本文整理汇总了C++中Director::setContentScaleFactor方法的典型用法代码示例。如果您正苦于以下问题:C++ Director::setContentScaleFactor方法的具体用法?C++ Director::setContentScaleFactor怎么用?C++ Director::setContentScaleFactor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Director
的用法示例。
在下文中一共展示了Director::setContentScaleFactor方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
Director* pDirector = Director::sharedDirector();
EGLView* pEGLView = EGLView::sharedOpenGLView();
pDirector->setOpenGLView(pEGLView);
// Set the design resolution
pEGLView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionNoBorder);
Size frameSize = pEGLView->getFrameSize();
vector<string> searchPath;
// In this demo, we select resource according to the frame's height.
// If the resource size is different from design resolution size, you need to set contentScaleFactor.
// We use the ratio of resource's height to the height of design resolution,
// this can make sure that the resource's height could fit for the height of design resolution.
// if the frame's height is larger than the height of medium resource size, select large resource.
if (frameSize.height > mediumResource.size.height)
{
searchPath.push_back(largeResource.directory);
pDirector->setContentScaleFactor(MIN(largeResource.size.height/designResolutionSize.height, largeResource.size.width/designResolutionSize.width));
}
// if the frame's height is larger than the height of small resource size, select medium resource.
else if (frameSize.height > smallResource.size.height)
{
searchPath.push_back(mediumResource.directory);
pDirector->setContentScaleFactor(MIN(mediumResource.size.height/designResolutionSize.height, mediumResource.size.width/designResolutionSize.width));
}
// if the frame's height is smaller than the height of medium resource size, select small resource.
else
{
searchPath.push_back(smallResource.directory);
pDirector->setContentScaleFactor(MIN(smallResource.size.height/designResolutionSize.height, smallResource.size.width/designResolutionSize.width));
}
// set searching path
FileUtils::sharedFileUtils()->setSearchPaths(searchPath);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
Scene *pScene = HelloWorld::scene();
// run
pDirector->runWithScene(pScene);
return true;
}
示例2: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
Director *pDirector = Director::sharedDirector();
pDirector->setOpenGLView(EGLView::sharedOpenGLView());
Size screenSize = EGLView::sharedOpenGLView()->getFrameSize();
//Size designSize = CCSizeMake(1600, 900);
Size designSize = CCSizeMake(12*101, 12*81);
std::vector<std::string> searchPaths;
if (screenSize.height > 320)
{
searchPaths.push_back("hd");
searchPaths.push_back("sd");
Size resourceSize = CCSizeMake(12*101, 12*81);
//pDirector->setContentScaleFactor(960.0f/designSize.height);
///pDirector->setContentScaleFactor(1.0f);
pDirector->setContentScaleFactor(resourceSize.height/designSize.height);
}
else
{
searchPaths.push_back("sd");
pDirector->setContentScaleFactor(640.0f/designSize.height);
}
FileUtils::sharedFileUtils()->setSearchPaths(searchPaths);
EGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder);
// turn on display FPS
//pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
//Scene *pScene = GameplayScene::scene();
Scene *scene;
if (_levelToLaunch == nullptr)
{
scene = MainMenuLayer::scene();
}
else
{
auto ms = Bomber::Frontend::MenuSelections::getInstance();
ms->setLevelFilename(_levelToLaunch);
ms->setLevelName("test");
scene = GameplayScene::scene();
}
// run
pDirector->runWithScene(scene);
return true;
}
示例3: resizeGL
void MyQGLWidget::resizeGL(int w, int h)
{
if (Display::IsRetinaDisplay())
{
w >>= 1;
h >>= 1;
}
if (!mLazyInit)
{
mLazyInit = true;
EGLView* view = EGLView::sharedOpenGLView();
view->setFrameSize(w, h);
Director* director = Director::sharedDirector();
director->setContentScaleFactor(1);
director->setProjection(kDirectorProjection2D);
//director->setDisplayStats(true);
director->setOpenGLView(view);
connect(&mTimer, SIGNAL(timeout()), this, SLOT(updateGL()));
mTimer.start();
Scene* scene = Scene::create();
director->pushScene(scene);
setMouseTracking(true);
}
EGLView* view = EGLView::sharedOpenGLView();
view->setFrameSize(w, h);
view->setDesignResolutionSize(w, h, kResolutionNoBorder);
}
示例4: setDesignResolution
void AppDelegate::setDesignResolution()
{
Director* director = Director::getInstance();
EGLView* glView = EGLView::getInstance();
Size frameSize = glView->getFrameSize();
vector<string> searchPath;
#if(CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
if (frameSize.height > small5Resource.size.height)
{
log("ipadhd resource selected");
designResolutionSize = largeResource.size;
searchPath.push_back(largeResource.directory);
director->setContentScaleFactor(MIN(largeResource.size.height/designResolutionSize.height, largeResource.size.width/designResolutionSize.width));
}
else if (frameSize.height > mediumResource.size.height)
{
log("iphone5 resource selected");
designResolutionSize = small5Resource.size;
searchPath.push_back(small5Resource.directory);
director->setContentScaleFactor(MIN(small5Resource.size.height/designResolutionSize.height, small5Resource.size.width/designResolutionSize.width));
}
else if (frameSize.height > smallResource.size.height)
{
log("ipad resource selected");
designResolutionSize = mediumResource.size;
searchPath.push_back(mediumResource.directory);
director->setContentScaleFactor(MIN(mediumResource.size.height/designResolutionSize.height, mediumResource.size.width/designResolutionSize.width));
}
else if (frameSize.height > small3Resource.size.height)
{
log("iphone resource selected");
designResolutionSize = smallResource.size;
searchPath.push_back(smallResource.directory);
director->setContentScaleFactor(MIN(smallResource.size.height/designResolutionSize.height, smallResource.size.width/designResolutionSize.width));
}
else
{
log("iphone3 resource selected");
designResolutionSize = small3Resource.size;
searchPath.push_back(small3Resource.directory);
director->setContentScaleFactor(MIN(small3Resource.size.height/designResolutionSize.height, small3Resource.size.width/designResolutionSize.width));
}
#else
log("android resource selected");
designResolutionSize = androidResource.size;
searchPath.push_back(androidResource.directory);
director->setContentScaleFactor(MIN(androidResource.size.height/designResolutionSize.height, androidResource.size.width/designResolutionSize.width));
#endif
// set searching path
FileUtils::getInstance()->setSearchPaths(searchPath);
}
示例5: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
Director *director = Director::getInstance();
director->setOpenGLView(EGLView::getInstance());
Size screenSize = EGLView::getInstance()->getFrameSize();
Size designSize = Size(480, 320);
std::vector<std::string> searchPaths;
if (screenSize.height > 320)
{
searchPaths.push_back("hd");
searchPaths.push_back("sd");
director->setContentScaleFactor(640.0f/designSize.height);
}
else
{
searchPaths.push_back("sd");
director->setContentScaleFactor(320.0f/designSize.height);
}
FileUtils::getInstance()->setSearchPaths(searchPaths);
EGLView::getInstance()->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER);
// turn on display FPS
director->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
director->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
Scene *scene = HelloWorld::scene();
// run
director->runWithScene(scene);
return true;
}
示例6: changeImageResolutionSize
void ScreenSizeManager::changeImageResolutionSize(float myImageResolutionWidth,
float myImageResolutionHeight)
{
CCAssert(_isInit, "Need to ScreenSizeManager::init!");
// cocos2d-x v3.0.0 이상만 지원.
CCAssert(0x00030000 <= COCOS2D_VERSION, "ScreenSizeManager need to cocos2d-x 3.0.0 or higher!");
float kScaleFactor = 1.0f;
if ( _isFixedScreenSize )
{
}
else
{
if ( _isScaleHeight )
{
//
// 높이를 기준으로 처리...
int kRemainHeight = (int)myImageResolutionHeight % (int)_imageResolutionSize.height;
if (0 != kRemainHeight)
{
float kRatio = kRemainHeight / _imageResolutionSize.height;
if (myImageResolutionHeight < _imageResolutionSize.height)
{
kScaleFactor = kRatio;
}
else
{
kScaleFactor += kRatio;
}
}
kScaleFactor = myImageResolutionHeight / _imageResolutionSize.height;
}
else
{
// 폭을 기준으로 처리...
int kRemainWidth = (int)myImageResolutionWidth % (int)_imageResolutionSize.width;
if (0 != kRemainWidth)
{
float kRatio = kRemainWidth / _imageResolutionSize.width;
if (myImageResolutionWidth < _imageResolutionSize.width)
{
kScaleFactor = kRatio;
}
else
{
kScaleFactor += kRatio;
}
}
kScaleFactor = myImageResolutionWidth / _imageResolutionSize.width;
}
}
Director* kDirector = CCDirector::getInstance();
kDirector->setContentScaleFactor(kScaleFactor);
}
示例7: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
Director *pDirector = Director::getInstance();
pDirector->setOpenGLView(EGLView::getInstance());
pDirector->setProjection(Director::Projection::_2D);
Size screenSize = EGLView::getInstance()->getFrameSize();
Size designSize = Size(320, 480);
Size resourceSize = Size(320, 480);
std::vector<std::string> searchPaths;
std::vector<std::string> resDirOrders;
Application::Platform platform = Application::getInstance()->getTargetPlatform();
if (platform == Application::Platform::OS_IPHONE || platform == Application::Platform::OS_IPAD || platform == Application::Platform::OS_MAC)
{
searchPaths.push_back("Published-iOS"); // Resources/Published-iOS
FileUtils::getInstance()->setSearchPaths(searchPaths);
if (screenSize.height > 480)
{
resourceSize = Size(640, 960);
resDirOrders.push_back("resources-iphonehd");
}
else
{
resDirOrders.push_back("resources-iphone");
}
FileUtils::getInstance()->setSearchResolutionsOrder(resDirOrders);
}
else if (platform == Application::Platform::OS_ANDROID || platform == Application::Platform::OS_WINDOWS)
{
// Comments it since opengles2.0 only supports texture size within 2048x2048.
// if (screenSize.height > 1024)
// {
// resourceSize = Size(1280, 1920);
// resDirOrders.push_back("resources-xlarge");
// resDirOrders.push_back("");
// }
// else
if (screenSize.height > 960)
{
resourceSize = Size(640, 960);
resDirOrders.push_back("resources-large");
resDirOrders.push_back("resources-medium");
resDirOrders.push_back("resources-small");
}
else if (screenSize.height > 480)
{
resourceSize = Size(480, 720);
resDirOrders.push_back("resources-medium");
resDirOrders.push_back("resources-small");
}
else
{
resourceSize = Size(320, 568);
resDirOrders.push_back("resources-small");
}
FileUtils::getInstance()->setSearchResolutionsOrder(resDirOrders);
}
pDirector->setContentScaleFactor(resourceSize.width/designSize.width);
EGLView::getInstance()->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::SHOW_ALL);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
ScriptingCore* sc = ScriptingCore::getInstance();
sc->addRegisterCallback(register_all_cocos2dx);
sc->addRegisterCallback(register_all_cocos2dx_extension);
sc->addRegisterCallback(register_cocos2dx_js_extensions);
sc->addRegisterCallback(jsb_register_chipmunk);
sc->addRegisterCallback(register_all_cocos2dx_extension_manual);
sc->addRegisterCallback(register_CCBuilderReader);
sc->addRegisterCallback(jsb_register_system);
sc->addRegisterCallback(JSB_register_opengl);
sc->start();
js_log("RUNNING Main");
ScriptEngineProtocol *pEngine = ScriptingCore::getInstance();
ScriptEngineManager::getInstance()->setScriptEngine(pEngine);
ScriptingCore::getInstance()->runScript("main.js");
return true;
}