本文整理汇总了C++中EntityBase::NormalN方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityBase::NormalN方法的具体用法?C++ EntityBase::NormalN怎么用?C++ EntityBase::NormalN使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EntityBase
的用法示例。
在下文中一共展示了EntityBase::NormalN方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DrawOrGetDistance
void Constraint::DrawOrGetDistance(Vector *labelPos) {
if(!SS.GW.showConstraints) return;
Group *g = SK.GetGroup(group);
// If the group is hidden, then the constraints are hidden and not
// able to be selected.
if(!(g->visible)) return;
// And likewise if the group is not the active group; except for comments
// with an assigned style.
if(g->h.v != SS.GW.activeGroup.v && !(type == COMMENT && disp.style.v)) {
return;
}
if(disp.style.v) {
Style *s = Style::Get(disp.style);
if(!s->visible) return;
}
// Unit vectors that describe our current view of the scene. One pixel
// long, not one actual unit.
Vector gr = SS.GW.projRight.ScaledBy(1/SS.GW.scale);
Vector gu = SS.GW.projUp.ScaledBy(1/SS.GW.scale);
Vector gn = (gr.Cross(gu)).WithMagnitude(1/SS.GW.scale);
switch(type) {
case PT_PT_DISTANCE: {
Vector ap = SK.GetEntity(ptA)->PointGetNum();
Vector bp = SK.GetEntity(ptB)->PointGetNum();
if(workplane.v != Entity::FREE_IN_3D.v) {
DoProjectedPoint(&ap);
DoProjectedPoint(&bp);
}
Vector ref = ((ap.Plus(bp)).ScaledBy(0.5)).Plus(disp.offset);
DoLineWithArrows(ref, ap, bp, false);
DoLabel(ref, labelPos, gr, gu);
break;
}
case PROJ_PT_DISTANCE: {
Vector ap = SK.GetEntity(ptA)->PointGetNum(),
bp = SK.GetEntity(ptB)->PointGetNum(),
dp = (bp.Minus(ap)),
pp = SK.GetEntity(entityA)->VectorGetNum();
Vector ref = ((ap.Plus(bp)).ScaledBy(0.5)).Plus(disp.offset);
pp = pp.WithMagnitude(1);
double d = dp.Dot(pp);
Vector bpp = ap.Plus(pp.ScaledBy(d));
StippledLine(ap, bpp);
StippledLine(bp, bpp);
DoLineWithArrows(ref, ap, bpp, false);
DoLabel(ref, labelPos, gr, gu);
break;
}
case PT_FACE_DISTANCE:
case PT_PLANE_DISTANCE: {
Vector pt = SK.GetEntity(ptA)->PointGetNum();
Entity *enta = SK.GetEntity(entityA);
Vector n, p;
if(type == PT_PLANE_DISTANCE) {
n = enta->Normal()->NormalN();
p = enta->WorkplaneGetOffset();
} else {
n = enta->FaceGetNormalNum();
p = enta->FaceGetPointNum();
}
double d = (p.Minus(pt)).Dot(n);
Vector closest = pt.Plus(n.WithMagnitude(d));
Vector ref = ((closest.Plus(pt)).ScaledBy(0.5)).Plus(disp.offset);
if(!pt.Equals(closest)) {
DoLineWithArrows(ref, pt, closest, true);
}
DoLabel(ref, labelPos, gr, gu);
break;
}
case PT_LINE_DISTANCE: {
Vector pt = SK.GetEntity(ptA)->PointGetNum();
Entity *line = SK.GetEntity(entityA);
Vector lA = SK.GetEntity(line->point[0])->PointGetNum();
Vector lB = SK.GetEntity(line->point[1])->PointGetNum();
Vector dl = lB.Minus(lA);
if(workplane.v != Entity::FREE_IN_3D.v) {
lA = lA.ProjectInto(workplane);
lB = lB.ProjectInto(workplane);
DoProjectedPoint(&pt);
}
// Find the closest point on the line
Vector closest = pt.ClosestPointOnLine(lA, dl);
//.........这里部分代码省略.........