本文整理汇总了C++中Director::Construct方法的典型用法代码示例。如果您正苦于以下问题:C++ Director::Construct方法的具体用法?C++ Director::Construct怎么用?C++ Director::Construct使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Director
的用法示例。
在下文中一共展示了Director::Construct方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main( int argc, char* argv[] )
{
Builder* b = new ConcreteBuilder();
Director* d = new Director(b);
d->Construct();
b->GetProduct();
return 0;
}
示例2: main
int main(int argc, char *argv[])
{
Director* pDirector = new Director(new ConcreteBuilder1());
pDirector->Construct();
Director* pDirector1 = new Director(new ConcreteBuilder2());
pDirector1->Construct();
return 0;
}
示例3: main
int main(int argc, char* argv[])
{
Product* pro;//接收产品的指针
//将一个具体的构建者付给指挥者
Director* d = new Director(new ConcreteBuilder());
pro=d->Construct();//调用产生产品
pro->fun();
printf("Hello World!\n");
return 0;
}
示例4: main1
//builder.h
int main1()
{
Director* pDirector = new Director(new ConcreteBuilder1());
pDirector->Construct();
Director* pDirector1 = new Director(new ConcreteBuilder2());
pDirector1->Construct();
return 0;
}
示例5: test_builder
void test_builder()
{
Builder* bld = new ConcreteBuilder;
Director* dct = new Director(bld);
dct->Construct();
ProductBuild* pdt = bld->GetProduct();
pdt->Show();
delete bld;
delete dct;
}
示例6: main
int main()
{
Director d; //GoF ���Ͽ��� ������
Korea k;
Spain s; // ������.. �� �����!!
d.setBuilder(&s); //����ڰ� ij���� ���� ȭ��ǥ Ű��
// ������...
Character c = d.Construct();
cout << c << endl;
}
示例7: main
int main()
{
Director* director = new Director();
Builder* b1 = new ConcreteBuilder1();
Builder* b2 = new ConcreteBuilder2();
director->Construct(b1);
Product* p1 = b1->GetResult();
p1->Show();
std::cin.get();
return 0;
}
示例8: main
int main(int argc, char *argv[])
{
Product* product = new Product();
Build *build = new ConcreteBuild(product);
Director *directot = new Director(build);
directot->Construct();
vector<string>::iterator ite;
for(ite = product->vec.begin();ite != product->vec.end(); ++ite)
{
cout << *ite << endl;
}
return 0;
}
示例9: main
int main()
{
// Create director and builders
Director* lpDirector = new Director;
Builder* lpBuilder1 = new ConcreteBuilder1;
Builder* lpBuilder2 = new ConcreteBuilder2;
// Construct two products
lpDirector->Construct(lpBuilder1);
Product* lpProduct1 = lpBuilder1->GetResult();
lpProduct1->Show();
lpDirector->Construct(lpBuilder2);
Product* lpProduct2 = lpBuilder2->GetResult();
lpProduct2->Show();
// Wait for user
int input;
cin >> input;
return 0;
}
示例10: main
int main(int argc,char* argv[])
{
QApplication app(argc,argv);
factoryModel style = EPAbstractFactory;
if (style == EPEffective)
{
Shape *pr = new Rectangle;
pr->draw();
pr->draw(Shape::Green);
Shape *pc = new Circle;
pc->draw(Shape::Blue);
} else if (style == EPFactory)
{
Factory *fac = new ConcreteFactory();
Product *p = fac->CreateProduct();
delete p;
} else if (style == EPBuilder )
{
Director* d = new Director(new ConcreteBuilder());
d->Construct();
} else if (style == EPAbstractFactory)
{
AbstractFactory *cf1 = new ConcreteFactory1();
cf1->CreateProductA();
cf1->CreateProductB();
AbstractFactory *cf2 = new ConcreteFactory2();
cf2->CreateProductA();
cf2->CreateProductB();
int *p = NULL;
int x = 10;
p = &x;
ConcreteFactory2 *cf3 = (ConcreteFactory2*)cf2;
cf3->create(p);
}
return app.exec();
}
示例11: BuilderTest
///当我们要创建的对象很复杂的时候(通常是 由很多其他的对象组合而成),我们要要复杂对象的创建过程和这个对象的表示(展示)分 离开来,这样做的好处就是通过一步步的进行复杂对象的构建,由于在每一步的构造过程中 可以引入参数,使得经过相同的步骤创建最后得到的对象的展示不一样
///Builder 建造者模式和 AbstractFactory 模式在功能上很相似,因为都是用来创建大的复杂的对 象,它们的区别是:Builder 模式强调的是一步步创建对象,并通过相同的创建过程可以获 得不同的结果对象,一般来说 Builder 模式中对象不是直接返回的。而在 AbstractFactory 模 式中对象是直接返回的,AbstractFactory 模式强调的是为创建多个相互依赖的对象提供一个 同一的接口。
void BuilderTest() {
Director* d = new Director(new ConcreteBuilder());
d->Construct();
}
示例12: main
int main(int argc,char* argv[])
{
Director* d = new Director(new ConcreteBuilder());
d->Construct();
return 0;
}