SK.GetEntity(ln->point[1]);
Expr *au, *av, *bu, *bv;